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https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
climbable server side settings
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parent
cc23538244
commit
03a5aa4da0
@ -17,6 +17,17 @@ SimplePhysicsComponent::SimplePhysicsComponent(uint32_t componentID, Entity* par
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m_Position = m_Parent->GetDefaultPosition();
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m_Rotation = m_Parent->GetDefaultRotation();
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m_IsDirty = true;
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std::u16string climbable_type = m_Parent->GetVar<std::u16string>(u"climbable");
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if (climbable_type == u"wall") {
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SetClimbableType(CLIMBABLE_TYPE_WALL);
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} else if (climbable_type == u"ladder") {
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SetClimbableType(CLIMBABLE_TYPE_LADDER);
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} else if (climbable_type == u"wallstick") {
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SetClimbableType(CLIMBABLE_TYPE_WALL_STICK);
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} else {
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SetClimbableType(CLIMBABLE_TYPE_NOT);
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}
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}
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SimplePhysicsComponent::~SimplePhysicsComponent() {
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@ -24,10 +35,10 @@ SimplePhysicsComponent::~SimplePhysicsComponent() {
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void SimplePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
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if (bIsInitialUpdate) {
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outBitStream->Write0(); // climbable
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outBitStream->Write<int32_t>(0); // climbableType
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outBitStream->Write(m_ClimbableType > 0);
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outBitStream->Write<int32_t>(m_ClimbableType);
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}
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outBitStream->Write(m_DirtyVelocity || bIsInitialUpdate);
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if (m_DirtyVelocity || bIsInitialUpdate) {
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outBitStream->Write(m_Velocity);
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@ -46,7 +57,7 @@ void SimplePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIs
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{
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outBitStream->Write0();
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}
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outBitStream->Write(m_IsDirty || bIsInitialUpdate);
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if (m_IsDirty || bIsInitialUpdate) {
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outBitStream->Write(m_Position.x);
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@ -66,7 +77,7 @@ uint32_t SimplePhysicsComponent::GetPhysicsMotionState() const
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return m_PhysicsMotionState;
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}
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void SimplePhysicsComponent::SetPhysicsMotionState(uint32_t value)
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void SimplePhysicsComponent::SetPhysicsMotionState(uint32_t value)
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{
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m_PhysicsMotionState = value;
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}
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@ -14,16 +14,24 @@
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class Entity;
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enum eClimbableType : int32_t {
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CLIMBABLE_TYPE_NOT,
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CLIMBABLE_TYPE_LADDER,
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CLIMBABLE_TYPE_WALL,
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CLIMBABLE_TYPE_WALL_STICK
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};
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/**
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* Component that serializes locations of entities to the client
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*/
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class SimplePhysicsComponent : public Component {
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public:
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static const uint32_t ComponentType = COMPONENT_TYPE_SIMPLE_PHYSICS;
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SimplePhysicsComponent(uint32_t componentID, Entity* parent);
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~SimplePhysicsComponent() override;
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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/**
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@ -86,6 +94,18 @@ public:
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*/
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void SetPhysicsMotionState(uint32_t value);
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/**
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* Returns the ClimbableType of this entity
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* @return the ClimbableType of this entity
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*/
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const eClimbableType& GetClimabbleType() { return m_ClimbableType; }
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/**
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* Sets the ClimbableType of this entity
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* @param value the ClimbableType to set
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*/
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void SetClimbableType(const eClimbableType& value) { m_ClimbableType = value; }
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private:
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/**
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@ -122,6 +142,11 @@ private:
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* The current physics motion state
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*/
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uint32_t m_PhysicsMotionState = 0;
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/**
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* Whether or not the entity is climbable
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*/
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eClimbableType m_ClimbableType = CLIMBABLE_TYPE_NOT;
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};
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#endif // SIMPLEPHYSICSCOMPONENT_H
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