DarkflameServer/dScripts/AmSkullkinDrill.h

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#pragma once
#include "CppScripts.h"
class AmSkullkinDrill : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
Entity* GetStandObj(Entity* self);
void OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) override;
void TriggerDrill(Entity* self);
void OnWaypointReached(Entity* self, uint32_t waypointIndex) override;
void OnUse(Entity* self, Entity* user) override;
void FreezePlayer(Entity* self, Entity* player, bool bFreeze);
void OnArrived(Entity* self, uint32_t waypointIndex);
void PlayCinematic(Entity* self);
void PlayAnim(Entity* self, Entity* player, const std::string& animName);
void OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) override;
void OnTimerDone(Entity* self, std::string timerName) override;
private:
std::vector<int32_t> m_MissionsToUpdate = {972, 1305, 1308};
};