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https://github.com/DarkflameUniverse/DarkflameServer
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10 lines
344 B
C
10 lines
344 B
C
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#pragma once
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#include "CppScripts.h"
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class FlameJetServer : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self) override;
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void OnCollisionPhantom(Entity* self, Entity* target) override;
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void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
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};
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