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https://github.com/DarkflameUniverse/DarkflameServer
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51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
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#include "NsQbImaginationStatue.h"
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#include "EntityManager.h"
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#include "Loot.h"
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#include "GameMessages.h"
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#include "ScriptedActivityComponent.h"
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#include "RebuildComponent.h"
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void NsQbImaginationStatue::OnStartup(Entity* self)
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{
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}
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void NsQbImaginationStatue::OnRebuildComplete(Entity* self, Entity* target)
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{
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if (target == nullptr) return;
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self->SetVar(u"Player", target->GetObjectID());
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SpawnLoot(self);
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self->AddTimer("SpawnDelay", 1.5f);
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self->AddTimer("StopSpawner", 10.0f);
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}
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void NsQbImaginationStatue::OnTimerDone(Entity* self, std::string timerName)
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{
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if (timerName == "SpawnDelay")
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{
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SpawnLoot(self);
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self->AddTimer("SpawnDelay", 1.5f);
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}
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else if (timerName == "StopSpawner")
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{
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self->CancelAllTimers();
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}
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}
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void NsQbImaginationStatue::SpawnLoot(Entity* self)
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{
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const auto playerId = self->GetVar<LWOOBJID>(u"Player");
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auto* player = EntityManager::Instance()->GetEntity(playerId);
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if (player == nullptr) return;
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GameMessages::SendDropClientLoot(player, self->GetObjectID(), 935, 0);
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GameMessages::SendDropClientLoot(player, self->GetObjectID(), 935, 0);
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}
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