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https://github.com/DarkflameUniverse/DarkflameServer
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Added enum for rejection statuses
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04852ac1d9
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@ -64,17 +64,18 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
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stream.Write<uint64_t>(0);
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if (rejectionReason != "") stream.Write<uint32_t>(2);
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else if (moderatorRequested == true && rejectionReason == "") stream.Write<uint32_t>(0);
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else stream.Write<uint32_t>(1);
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if (rejectionReason != "") stream.Write<uint32_t>(REJECTION_STATUS_REJECTED);
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else if (moderatorRequested == true && rejectionReason == "") stream.Write<uint32_t>(REJECTION_STATUS_PENDING);
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else stream.Write<uint32_t>(REJECTION_STATUS_APPROVED);
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// Does this go here???
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// const auto& rejectionReasonConverted = GeneralUtils::ASCIIToUTF16(rejectionReason);
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// stream.Write(uint32_t(rejectionReasonConverted.size()));
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// for (uint32_t i = 0; i < rejectionReasonConverted.size(); ++i) {
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// stream.Write(uint16_t(rejectionReasonConverted[i]));
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// }
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stream.Write<uint32_t>(0);
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const auto& rejectionReasonConverted = GeneralUtils::ASCIIToUTF16(rejectionReason);
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stream.Write(uint32_t(rejectionReasonConverted.size()));
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for (uint32_t i = 0; i < rejectionReasonConverted.size(); ++i) {
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stream.Write(uint16_t(rejectionReasonConverted[i]));
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}
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// stream.Write<uint32_t>(0);
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stream.Write<uint64_t>(0);
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@ -40,5 +40,11 @@ namespace GameMessages
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char PrivacyOption = 0;
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float MaxBuildHeight = 128.0f;
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std::vector<NiPoint3> Paths = {};
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private:
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enum RejectionStatus : uint32_t {
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REJECTION_STATUS_APPROVED = 0,
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REJECTION_STATUS_PENDING = 1,
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REJECTION_STATUS_REJECTED = 2
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};
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};
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}
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