mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
30 lines
898 B
C++
30 lines
898 B
C++
|
#include "Server.h"
|
||
|
|
||
|
#include "BinaryPathFinder.h"
|
||
|
#include "Game.h"
|
||
|
#include "Logger.h"
|
||
|
#include "dConfig.h"
|
||
|
|
||
|
void Server::SetupLogger(const std::string_view serviceName) {
|
||
|
if (Game::logger) {
|
||
|
LOG("A logger has already been setup, skipping.");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
const auto logsDir = BinaryPathFinder::GetBinaryDir() / "logs";
|
||
|
|
||
|
if (!std::filesystem::exists(logsDir)) std::filesystem::create_directory(logsDir);
|
||
|
|
||
|
std::string logPath = (logsDir / serviceName).string() + "_" + std::to_string(time(nullptr)) + ".log";
|
||
|
bool logToConsole = false;
|
||
|
bool logDebugStatements = false;
|
||
|
#ifdef _DEBUG
|
||
|
logToConsole = true;
|
||
|
logDebugStatements = true;
|
||
|
#endif
|
||
|
Game::logger = new Logger(logPath, logToConsole, logDebugStatements);
|
||
|
|
||
|
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
|
||
|
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
|
||
|
}
|