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@ -516,7 +516,7 @@ void Mission::YieldRewards() {
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}
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}
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if (info->reward_reputation > 0) {
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if (info->reward_reputation > 0) {
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// TODO: Track reputation in the character and database.
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// TODO: Track reputation in the property table and in charxml
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_EARN_REPUTATION, 0, 0L, "", info->reward_reputation);
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_EARN_REPUTATION, 0, 0L, "", info->reward_reputation);
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}
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}
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