DarkflameServer/dScripts/02_server/Map/General/Ninjago/NjIceRailActivator.cpp

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#include "NjIceRailActivator.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "Entity.h"
#include "RenderComponent.h"
void NjIceRailActivator::OnPlayerRailArrived(Entity* self, Entity* sender, const std::u16string& pathName,
int32_t waypoint) {
const auto breakPoint = self->GetVar<int32_t>(BreakpointVariable);
if (breakPoint == waypoint) {
const auto& blockGroup = self->GetVar<std::u16string>(BlockGroupVariable);
for (auto* block : Game::entityManager->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(blockGroup))) {
RenderComponent::PlayAnimation(block, u"explode");
const auto blockID = block->GetObjectID();
self->AddCallbackTimer(1.0f, [self, blockID]() {
auto* block = Game::entityManager->GetEntity(blockID);
if (block != nullptr) {
block->Kill(self);
}
});
}
}
}