Merge pull request #90 from TheNoim/main

Completely automated docker setup
This commit is contained in:
Mick 2022-01-10 15:44:05 +01:00 committed by GitHub
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31 changed files with 511 additions and 2 deletions

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.git
Dockerfile
*.md
logo.png
versions.txt
build.sh
docker-compose.yml
.env
docker/__pycache__
.env.example

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# Full path to the LEGO Universe client
CLIENT_PATH=/Users/someuser/LEGO Universe
# Can improve build time
BUILD_THREADS=1
# Updates NET_VERSION in CMakeVariables.txt
BUILD_VERSION=171022
# make sure this is a long random string
# grab a "SHA 256-bit Key" from here: https://keygen.io/
ACCOUNT_MANAGER_SECRET=
# Should be the externally facing IP of your server host
EXTERNAL_IP=localhost
# Database values
# Be careful with special characters here. It is more safe to use normal characters and/or numbers.
MARIADB_USER=darkflame
MARIADB_PASSWORD=SECRET_VALUE_CHANGE_ME
MARIADB_ROOT_PASSWORD=SECRET_VALUE_CHANGE_ME
MARIADB_DATABASE=darkflame

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*.sh eol=lf

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temp/
cmake-build-debug/
RelWithDebInfo/
docker/configs
# Third party libraries
thirdparty/mysql/
@ -114,3 +115,8 @@ CMakeFiles/TargetDirectories.txt
# clangd
.cache
thirdparty/zlib-1.2.11/
.env
docker/__pycache__
docker-compose.override.yml

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@ -10,3 +10,12 @@
[submodule "thirdparty/libbcrypt"]
path = thirdparty/libbcrypt
url = https://github.com/trusch/libbcrypt.git
[submodule "thirdparty/docker-utils"]
path = thirdparty/docker-utils
url = https://github.com/lcdr/utils.git
[submodule "thirdparty/LUnpack"]
path = thirdparty/LUnpack
url = https://github.com/Xiphoseer/LUnpack.git
[submodule "thirdparty/AccountManager"]
path = thirdparty/AccountManager
url = https://github.com/DarkflameUniverse/AccountManager

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# Run the Darkflame Server inside Docker
## What you need
- [Docker](https://docs.docker.com/get-docker/) (Docker Desktop or on Linux normal Docker)
- [Docker Compose](https://docs.docker.com/compose/install/) (Included in Docker Desktop)
- LEGO® Universe Client (packed or unpacked). Check the main [README](./README.md) for details on this.
## Run server inside Docker
1. Copy `.env.example` and save it as `.env` inside the root directory of this repository
2. Edit the `.env` file and add your path to the root directory of your LEGO® Universe Client after `CLIENT_PATH=`
3. Update other values in the `.env` file as needed (be sure to update passwords!)
4. Run `docker compose up -d --build`
5. Run `docker compose exec darkflame /app/MasterServer -a` and setup your admin account
6. Follow the directions [here](https://github.com/DarkflameUniverse/AccountManager) to setup regular user accounts. The server will be accessible at: `http://<EXTERNAL_IP>:5000`
7. Now you can see the output of the server with `docker compose logs -f --tail 100` or `docker compose logs -f --tail 100`. This can help you understand issues and there you can also see when the server finishes it's startup.
8. You're ready to connect your client!
**NOTE #1**: If you're running an older version of Docker, you may need to use the command `docker-compose` instead of `docker compose`.
**NOTE #2**: To stop the server simply run `docker compose down` and to restart it just run `docker compose up -d` again. No need to run all the steps above every time.
## Disable brickbuildfix
If you don't need the http server running on port 80 do this:
1. Create a file with the name `docker-compose.override.yml` in the root of the repository
2. Paste this content:
```yml
services:
brickbuildfix:
profiles:
- donotstart
```
3. Now run `docker compose up -d`

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# Installation under Windows
## First Run
1. Navigate to the [Docker download page](https://www.docker.com/products/docker-desktop) and download docker.
![Docker Download Page](docker/images/Docker_Download_Page.png)
2. Once the file has finished downloading, run it and proceed through the installation. Make sure, "Install required Windows components for WSL 2" is checked.
![Docker Desktop Installer Configuration](docker/images/Docker_Desktop_Installer_Configuration.png)
3. If necessary, restart your computer.
4. After the restart, Docker Desktop will automatically open. If it does not, simply start it like any other program.
5. If a window "WSL 2 Installation is incomplete." pops up, follow the link and click "WSL2 Linux kernel update package for x64 machines". Run the downloaded file and once that finishes, click "Restart" in the Docker Desktop window.
![WSL 2 download](docker/images/WSL_2_download.png)
6. Wait until Docker Desktop has started. You may skip the tutorial.
7. You may want to disable "Open Docker Dashboard at startup" in _Settings_ -> _General_
![Disable Dashboard Autostart](docker/images/DD_General_Settings.png)
8. Install [Git for Windows](https://git-scm.com/download/win). During the installation, simply confirming the defaults is sufficient.
9. In the folder you wish to save the Server, right click and select "Git Bash Here".
10. Type `git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer`
11. Once the command has completed (you can see you path again and can enter commands), close the window.
12. Inside the downloaded folder, copy `.env.example` and name the copy `.env`
13. Open `.env` with Notepad by right-clicking it and selecting _Open With_ -> _More apps_ -> _Notepad_.
14. Change the text after `CLIENT_PATH=` to the location of your client. The folder you are pointing to must contain a folder called `client` which should contain the client files.
> If you need the extra performance, place the client files in `\\wsl$\<your linux OS>\...` to avoid working across file systems, see [Docker Best Practices](https://docs.docker.com/desktop/windows/wsl/#best-practices) and [WSL documentation](https://docs.microsoft.com/en-us/windows/wsl/filesystems#file-storage-and-performance-across-file-systems).
15. Optionally, you can change the number after `BUILD_THREADS=` to the number of cores / threads your processor has. If your computer crashes while building, you can try to reduce this value.
16. After `ACCOUNT_MANAGER_SECRET=` paste a "SHA 256-bit Key" from https://keygen.io/
17. If you are not only hosting a local server, change the value after `EXTERNAL_IP=` to the external IP address of your computer.
18. Change the two values `SECRET_VALUE_CHANGE_ME` to passwords only you know. Save and close the file.
19. In the extracted folder hit Shift+Right Click and select "Open PowerShell window here".
![Open PowerShell](docker/images/Open_Powershell.png)
17. In the new window, paste (with right click) or type `docker compose up -d --build` and confirm with enter.
18. Once you see the blinking cursor and the path again, setup has finished and the server is already running.
![setup done](docker/images/setup_finished.png)
19. Create an admin account by pasting `docker compose exec darkflame /app/MasterServer -a` and following the prompts.
![admin account creation](docker/images/Account_Creation.png)
20. You can now login with these credentials at `http://your_ip:5000` (replace your_ip with your external IP). There you can create your account for playing as well as generate keys for other people to join; use these at `http://your_ip:5000/activate`
## Normal Use
1. In Docker Desktop you should now see an entry `darkflameserver-main` and when you click on it all containers but `DarkflameSetup` should eventually be green. That means the server is running.
![server running](docker/images/Docker_Compose_Finished.png)
2. For troubleshooting, you can check the logs of the various parts by clicking their entry.
3. You can start and stop the server with the corresponding buttons. Once all containers are grey, the server has shut down, and when all containers but `DarkflameSetup` are green, the server is running. Note that starting and stopping takes some time, please be patient.
![start stop buttons](docker/images/DD_Server_Startstop.png)

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@ -161,10 +161,16 @@ int main(int argc, char** argv) {
auto* masterLookupStatement = Database::CreatePreppedStmt("SELECT id FROM `servers` WHERE `name` = 'master'");
auto* result = masterLookupStatement->executeQuery();
auto master_server_ip = config.GetValue("master_ip");
if (master_server_ip == "") {
master_server_ip = Game::server->GetIP();
}
//If we found a server, update it's IP and port to the current one.
if (result->next()) {
auto* updateStatement = Database::CreatePreppedStmt("UPDATE `servers` SET `ip` = ?, `port` = ? WHERE `id` = ?");
updateStatement->setString(1, Game::server->GetIP());
updateStatement->setString(1, master_server_ip);
updateStatement->setInt(2, Game::server->GetPort());
updateStatement->setInt(3, result->getInt("id"));
updateStatement->execute();
@ -173,7 +179,7 @@ int main(int argc, char** argv) {
else {
//If we didn't find a server, create one.
auto* insertStatement = Database::CreatePreppedStmt("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`) VALUES ('master', ?, ?, 0, 171023)");
insertStatement->setString(1, Game::server->GetIP());
insertStatement->setString(1, master_server_ip);
insertStatement->setInt(2, Game::server->GetPort());
insertStatement->execute();
delete insertStatement;

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version: "3"
services:
setup:
container_name: DarkflameSetup
build:
context: .
dockerfile: ./docker/setup.Dockerfile
environment:
- DATABASE=${MARIADB_DATABASE:-darkflame}
- DATABASE_HOST=database
- DATABASE_USER=${MARIADB_USER:-darkflame}
- DATABASE_PASSWORD=${MARIADB_PASSWORD:-darkflame}
- EXTERNAL_IP=${EXTERNAL_IP:-darkflame}
volumes:
- ${CLIENT_PATH:?missing_client_path}:/client
- shared_configs:/docker/
database:
container_name: DarkflameDatabase
build:
context: .
dockerfile: ./docker/database.Dockerfile
environment:
- MARIADB_USER=${MARIADB_USER:-darkflame}
- MARIADB_PASSWORD=${MARIADB_PASSWORD:-darkflame}
- MARIADB_ROOT_PASSWORD=${MARIADB_ROOT_PASSWORD:-darkflame}
- MARIADB_DATABASE=${MARIADB_DATABASE:-darkflame}
volumes:
- database:/var/lib/mysql
networks:
- darkflame
# You can expose these so that DB management tools can connect (WARNING: INSECURE)
# ports:
# - 3306:3306
darkflame:
container_name: DarkflameServer
networks:
- darkflame
build:
context: .
dockerfile: ./docker/Dockerfile
args:
- BUILD_THREADS=${BUILD_THREADS:-1}
- BUILD_VERSION=${BUILD_VERSION:-171022}
volumes:
- ${CLIENT_PATH:?missing_client_path}:/client
- shared_configs:/shared_configs
depends_on:
- database
ports:
- "1001:1001/udp"
- "2000:2000/udp"
- "2005:2005/udp"
- "3000-3300:3000-3300/udp"
brickbuildfix:
container_name: DarkflameBrickBuildFix
networks:
- darkflame
build:
context: .
dockerfile: ./docker/brickfix.Dockerfile
ports:
- 80:80
healthcheck:
test: ["CMD", "curl", "-f", "http://localhost:80"]
interval: 2m
timeout: 3s
retries: 3
start_period: 40s
account-manager:
container_name: DarkflameAccountManager
networks:
- darkflame
build:
context: .
dockerfile: ./docker/AccountManager.Dockerfile
environment:
- DATABASE=${MARIADB_DATABASE:-darkflame}
- DATABASE_HOST=database
- DATABASE_USER=${MARIADB_USER:-darkflame}
- DATABASE_PASSWORD=${MARIADB_PASSWORD:-darkflame}
- ACCOUNT_SECRET=${ACCOUNT_MANAGER_SECRET:?missing_account_secret}
ports:
- 5000:5000
healthcheck:
test: ["CMD", "curl", "-f", "http://localhost:5000"]
interval: 2m
timeout: 3s
retries: 3
start_period: 40s
depends_on:
- database
networks:
darkflame:
volumes:
database:
shared_configs:

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# syntax=docker/dockerfile:1
FROM python:3.10-alpine3.14
WORKDIR /usr/local/share/AccountManager
COPY ./thirdparty/AccountManager .
ADD docker/credentials_example.py credentials.py
ADD docker/resources_example.py resources.py
RUN apk add libffi-dev build-base --no-cache && pip3 install -r requirements.txt
EXPOSE 5000
CMD python3 app.py

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FROM gcc:11 as build
WORKDIR /build
RUN --mount=type=cache,id=build-apt-cache,target=/var/cache/apt \
echo "Install build dependencies" && \
apt update && \
apt remove -y libmysqlcppconn7v5 libmysqlcppconn-dev && \
apt install cmake zlib1g zlib1g-dev unzip -yqq --no-install-recommends && \
rm -rf /var/lib/apt/lists/*
COPY dAuthServer/ /build/dAuthServer
COPY dChatServer/ /build/dChatServer
COPY dCommon/ /build/dCommon
COPY dChatFilter/ /build/dChatFilter
COPY dDatabase/ /build/dDatabase
COPY dGame/ /build/dGame
COPY dMasterServer/ /build/dMasterServer
COPY dNet/ /build/dNet
COPY dPhysics/ /build/dPhysics
COPY dScripts/ /build/dScripts
COPY dWorldServer/ /build/dWorldServer
COPY dZoneManager/ /build/dZoneManager
COPY migrations/ /build/migrations
COPY resources/ /build/resources
COPY thirdparty/ /build/thirdparty
COPY vanity /build/vanity
COPY tests/ /build/tests
COPY .clang-* CMake* LICENSE /build/
ARG BUILD_THREADS=1
ARG BUILD_VERSION=171022
RUN echo "Build server" && \
mkdir -p cmake_build && \
cd cmake_build && \
sed -i -e "s/171022/${BUILD_VERSION}/g" ../CMakeVariables.txt && \
cmake .. && \
make -j $BUILD_THREADS
RUN unzip /build/resources/navmeshes.zip -d /build/cmake_build/res/maps
FROM gcc:11 as runtime
RUN --mount=type=cache,id=runtime-apt-cache,target=/var/cache/apt \
apt update && \
apt install sudo -yqq --no-install-recommends && \
apt remove -y libmysqlcppconn7v5 libmysqlcppconn-dev && \
rm -rf /var/lib/apt/lists/*
WORKDIR /app
COPY --from=build /build/cmake_build /app
RUN mkdir -p /build/cmake_build && ln -s /app/_deps /build/cmake_build/_deps
COPY docker/start_server.sh /start_server.sh
CMD [ "/start_server.sh" ]

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# syntax=docker/dockerfile:1
FROM python:3.9.9-slim
WORKDIR /empty_dir
EXPOSE 80
CMD python -m http.server 80

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import os
DB_URL = f'mysql+pymysql://{os.environ["DATABASE_USER"]}:{os.environ["DATABASE_PASSWORD"]}@{os.environ["DATABASE_HOST"]}/{os.environ["DATABASE"]}'
SECRET_KEY = os.environ["ACCOUNT_SECRET"]

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FROM mariadb:10.6
COPY ./migrations/dlu /docker-entrypoint-initdb.d

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LOGO = 'logo/logo.png'
PRIVACY_POLICY = 'policy/Privacy Policy.pdf'
TERMS_OF_USE = 'policy/Terms of Use.pdf'

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FROM rust:alpine3.14 as LUnpack
WORKDIR /build_LUnpack
COPY ./thirdparty/LUnpack .
RUN apk add musl-dev --no-cache && cargo build --release
FROM python:3.10-alpine3.14 as prep
RUN apk add sqlite bash --no-cache
WORKDIR /setup
# copy needed files from repo
COPY resources/ resources/
COPY migrations/cdserver/ migrations/cdserver
COPY --from=LUnpack /build_LUnpack/target/release/lunpack /usr/local/bin/lunpack
ADD thirdparty/docker-utils/utils/*.py utils/
COPY docker/setup.sh /setup.sh
CMD [ "/setup.sh" ]

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#!/bin/bash
# fail on first error
set -e
function update_ini() {
FILE="/docker/configs/$1"
KEY=$2
NEW_VALUE=$3
sed -i "/^$KEY=/s/=.*/=$NEW_VALUE/" $FILE
}
function update_database_ini_values_for() {
INI_FILE=$1
update_ini $INI_FILE mysql_host $DATABASE_HOST
update_ini $INI_FILE mysql_database $DATABASE
update_ini $INI_FILE mysql_username $DATABASE_USER
update_ini $INI_FILE mysql_password $DATABASE_PASSWORD
if [[ "$INI_FILE" != "worldconfig.ini" ]]; then
update_ini $INI_FILE external_ip $EXTERNAL_IP
fi
}
function update_ini_values() {
echo "Copying and updating config files"
mkdir -p /docker/configs
cp resources/masterconfig.ini /docker/configs/
cp resources/authconfig.ini /docker/configs/
cp resources/chatconfig.ini /docker/configs/
cp resources/worldconfig.ini /docker/configs/
update_ini worldconfig.ini chat_server_port $CHAT_SERVER_PORT
update_ini worldconfig.ini max_clients $MAX_CLIENTS
# always use the internal docker hostname
update_ini masterconfig.ini master_ip "darkflame"
update_database_ini_values_for masterconfig.ini
update_database_ini_values_for authconfig.ini
update_database_ini_values_for chatconfig.ini
update_database_ini_values_for worldconfig.ini
}
function fdb_to_sqlite() {
echo "Run fdb_to_sqlite"
python3 utils/fdb_to_sqlite.py /client/client/res/cdclient.fdb --sqlite_path /client/client/res/CDServer.sqlite
(
cd migrations/cdserver
readarray -d '' entries < <(printf '%s\0' *.sql | sort -zV)
for entry in "${entries[@]}"; do
echo "Execute $entry"
sqlite3 /client/client/res/CDServer.sqlite < $entry
done
)
}
update_ini_values
if [[ ! -d "/client" ]]; then
echo "Client not found."
echo "Did you forget to mount the client into the \"/client\" directory?"
exit 1
fi
if [[ ! -f "/client/extracted" ]]; then
echo "Start client resource extraction"
touch globs.txt
echo "client/res/macros/**" >> globs.txt
echo "client/res/BrickModels/**" >> globs.txt
echo "client/res/maps/**" >> globs.txt
echo "*.fdb" >> globs.txt
lunpack -g ./globs.txt /client/
touch /client/extracted
else
echo "Client already extracted. Skip this step..."
echo "If you want to force a re-extract, just delete the file called \"extracted\" in the client directory"
fi
if [[ ! -f "/client/migrated" ]]; then
echo "Start client db migration"
fdb_to_sqlite
touch /client/migrated
else
echo "Client db already migrated. Skip this step..."
echo "If you want to force a re-migrate, just delete the file called \"migrated\" in the client directory"
fi

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#!/bin/bash
function symlink_client_files() {
echo "Creating symlinks for client files"
ln -s /client/client/res/macros/ /app/res/macros
ln -s /client/client/res/BrickModels/ /app/res/BrickModels
ln -s /client/client/res/chatplus_en_us.txt /app/res/chatplus_en_us.txt
ln -s /client/client/res/names/ /app/res/names
ln -s /client/client/res/CDServer.sqlite /app/res/CDServer.sqlite
ln -s /client/client/locale/locale.xml /app/locale/locale.xml
# need to iterate over entries in maps due to maps already being a directory with navmeshes/ in it
(
cd /client/client/res/maps
readarray -d '' entries < <(printf '%s\0' * | sort -zV)
for entry in "${entries[@]}"; do
ln -s /client/client/res/maps/$entry /app/res/maps/
done
)
}
function symlink_config_files() {
echo "Creating symlinks for config files"
rm /app/*.ini
ln -s /shared_configs/configs/authconfig.ini /app/authconfig.ini
ln -s /shared_configs/configs/chatconfig.ini /app/chatconfig.ini
ln -s /shared_configs/configs/masterconfig.ini /app/masterconfig.ini
ln -s /shared_configs/configs/worldconfig.ini /app/worldconfig.ini
}
# check to make sure the setup has completed
while [ ! -f "/client/extracted" ] || [ ! -f "/client/migrated" ]; do
echo "Client setup not finished. Waiting for setup container to complete..."
sleep 5
done
if [[ ! -f "/app/initialized" ]]; then
# setup symlinks for volume files
symlink_client_files
symlink_config_files
# do not run symlinks more than once
touch /app/initialized
else
echo "Server already initialized"
fi
# start the server
echo "Starting MasterServer"
./MasterServer
tail -f /dev/null

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@ -7,6 +7,9 @@ mysql_password=
# The public facing IP address. Can be 'localhost' for locally hosted servers
external_ip=localhost
# The internal ip of the master server
master_ip=localhost
# Port number
port=2000

1
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Subproject commit 19e2a4fe9faba8ec2e40162e0019acd711967744

1
thirdparty/LUnpack vendored Submodule

@ -0,0 +1 @@
Subproject commit f8d7e442a78910b298fe1cd5780f07c9c9285b8c

1
thirdparty/docker-utils vendored Submodule

@ -0,0 +1 @@
Subproject commit 3f0129e0939ce5ccf41f0808dcbbe71a6243e37f