DarkflameServer/dScripts/EnemySkeletonSpawner.cpp

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#include "EnemySkeletonSpawner.h"
#include "SkillComponent.h"
#include "RenderComponent.h"
#include "EntityManager.h"
void EnemySkeletonSpawner::OnStartup(Entity* self)
{
self->SetProximityRadius(15, "ronin");
auto* skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent != nullptr)
{
skillComponent->CalculateBehavior(1127, 24812, LWOOBJID_EMPTY, true);
}
}
void EnemySkeletonSpawner::OnTimerDone(Entity* self, std::string timerName)
{
if (timerName == "hatchTime")
{
auto* renderComponent = self->GetComponent<RenderComponent>();
if (renderComponent != nullptr)
{
renderComponent->PlayEffect(644, u"create", "BurstFX1");
}
EntityInfo info {};
info.lot = 14024;
info.pos = self->GetPosition();
info.rot = self->GetRotation();
info.spawnerID = self->GetObjectID();
auto* spawnedEntity = EntityManager::Instance()->CreateEntity(info);
if (spawnedEntity == nullptr)
{
return;
}
EntityManager::Instance()->ConstructEntity(spawnedEntity);
spawnedEntity->AddCallbackTimer(60, [spawnedEntity]() {
spawnedEntity->Smash(spawnedEntity->GetObjectID());
});
self->Smash(self->GetObjectID());
}
}
void EnemySkeletonSpawner::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
{
if (entering->IsPlayer() && name == "ronin" && status == "ENTER" && !self->GetVar<bool>(u"hatching"))
{
StartHatching(self);
auto* skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent != nullptr)
{
skillComponent->CalculateBehavior(305, 3568, LWOOBJID_EMPTY);
}
}
}
void EnemySkeletonSpawner::OnHit(Entity* self, Entity* attacker)
{
if (!self->GetVar<bool>(u"hatching"))
{
StartHatching(self);
}
}
void EnemySkeletonSpawner::StartHatching(Entity* self)
{
self->SetVar(u"hatching", true);
auto* renderComponent = self->GetComponent<RenderComponent>();
if (renderComponent != nullptr)
{
renderComponent->PlayEffect(9017, u"cast", "WakeUpFX1");
renderComponent->PlayEffect(9018, u"burst", "WakeUpFX1");
}
self->AddTimer("hatchTime", 2);
}