DarkflameServer/dScripts/AgFans.h

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#pragma once
#include "CppScripts.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "PhantomPhysicsComponent.h"
class AgFans : public CppScripts::Script
{
public:
void OnStartup(Entity* self);
void OnDie(Entity* self, Entity* killer);
void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
int32_t param3);
private:
void ToggleFX(Entity* self, bool hit);
};