mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
Merge branch 'main' into fix_slow_chat_stuff
This commit is contained in:
commit
00bba3d6d5
@ -1,6 +1,7 @@
|
||||
#include "dConfig.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <algorithm>
|
||||
|
||||
#include "BinaryPathFinder.h"
|
||||
#include "GeneralUtils.h"
|
||||
|
21
dCommon/dEnums/eReponseMoveItemBetweenInventoryTypeCode.h
Normal file
21
dCommon/dEnums/eReponseMoveItemBetweenInventoryTypeCode.h
Normal file
@ -0,0 +1,21 @@
|
||||
#ifndef __EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE__H__
|
||||
#define __EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eReponseMoveItemBetweenInventoryTypeCode : int32_t {
|
||||
SUCCESS,
|
||||
FAIL_GENERIC,
|
||||
FAIL_INV_FULL,
|
||||
FAIL_ITEM_NOT_FOUND,
|
||||
FAIL_CANT_MOVE_TO_THAT_INV_TYPE,
|
||||
FAIL_NOT_NEAR_BANK,
|
||||
FAIL_CANT_SWAP_ITEMS,
|
||||
FAIL_SOURCE_TYPE,
|
||||
FAIL_WRONG_DEST_TYPE,
|
||||
FAIL_SWAP_DEST_TYPE,
|
||||
FAIL_CANT_MOVE_THINKING_HAT,
|
||||
FAIL_DISMOUNT_BEFORE_MOVING
|
||||
};
|
||||
|
||||
#endif //!__EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE__H__
|
@ -105,7 +105,7 @@ void BehaviorContext::ExecuteUpdates() {
|
||||
this->scheduledUpdates.clear();
|
||||
}
|
||||
|
||||
void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bitStream) {
|
||||
bool BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bitStream) {
|
||||
BehaviorSyncEntry entry;
|
||||
auto found = false;
|
||||
|
||||
@ -128,7 +128,7 @@ void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bit
|
||||
if (!found) {
|
||||
LOG("Failed to find behavior sync entry with sync id (%i)!", syncId);
|
||||
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
auto* behavior = entry.behavior;
|
||||
@ -137,10 +137,11 @@ void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bit
|
||||
if (behavior == nullptr) {
|
||||
LOG("Invalid behavior for sync id (%i)!", syncId);
|
||||
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
behavior->Sync(this, bitStream, branch);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
@ -93,7 +93,7 @@ struct BehaviorContext
|
||||
|
||||
void ExecuteUpdates();
|
||||
|
||||
void SyncBehavior(uint32_t syncId, RakNet::BitStream& bitStream);
|
||||
bool SyncBehavior(uint32_t syncId, RakNet::BitStream& bitStream);
|
||||
|
||||
void Update(float deltaTime);
|
||||
|
||||
|
@ -38,7 +38,7 @@ bool SkillComponent::CastPlayerSkill(const uint32_t behaviorId, const uint32_t s
|
||||
|
||||
context->skillID = skillID;
|
||||
|
||||
this->m_managedBehaviors.insert_or_assign(skillUid, context);
|
||||
this->m_managedBehaviors.insert({ skillUid, context });
|
||||
|
||||
auto* behavior = Behavior::CreateBehavior(behaviorId);
|
||||
|
||||
@ -52,17 +52,24 @@ bool SkillComponent::CastPlayerSkill(const uint32_t behaviorId, const uint32_t s
|
||||
}
|
||||
|
||||
void SkillComponent::SyncPlayerSkill(const uint32_t skillUid, const uint32_t syncId, RakNet::BitStream& bitStream) {
|
||||
const auto index = this->m_managedBehaviors.find(skillUid);
|
||||
const auto index = this->m_managedBehaviors.equal_range(skillUid);
|
||||
|
||||
if (index == this->m_managedBehaviors.end()) {
|
||||
if (index.first == this->m_managedBehaviors.end()) {
|
||||
LOG("Failed to find skill with uid (%i)!", skillUid, syncId);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
auto* context = index->second;
|
||||
bool foundSyncId = false;
|
||||
for (auto it = index.first; it != index.second && !foundSyncId; ++it) {
|
||||
const auto& context = it->second;
|
||||
|
||||
context->SyncBehavior(syncId, bitStream);
|
||||
foundSyncId = context->SyncBehavior(syncId, bitStream);
|
||||
}
|
||||
|
||||
if (!foundSyncId) {
|
||||
LOG("Failed to find sync id (%i) for skill with uid (%i)!", syncId, skillUid);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -138,7 +145,7 @@ void SkillComponent::Update(const float deltaTime) {
|
||||
for (const auto& pair : this->m_managedBehaviors) pair.second->UpdatePlayerSyncs(deltaTime);
|
||||
}
|
||||
|
||||
std::map<uint32_t, BehaviorContext*> keep{};
|
||||
std::multimap<uint32_t, BehaviorContext*> keep{};
|
||||
|
||||
for (const auto& pair : this->m_managedBehaviors) {
|
||||
auto* context = pair.second;
|
||||
@ -176,7 +183,7 @@ void SkillComponent::Update(const float deltaTime) {
|
||||
}
|
||||
}
|
||||
|
||||
keep.insert_or_assign(pair.first, context);
|
||||
keep.insert({ pair.first, context });
|
||||
}
|
||||
|
||||
this->m_managedBehaviors = keep;
|
||||
@ -285,7 +292,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(
|
||||
return { false, 0 };
|
||||
}
|
||||
|
||||
this->m_managedBehaviors.insert_or_assign(context->skillUId, context);
|
||||
this->m_managedBehaviors.insert({ context->skillUId, context });
|
||||
|
||||
if (!clientInitalized) {
|
||||
// Echo start skill
|
||||
|
@ -188,7 +188,7 @@ private:
|
||||
/**
|
||||
* All of the active skills mapped by their unique ID.
|
||||
*/
|
||||
std::map<uint32_t, BehaviorContext*> m_managedBehaviors;
|
||||
std::multimap<uint32_t, BehaviorContext*> m_managedBehaviors;
|
||||
|
||||
/**
|
||||
* All active projectiles.
|
||||
|
@ -99,6 +99,7 @@
|
||||
#include "ActivityManager.h"
|
||||
#include "PlayerManager.h"
|
||||
#include "eVendorTransactionResult.h"
|
||||
#include "eReponseMoveItemBetweenInventoryTypeCode.h"
|
||||
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
#include "CDObjectsTable.h"
|
||||
@ -4565,16 +4566,31 @@ void GameMessages::HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream&
|
||||
if (inStream.ReadBit()) inStream.Read(itemLOT);
|
||||
|
||||
if (invTypeDst == invTypeSrc) {
|
||||
SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC);
|
||||
return;
|
||||
}
|
||||
|
||||
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
||||
|
||||
if (inventoryComponent != nullptr) {
|
||||
if (inventoryComponent) {
|
||||
if (itemID != LWOOBJID_EMPTY) {
|
||||
auto* item = inventoryComponent->FindItemById(itemID);
|
||||
|
||||
if (!item) return;
|
||||
if (!item) {
|
||||
SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_ITEM_NOT_FOUND);
|
||||
return;
|
||||
}
|
||||
|
||||
if (item->GetLot() == 6086) { // Thinking hat
|
||||
SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_CANT_MOVE_THINKING_HAT);
|
||||
return;
|
||||
}
|
||||
|
||||
auto* destInv = inventoryComponent->GetInventory(invTypeDst);
|
||||
if (destInv && destInv->GetEmptySlots() == 0) {
|
||||
SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_INV_FULL);
|
||||
return;
|
||||
}
|
||||
|
||||
// Despawn the pet if we are moving that pet to the vault.
|
||||
auto* petComponent = PetComponent::GetActivePet(entity->GetObjectID());
|
||||
@ -4583,10 +4599,32 @@ void GameMessages::HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream&
|
||||
}
|
||||
|
||||
inventoryComponent->MoveItemToInventory(item, invTypeDst, iStackCount, showFlyingLoot, false, false, destSlot);
|
||||
SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::SUCCESS);
|
||||
}
|
||||
} else {
|
||||
SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC);
|
||||
}
|
||||
}
|
||||
|
||||
void GameMessages::SendResponseMoveItemBetweenInventoryTypes(LWOOBJID objectId, const SystemAddress& sysAddr, eInventoryType inventoryTypeDestination, eInventoryType inventoryTypeSource, eReponseMoveItemBetweenInventoryTypeCode response) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(objectId);
|
||||
bitStream.Write(eGameMessageType::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES);
|
||||
|
||||
bitStream.Write(inventoryTypeDestination != eInventoryType::ITEMS);
|
||||
if (inventoryTypeDestination != eInventoryType::ITEMS) bitStream.Write(inventoryTypeDestination);
|
||||
|
||||
bitStream.Write(inventoryTypeSource != eInventoryType::ITEMS);
|
||||
if (inventoryTypeSource != eInventoryType::ITEMS) bitStream.Write(inventoryTypeSource);
|
||||
|
||||
bitStream.Write(response != eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC);
|
||||
if (response != eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC) bitStream.Write(response);
|
||||
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
|
||||
void GameMessages::SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditionalSound, bool bPlayCountdownSound, std::u16string sndName, int32_t stateToPlaySoundOn, const SystemAddress& sysAddr) {
|
||||
CBITSTREAM;
|
||||
@ -6212,3 +6250,18 @@ void GameMessages::SendSlashCommandFeedbackText(Entity* entity, std::u16string t
|
||||
auto sysAddr = entity->GetSystemAddress();
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void GameMessages::SendForceCameraTargetCycle(Entity* entity, bool bForceCycling, eCameraTargetCyclingMode cyclingMode, LWOOBJID optionalTargetID) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(entity->GetObjectID());
|
||||
bitStream.Write(eGameMessageType::FORCE_CAMERA_TARGET_CYCLE);
|
||||
bitStream.Write(bForceCycling);
|
||||
bitStream.Write(cyclingMode != eCameraTargetCyclingMode::ALLOW_CYCLE_TEAMMATES);
|
||||
if (cyclingMode != eCameraTargetCyclingMode::ALLOW_CYCLE_TEAMMATES) bitStream.Write(cyclingMode);
|
||||
bitStream.Write(optionalTargetID);
|
||||
|
||||
auto sysAddr = entity->GetSystemAddress();
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
@ -39,6 +39,12 @@ enum class eQuickBuildFailReason : uint32_t;
|
||||
enum class eQuickBuildState : uint32_t;
|
||||
enum class BehaviorSlot : int32_t;
|
||||
enum class eVendorTransactionResult : uint32_t;
|
||||
enum class eReponseMoveItemBetweenInventoryTypeCode : int32_t;
|
||||
|
||||
enum class eCameraTargetCyclingMode : int32_t {
|
||||
ALLOW_CYCLE_TEAMMATES,
|
||||
DISALLOW_CYCLING
|
||||
};
|
||||
|
||||
namespace GameMessages {
|
||||
class PropertyDataMessage;
|
||||
@ -589,6 +595,7 @@ namespace GameMessages {
|
||||
//NT:
|
||||
|
||||
void HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void SendResponseMoveItemBetweenInventoryTypes(LWOOBJID objectId, const SystemAddress& sysAddr, eInventoryType inventoryTypeDestination, eInventoryType inventoryTypeSource, eReponseMoveItemBetweenInventoryTypeCode response);
|
||||
|
||||
void SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditionalSound, bool bPlayCountdownSound, std::u16string sndName, int32_t stateToPlaySoundOn, const SystemAddress& sysAddr);
|
||||
|
||||
@ -666,6 +673,7 @@ namespace GameMessages {
|
||||
void HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
|
||||
|
||||
void SendSlashCommandFeedbackText(Entity* entity, std::u16string text);
|
||||
void SendForceCameraTargetCycle(Entity* entity, bool bForceCycling, eCameraTargetCyclingMode cyclingMode, LWOOBJID optionalTargetID);
|
||||
};
|
||||
|
||||
#endif // GAMEMESSAGES_H
|
||||
|
@ -31,7 +31,6 @@ void SlashCommandHandler::RegisterCommand(Command command) {
|
||||
}
|
||||
|
||||
for (const auto& alias : command.aliases) {
|
||||
LOG_DEBUG("Registering command %s", alias.c_str());
|
||||
auto [_, success] = RegisteredCommands.try_emplace(alias, command);
|
||||
// Don't allow duplicate commands
|
||||
if (!success) {
|
||||
@ -929,6 +928,15 @@ void SlashCommandHandler::Startup() {
|
||||
};
|
||||
RegisterCommand(FindPlayerCommand);
|
||||
|
||||
Command SpectateCommand{
|
||||
.help = "Spectate a player",
|
||||
.info = "Specify a player name to spectate. They must be in the same world as you. Leave blank to stop spectating",
|
||||
.aliases = { "spectate", "follow" },
|
||||
.handle = GMGreaterThanZeroCommands::Spectate,
|
||||
.requiredLevel = eGameMasterLevel::JUNIOR_MODERATOR
|
||||
};
|
||||
RegisterCommand(SpectateCommand);
|
||||
|
||||
// Register GM Zero Commands
|
||||
|
||||
Command HelpCommand{
|
||||
|
@ -322,4 +322,19 @@ namespace GMGreaterThanZeroCommands {
|
||||
request.Serialize(bitStream);
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
}
|
||||
|
||||
void Spectate(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
if (args.empty()) {
|
||||
GameMessages::SendForceCameraTargetCycle(entity, false, eCameraTargetCyclingMode::DISALLOW_CYCLING, entity->GetObjectID());
|
||||
return;
|
||||
}
|
||||
|
||||
auto player = PlayerManager::GetPlayer(args);
|
||||
if (!player) {
|
||||
GameMessages::SendSlashCommandFeedbackText(entity, u"Player not found");
|
||||
return;
|
||||
}
|
||||
GameMessages::SendSlashCommandFeedbackText(entity, u"Spectating Player");
|
||||
GameMessages::SendForceCameraTargetCycle(entity, false, eCameraTargetCyclingMode::DISALLOW_CYCLING, player->GetObjectID());
|
||||
}
|
||||
}
|
||||
|
@ -15,6 +15,7 @@ namespace GMGreaterThanZeroCommands {
|
||||
void Title(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ShowAll(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void FindPlayer(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Spectate(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
}
|
||||
|
||||
#endif //!GMGREATERTHANZEROCOMMANDS_H
|
||||
|
@ -285,7 +285,6 @@ void ParseXml(const std::string& file) {
|
||||
}
|
||||
|
||||
if (zoneID.value() != currentZoneID) {
|
||||
LOG_DEBUG("Skipping (%s) %i location because it is in %i and not the current zone (%i)", name, lot, zoneID.value(), currentZoneID);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -40,6 +40,7 @@
|
||||
#include "BitStreamUtils.h"
|
||||
#include "Start.h"
|
||||
#include "Server.h"
|
||||
#include "CDZoneTableTable.h"
|
||||
|
||||
namespace Game {
|
||||
Logger* logger = nullptr;
|
||||
@ -277,6 +278,17 @@ int main(int argc, char** argv) {
|
||||
PersistentIDManager::Initialize();
|
||||
Game::im = new InstanceManager(Game::logger, Game::server->GetIP());
|
||||
|
||||
//Get CDClient initial information
|
||||
try {
|
||||
CDClientManager::LoadValuesFromDatabase();
|
||||
} catch (CppSQLite3Exception& e) {
|
||||
LOG("Failed to initialize CDServer SQLite Database");
|
||||
LOG("May be caused by corrupted file: %s", (Game::assetManager->GetResPath() / "CDServer.sqlite").string().c_str());
|
||||
LOG("Error: %s", e.errorMessage());
|
||||
LOG("Error Code: %i", e.errorCode());
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
//Depending on the config, start up servers:
|
||||
if (Game::config->GetValue("prestart_servers") != "0") {
|
||||
StartChatServer();
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "MessageIdentifiers.h"
|
||||
#include "BitStream.h"
|
||||
#include <string>
|
||||
#include <algorithm>
|
||||
|
||||
enum class eConnectionType : uint16_t;
|
||||
|
||||
|
5
thirdparty/CMakeLists.txt
vendored
5
thirdparty/CMakeLists.txt
vendored
@ -23,6 +23,11 @@ if(NOT WIN32)
|
||||
target_include_directories(bcrypt PRIVATE "libbcrypt/include/bcrypt")
|
||||
endif()
|
||||
|
||||
# Need to define this on Clang and GNU for 'strdup' support
|
||||
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
|
||||
target_compile_definitions(bcrypt PRIVATE "_POSIX_C_SOURCE=200809L")
|
||||
endif()
|
||||
|
||||
target_include_directories(bcrypt INTERFACE "libbcrypt/include")
|
||||
target_include_directories(bcrypt PRIVATE "libbcrypt/src")
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user