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18 lines
462 B
C
18 lines
462 B
C
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#pragma once
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#include "CppScripts.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "PhantomPhysicsComponent.h"
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class AgFans : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self);
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void OnDie(Entity* self, Entity* killer);
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void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3);
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private:
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void ToggleFX(Entity* self, bool hit);
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};
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