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chore: rename rebuild to quickbuild (#1364)
* rename rebuild to quickbuild * fix includes
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@ -14,7 +14,7 @@ void GfApeSmashingQB::OnTimerDone(Entity* self, std::string timerName) {
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}
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}
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void GfApeSmashingQB::OnRebuildComplete(Entity* self, Entity* target) {
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void GfApeSmashingQB::OnQuickBuildComplete(Entity* self, Entity* target) {
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auto* ape = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"ape"));
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if (ape != nullptr) {
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ape->OnFireEventServerSide(target, "rebuildDone");
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