diff --git a/dDatabase/Tables/CDMissionsTable.h b/dDatabase/Tables/CDMissionsTable.h index c083bd31..c961bb80 100644 --- a/dDatabase/Tables/CDMissionsTable.h +++ b/dDatabase/Tables/CDMissionsTable.h @@ -3,6 +3,7 @@ // Custom Classes #include "CDTable.h" #include +#include /*! \file CDMissionsTable.hpp @@ -17,9 +18,9 @@ struct CDMissions { int UISortOrder; //!< The UI Sort Order for the mission int offer_objectID; //!< The LOT of the mission giver int target_objectID; //!< The LOT of the mission's target - __int64 reward_currency; //!< The amount of currency to reward the player + int64_t reward_currency; //!< The amount of currency to reward the player int LegoScore; //!< The amount of LEGO Score to reward the player - __int64 reward_reputation; //!< The reputation to award the player + int64_t reward_reputation; //!< The reputation to award the player bool isChoiceReward; //!< Whether or not the user has the option to choose their loot int reward_item1; //!< The first rewarded item int reward_item1_count; //!< The count of the first item to be rewarded @@ -40,7 +41,7 @@ struct CDMissions { int reward_maxwidget; //!< ??? int reward_maxwallet; //!< ??? bool repeatable; //!< Whether or not this mission can be repeated (for instance, is it a daily mission) - __int64 reward_currency_repeatable; //!< The repeatable reward + int64_t reward_currency_repeatable; //!< The repeatable reward int reward_item1_repeatable; //!< The first rewarded item int reward_item1_repeat_count; //!< The count of the first item to be rewarded int reward_item2_repeatable; //!< The second rewarded item @@ -55,7 +56,7 @@ struct CDMissions { std::string prereqMissionID; //!< A '|' seperated list of prerequisite missions bool localize; //!< Whether or not to localize the mission bool inMOTD; //!< In Match of the Day(?) - __int64 cooldownTime; //!< The mission cooldown time + int64_t cooldownTime; //!< The mission cooldown time bool isRandom; //!< ??? std::string randomPool; //!< ??? int UIPrereqID; //!< ???