format codebase

This commit is contained in:
aronwk-aaron
2022-07-28 08:39:57 -05:00
parent 4f7aa11067
commit 19e77a38d8
881 changed files with 34700 additions and 38689 deletions

View File

@ -98,8 +98,7 @@ int main(int argc, char** argv) {
if (framesSinceMasterDisconnect >= 30)
break; //Exit our loop, shut down.
}
else framesSinceMasterDisconnect = 0;
} else framesSinceMasterDisconnect = 0;
//In world we'd update our other systems here.
@ -134,8 +133,7 @@ int main(int argc, char** argv) {
delete stmt;
framesSinceLastSQLPing = 0;
}
else framesSinceLastSQLPing++;
} else framesSinceLastSQLPing++;
//Sleep our thread since auth can afford to.
t += std::chrono::milliseconds(mediumFramerate); //Auth can run at a lower "fps"

View File

@ -21,8 +21,7 @@ dChatFilter::dChatFilter(const std::string& filepath, bool dontGenerateDCF) {
if (!BinaryIO::DoesFileExist(filepath + ".dcf") || m_DontGenerateDCF) {
ReadWordlistPlaintext(filepath + ".txt", true);
if (!m_DontGenerateDCF) ExportWordlistToDCF(filepath + ".dcf", true);
}
else if (!ReadWordlistDCF(filepath + ".dcf", true)) {
} else if (!ReadWordlistDCF(filepath + ".dcf", true)) {
ReadWordlistPlaintext(filepath + ".txt", true);
ExportWordlistToDCF(filepath + ".dcf", true);
}
@ -85,8 +84,7 @@ bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool whiteList) {
}
return true;
}
else {
} else {
file.close();
return false;
}

View File

@ -60,8 +60,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Since this friend is online, we need to update them on the fact that we've just logged in:
SendFriendUpdate(fr, player, 1, fd.isBestFriend);
}
else {
} else {
fd.isOnline = false;
fd.zoneID = LWOZONEID();
}
@ -371,8 +370,7 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
SendRemoveFriend(goonB, goonAName, true);
}
void ChatPacketHandler::HandleChatMessage(Packet* packet)
{
void ChatPacketHandler::HandleChatMessage(Packet* packet) {
CINSTREAM;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
@ -401,8 +399,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet)
if (team == nullptr) return;
for (const auto memberId : team->memberIDs)
{
for (const auto memberId : team->memberIDs) {
auto* otherMember = playerContainer.GetPlayerData(memberId);
if (otherMember == nullptr) return;
@ -493,8 +490,7 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
}
}
void ChatPacketHandler::HandleTeamInvite(Packet* packet)
{
void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
CINSTREAM;
LWOOBJID playerID;
inStream.Read(playerID);
@ -503,27 +499,23 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet)
auto* player = playerContainer.GetPlayerData(playerID);
if (player == nullptr)
{
if (player == nullptr) {
return;
}
auto* team = playerContainer.GetTeam(playerID);
if (team == nullptr)
{
if (team == nullptr) {
team = playerContainer.CreateTeam(playerID);
}
auto* other = playerContainer.GetPlayerData(invitedPlayer);
if (other == nullptr)
{
if (other == nullptr) {
return;
}
if (playerContainer.GetTeam(other->playerID) != nullptr)
{
if (playerContainer.GetTeam(other->playerID) != nullptr) {
return;
}
@ -539,8 +531,7 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet)
Game::logger->Log("ChatPacketHandler", "Got team invite: %llu -> %s", playerID, invitedPlayer.c_str());
}
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet)
{
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
CINSTREAM;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
@ -554,22 +545,19 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet)
Game::logger->Log("ChatPacketHandler", "Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
if (declined)
{
if (declined) {
return;
}
auto* team = playerContainer.GetTeam(leaderID);
if (team == nullptr)
{
if (team == nullptr) {
Game::logger->Log("ChatPacketHandler", "Failed to find team for leader (%llu)", leaderID);
team = playerContainer.GetTeam(playerID);
}
if (team == nullptr)
{
if (team == nullptr) {
Game::logger->Log("ChatPacketHandler", "Failed to find team for player (%llu)", playerID);
return;
}
@ -577,8 +565,7 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet)
playerContainer.AddMember(team, playerID);
}
void ChatPacketHandler::HandleTeamLeave(Packet* packet)
{
void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
CINSTREAM;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
@ -590,14 +577,12 @@ void ChatPacketHandler::HandleTeamLeave(Packet* packet)
Game::logger->Log("ChatPacketHandler", "(%llu) leaving team", playerID);
if (team != nullptr)
{
if (team != nullptr) {
playerContainer.RemoveMember(team, playerID, false, false, true);
}
}
void ChatPacketHandler::HandleTeamKick(Packet* packet)
{
void ChatPacketHandler::HandleTeamKick(Packet* packet) {
CINSTREAM;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
@ -611,12 +596,9 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet)
LWOOBJID kickedId = LWOOBJID_EMPTY;
if (kicked != nullptr)
{
if (kicked != nullptr) {
kickedId = kicked->playerID;
}
else
{
} else {
kickedId = playerContainer.GetId(GeneralUtils::ASCIIToUTF16(kickedPlayer));
}
@ -624,16 +606,14 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet)
auto* team = playerContainer.GetTeam(playerID);
if (team != nullptr)
{
if (team != nullptr) {
if (team->leaderID != playerID || team->leaderID == kickedId) return;
playerContainer.RemoveMember(team, kickedId, false, true, false);
}
}
void ChatPacketHandler::HandleTeamPromote(Packet* packet)
{
void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
CINSTREAM;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
@ -649,16 +629,14 @@ void ChatPacketHandler::HandleTeamPromote(Packet* packet)
auto* team = playerContainer.GetTeam(playerID);
if (team != nullptr)
{
if (team != nullptr) {
if (team->leaderID != playerID) return;
playerContainer.PromoteMember(team, promoted->playerID);
}
}
void ChatPacketHandler::HandleTeamLootOption(Packet* packet)
{
void ChatPacketHandler::HandleTeamLootOption(Packet* packet) {
CINSTREAM;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
@ -671,8 +649,7 @@ void ChatPacketHandler::HandleTeamLootOption(Packet* packet)
auto* team = playerContainer.GetTeam(playerID);
if (team != nullptr)
{
if (team != nullptr) {
if (team->leaderID != playerID) return;
team->lootFlag = option;
@ -683,8 +660,7 @@ void ChatPacketHandler::HandleTeamLootOption(Packet* packet)
}
}
void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet)
{
void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
CINSTREAM;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
@ -693,28 +669,22 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet)
auto* team = playerContainer.GetTeam(playerID);
auto* data = playerContainer.GetPlayerData(playerID);
if (team != nullptr && data != nullptr)
{
if (team->local && data->zoneID.GetMapID() != team->zoneId.GetMapID() && data->zoneID.GetCloneID() != team->zoneId.GetCloneID())
{
if (team != nullptr && data != nullptr) {
if (team->local && data->zoneID.GetMapID() != team->zoneId.GetMapID() && data->zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
playerContainer.RemoveMember(team, playerID, false, false, true, true);
return;
}
if (team->memberIDs.size() <= 1 && !team->local)
{
if (team->memberIDs.size() <= 1 && !team->local) {
playerContainer.DisbandTeam(team);
return;
}
if (!team->local)
{
if (!team->local) {
ChatPacketHandler::SendTeamSetLeader(data, team->leaderID);
}
else
{
} else {
ChatPacketHandler::SendTeamSetLeader(data, LWOOBJID_EMPTY);
}
@ -722,16 +692,14 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet)
const auto leaderName = GeneralUtils::ASCIIToUTF16(std::string(data->playerName.c_str()));
for (const auto memberId : team->memberIDs)
{
for (const auto memberId : team->memberIDs) {
auto* otherMember = playerContainer.GetPlayerData(memberId);
if (memberId == playerID) continue;
const auto memberName = playerContainer.GetName(memberId);
if (otherMember != nullptr)
{
if (otherMember != nullptr) {
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data->playerID, data->zoneID);
}
ChatPacketHandler::SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
@ -741,8 +709,7 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet)
}
}
void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender)
{
void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
@ -757,8 +724,7 @@ void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender)
SEND_PACKET;
}
void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName)
{
void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
@ -777,8 +743,7 @@ void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeader
bitStream.Write(ucNumOfOtherPlayers);
bitStream.Write(ucResponseCode);
bitStream.Write(static_cast<uint32_t>(wsLeaderName.size()));
for (const auto character : wsLeaderName)
{
for (const auto character : wsLeaderName) {
bitStream.Write(character);
}
@ -786,8 +751,7 @@ void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeader
SEND_PACKET;
}
void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName)
{
void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
@ -804,8 +768,7 @@ void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderI
bitStream.Write(ucLootFlag);
bitStream.Write(ucNumOfOtherPlayers);
bitStream.Write(static_cast<uint32_t>(wsLeaderName.size()));
for (const auto character : wsLeaderName)
{
for (const auto character : wsLeaderName) {
bitStream.Write(character);
}
@ -813,8 +776,7 @@ void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderI
SEND_PACKET;
}
void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID)
{
void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
@ -831,8 +793,7 @@ void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64Play
SEND_PACKET;
}
void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID)
{
void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
@ -848,13 +809,11 @@ void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTria
bitStream.Write(bNoLootOnDeath);
bitStream.Write(i64PlayerID);
bitStream.Write(static_cast<uint32_t>(wsPlayerName.size()));
for (const auto character : wsPlayerName)
{
for (const auto character : wsPlayerName) {
bitStream.Write(character);
}
bitStream.Write1();
if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID())
{
if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID()) {
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
}
bitStream.Write(zoneID);
@ -863,8 +822,7 @@ void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTria
SEND_PACKET;
}
void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName)
{
void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
@ -882,8 +840,7 @@ void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband
bitStream.Write(i64LeaderID);
bitStream.Write(i64PlayerID);
bitStream.Write(static_cast<uint32_t>(wsPlayerName.size()));
for (const auto character : wsPlayerName)
{
for (const auto character : wsPlayerName) {
bitStream.Write(character);
}
@ -891,8 +848,7 @@ void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband
SEND_PACKET;
}
void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID)
{
void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
@ -904,8 +860,7 @@ void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_OFF_WORLD_FLAG);
bitStream.Write(i64PlayerID);
if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID())
{
if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID()) {
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
}
bitStream.Write(zoneID);
@ -943,12 +898,9 @@ void ChatPacketHandler::SendFriendUpdate(PlayerData* friendData, PlayerData* pla
bitStream.Write(playerData->zoneID.GetMapID());
bitStream.Write(playerData->zoneID.GetInstanceID());
if (playerData->zoneID.GetCloneID() == friendData->zoneID.GetCloneID())
{
if (playerData->zoneID.GetCloneID() == friendData->zoneID.GetCloneID()) {
bitStream.Write(0);
}
else
{
} else {
bitStream.Write(playerData->zoneID.GetCloneID());
}

View File

@ -58,8 +58,7 @@ int main(int argc, char** argv) {
try {
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
}
catch (sql::SQLException& ex) {
} catch (sql::SQLException& ex) {
Game::logger->Log("ChatServer", "Got an error while connecting to the database: %s", ex.what());
Database::Destroy("ChatServer");
delete Game::server;
@ -104,8 +103,7 @@ int main(int argc, char** argv) {
if (framesSinceMasterDisconnect >= 30)
break; //Exit our loop, shut down.
}
else framesSinceMasterDisconnect = 0;
} else framesSinceMasterDisconnect = 0;
//In world we'd update our other systems here.
@ -122,8 +120,7 @@ int main(int argc, char** argv) {
if (framesSinceLastFlush >= 900) {
Game::logger->Flush();
framesSinceLastFlush = 0;
}
else framesSinceLastFlush++;
} else framesSinceLastFlush++;
//Every 10 min we ping our sql server to keep it alive hopefully:
if (framesSinceLastSQLPing >= 40000) {
@ -141,8 +138,7 @@ int main(int argc, char** argv) {
delete stmt;
framesSinceLastSQLPing = 0;
}
else framesSinceLastSQLPing++;
} else framesSinceLastSQLPing++;
//Sleep our thread since auth can afford to.
t += std::chrono::milliseconds(mediumFramerate); //Chat can run at a lower "fps"

View File

@ -70,12 +70,10 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
auto* team = GetTeam(playerID);
if (team != nullptr)
{
if (team != nullptr) {
const auto memberName = GeneralUtils::ASCIIToUTF16(std::string(player->playerName.c_str()));
for (const auto memberId : team->memberIDs)
{
for (const auto memberId : team->memberIDs) {
auto* otherMember = GetPlayerData(memberId);
if (otherMember == nullptr) continue;
@ -97,8 +95,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
insertLog->executeUpdate();
}
void PlayerContainer::MuteUpdate(Packet* packet)
{
void PlayerContainer::MuteUpdate(Packet* packet) {
CINSTREAM;
LWOOBJID playerID;
inStream.Read(playerID); //skip header
@ -108,8 +105,7 @@ void PlayerContainer::MuteUpdate(Packet* packet)
auto* player = this->GetPlayerData(playerID);
if (player == nullptr)
{
if (player == nullptr) {
Game::logger->Log("PlayerContainer", "Failed to find user: %llu", playerID);
return;
@ -120,8 +116,7 @@ void PlayerContainer::MuteUpdate(Packet* packet)
BroadcastMuteUpdate(playerID, expire);
}
void PlayerContainer::CreateTeamServer(Packet* packet)
{
void PlayerContainer::CreateTeamServer(Packet* packet) {
CINSTREAM;
LWOOBJID playerID;
inStream.Read(playerID); //skip header
@ -133,8 +128,7 @@ void PlayerContainer::CreateTeamServer(Packet* packet)
members.reserve(membersSize);
for (size_t i = 0; i < membersSize; i++)
{
for (size_t i = 0; i < membersSize; i++) {
LWOOBJID member;
inStream.Read(member);
members.push_back(member);
@ -146,16 +140,14 @@ void PlayerContainer::CreateTeamServer(Packet* packet)
auto* team = CreateLocalTeam(members);
if (team != nullptr)
{
if (team != nullptr) {
team->zoneId = zoneId;
}
UpdateTeamsOnWorld(team, false);
}
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time)
{
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_MUTE_UPDATE);
@ -165,30 +157,23 @@ void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time)
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members)
{
if (members.empty())
{
TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
if (members.empty()) {
return nullptr;
}
TeamData* newTeam = nullptr;
for (const auto member : members)
{
for (const auto member : members) {
auto* team = GetTeam(member);
if (team != nullptr)
{
if (team != nullptr) {
RemoveMember(team, member, false, false, true);
}
if (newTeam == nullptr)
{
if (newTeam == nullptr) {
newTeam = CreateTeam(member, true);
}
else
{
} else {
AddMember(newTeam, member);
}
}
@ -200,8 +185,7 @@ TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members)
return newTeam;
}
TeamData* PlayerContainer::CreateTeam(LWOOBJID leader, bool local)
{
TeamData* PlayerContainer::CreateTeam(LWOOBJID leader, bool local) {
auto* team = new TeamData();
team->teamID = ++mTeamIDCounter;
@ -215,10 +199,8 @@ TeamData* PlayerContainer::CreateTeam(LWOOBJID leader, bool local)
return team;
}
TeamData* PlayerContainer::GetTeam(LWOOBJID playerID)
{
for (auto* team : mTeams)
{
TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) {
for (auto* team : mTeams) {
if (std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID) == team->memberIDs.end()) continue;
return team;
@ -227,8 +209,7 @@ TeamData* PlayerContainer::GetTeam(LWOOBJID playerID)
return nullptr;
}
void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID)
{
void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
if (index != team->memberIDs.end()) return;
@ -245,19 +226,15 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID)
ChatPacketHandler::SendTeamInviteConfirm(member, false, leader->playerID, leader->zoneID, team->lootFlag, 0, 0, leaderName);
if (!team->local)
{
if (!team->local) {
ChatPacketHandler::SendTeamSetLeader(member, leader->playerID);
}
else
{
} else {
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
}
UpdateTeamsOnWorld(team, false);
for (const auto memberId : team->memberIDs)
{
for (const auto memberId : team->memberIDs) {
auto* otherMember = GetPlayerData(memberId);
if (otherMember == member) continue;
@ -266,32 +243,27 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID)
ChatPacketHandler::SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
if (otherMember != nullptr)
{
if (otherMember != nullptr) {
ChatPacketHandler::SendTeamAddPlayer(otherMember, false, team->local, false, member->playerID, memberName, member->zoneID);
}
}
}
void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent)
{
void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent) {
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
if (index == team->memberIDs.end()) return;
auto* member = GetPlayerData(playerID);
if (member != nullptr && !silent)
{
if (member != nullptr && !silent) {
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
}
const auto memberName = GetName(playerID);
for (const auto memberId : team->memberIDs)
{
if (silent && memberId == playerID)
{
for (const auto memberId : team->memberIDs) {
if (silent && memberId == playerID) {
continue;
}
@ -306,25 +278,19 @@ void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disba
UpdateTeamsOnWorld(team, false);
if (team->memberIDs.size() <= 1)
{
if (team->memberIDs.size() <= 1) {
DisbandTeam(team);
}
else
{
if (playerID == team->leaderID)
{
} else {
if (playerID == team->leaderID) {
PromoteMember(team, team->memberIDs[0]);
}
}
}
void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader)
{
void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader) {
team->leaderID = newLeader;
for (const auto memberId : team->memberIDs)
{
for (const auto memberId : team->memberIDs) {
auto* otherMember = GetPlayerData(memberId);
if (otherMember == nullptr) continue;
@ -333,14 +299,12 @@ void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader)
}
}
void PlayerContainer::DisbandTeam(TeamData* team)
{
void PlayerContainer::DisbandTeam(TeamData* team) {
const auto index = std::find(mTeams.begin(), mTeams.end(), team);
if (index == mTeams.end()) return;
for (const auto memberId : team->memberIDs)
{
for (const auto memberId : team->memberIDs) {
auto* otherMember = GetPlayerData(memberId);
if (otherMember == nullptr) continue;
@ -358,8 +322,7 @@ void PlayerContainer::DisbandTeam(TeamData* team)
delete team;
}
void PlayerContainer::TeamStatusUpdate(TeamData* team)
{
void PlayerContainer::TeamStatusUpdate(TeamData* team) {
const auto index = std::find(mTeams.begin(), mTeams.end(), team);
if (index == mTeams.end()) return;
@ -370,14 +333,12 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team)
const auto leaderName = GeneralUtils::ASCIIToUTF16(std::string(leader->playerName.c_str()));
for (const auto memberId : team->memberIDs)
{
for (const auto memberId : team->memberIDs) {
auto* otherMember = GetPlayerData(memberId);
if (otherMember == nullptr) continue;
if (!team->local)
{
if (!team->local) {
ChatPacketHandler::SendTeamStatus(otherMember, team->leaderID, leader->zoneID, team->lootFlag, 0, leaderName);
}
}
@ -385,20 +346,17 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team)
UpdateTeamsOnWorld(team, false);
}
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam)
{
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_TEAM_UPDATE);
bitStream.Write(team->teamID);
bitStream.Write(deleteTeam);
if (!deleteTeam)
{
if (!deleteTeam) {
bitStream.Write(team->lootFlag);
bitStream.Write(static_cast<char>(team->memberIDs.size()));
for (const auto memberID : team->memberIDs)
{
for (const auto memberID : team->memberIDs) {
bitStream.Write(memberID);
}
}
@ -406,8 +364,7 @@ void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam)
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
std::u16string PlayerContainer::GetName(LWOOBJID playerID)
{
std::u16string PlayerContainer::GetName(LWOOBJID playerID) {
const auto& pair = mNames.find(playerID);
if (pair == mNames.end()) return u"";
@ -415,12 +372,9 @@ std::u16string PlayerContainer::GetName(LWOOBJID playerID)
return pair->second;
}
LWOOBJID PlayerContainer::GetId(const std::u16string& playerName)
{
for (const auto& pair : mNames)
{
if (pair.second == playerName)
{
LWOOBJID PlayerContainer::GetId(const std::u16string& playerName) {
for (const auto& pair : mNames) {
if (pair.second == playerName) {
return pair.first;
}
}
@ -428,7 +382,6 @@ LWOOBJID PlayerContainer::GetId(const std::u16string& playerName)
return LWOOBJID_EMPTY;
}
bool PlayerContainer::GetIsMuted(PlayerData* data)
{
bool PlayerContainer::GetIsMuted(PlayerData* data) {
return data->muteExpire == 1 || data->muteExpire > time(NULL);
}

View File

@ -221,8 +221,7 @@ bool GeneralUtils::ReplaceInString(std::string& str, const std::string& from, co
return true;
}
std::vector<std::wstring> GeneralUtils::SplitString(std::wstring& str, wchar_t delimiter)
{
std::vector<std::wstring> GeneralUtils::SplitString(std::wstring& str, wchar_t delimiter) {
std::vector<std::wstring> vector = std::vector<std::wstring>();
std::wstring current;
@ -239,8 +238,7 @@ std::vector<std::wstring> GeneralUtils::SplitString(std::wstring& str, wchar_t d
return vector;
}
std::vector<std::u16string> GeneralUtils::SplitString(std::u16string& str, char16_t delimiter)
{
std::vector<std::u16string> GeneralUtils::SplitString(std::u16string& str, char16_t delimiter) {
std::vector<std::u16string> vector = std::vector<std::u16string>();
std::u16string current;
@ -257,22 +255,17 @@ std::vector<std::u16string> GeneralUtils::SplitString(std::u16string& str, char1
return vector;
}
std::vector<std::string> GeneralUtils::SplitString(const std::string& str, char delimiter)
{
std::vector<std::string> GeneralUtils::SplitString(const std::string& str, char delimiter) {
std::vector<std::string> vector = std::vector<std::string>();
std::string current = "";
for (size_t i = 0; i < str.length(); i++)
{
for (size_t i = 0; i < str.length(); i++) {
char c = str[i];
if (c == delimiter)
{
if (c == delimiter) {
vector.push_back(current);
current = "";
}
else
{
} else {
current += c;
}
}
@ -300,8 +293,7 @@ std::u16string GeneralUtils::ReadWString(RakNet::BitStream *inStream) {
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
std::vector<std::string> GeneralUtils::GetFileNamesFromFolder(const std::string& folder)
{
std::vector<std::string> GeneralUtils::GetFileNamesFromFolder(const std::string& folder) {
std::vector<std::string> names;
std::string search_path = folder + "/*.*";
WIN32_FIND_DATA fd;

View File

@ -120,8 +120,7 @@ namespace GeneralUtils {
if constexpr (std::is_integral_v<T>) { // constexpr only necessary on first statement
std::uniform_int_distribution<T> distribution(min, max);
return distribution(Game::randomEngine);
}
else if (std::is_floating_point_v<T>) {
} else if (std::is_floating_point_v<T>) {
std::uniform_real_distribution<T> distribution(min, max);
return distribution(Game::randomEngine);
}
@ -145,78 +144,64 @@ namespace GeneralUtils {
T Parse(const char* value);
template <>
inline int32_t Parse(const char* value)
{
inline int32_t Parse(const char* value) {
return std::stoi(value);
}
template <>
inline int64_t Parse(const char* value)
{
inline int64_t Parse(const char* value) {
return std::stoll(value);
}
template <>
inline float Parse(const char* value)
{
inline float Parse(const char* value) {
return std::stof(value);
}
template <>
inline double Parse(const char* value)
{
inline double Parse(const char* value) {
return std::stod(value);
}
template <>
inline uint32_t Parse(const char* value)
{
inline uint32_t Parse(const char* value) {
return std::stoul(value);
}
template <>
inline uint64_t Parse(const char* value)
{
inline uint64_t Parse(const char* value) {
return std::stoull(value);
}
template <typename T>
bool TryParse(const char* value, T& dst)
{
try
{
bool TryParse(const char* value, T& dst) {
try {
dst = Parse<T>(value);
return true;
}
catch (...)
{
} catch (...) {
return false;
}
}
template <typename T>
T Parse(const std::string& value)
{
T Parse(const std::string& value) {
return Parse<T>(value.c_str());
}
template <typename T>
bool TryParse(const std::string& value, T& dst)
{
bool TryParse(const std::string& value, T& dst) {
return TryParse<T>(value.c_str(), dst);
}
template<typename T>
std::u16string to_u16string(T value)
{
std::u16string to_u16string(T value) {
return GeneralUtils::ASCIIToUTF16(std::to_string(value));
}
// From boost::hash_combine
template <class T>
void hash_combine(std::size_t& s, const T& v)
{
void hash_combine(std::size_t& s, const T& v) {
std::hash<T> h;
s ^= h(v) + 0x9e3779b9 + (s << 6) + (s >> 2);
}

View File

@ -72,16 +72,11 @@ LDFBaseData * LDFBaseData::DataFromString(const std::string& format) {
{
uint32_t data;
if (dataArray[1] == "true")
{
if (dataArray[1] == "true") {
data = 1;
}
else if (dataArray[1] == "false")
{
} else if (dataArray[1] == "false") {
data = 0;
}
else
{
} else {
data = static_cast<uint32_t>(stoul(dataArray[1]));
}
@ -91,16 +86,11 @@ LDFBaseData * LDFBaseData::DataFromString(const std::string& format) {
case LDF_TYPE_BOOLEAN: {
bool data;
if (dataArray[1] == "true")
{
if (dataArray[1] == "true") {
data = true;
}
else if (dataArray[1] == "false")
{
} else if (dataArray[1] == "false") {
data = false;
}
else
{
} else {
data = static_cast<bool>(stoi(dataArray[1]));
}

View File

@ -100,16 +100,14 @@ inline void MD5::II(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4
//////////////////////////////////////////////
// default ctor, just initailize
MD5::MD5()
{
MD5::MD5() {
init();
}
//////////////////////////////////////////////
// nifty shortcut ctor, compute MD5 for string and finalize it right away
MD5::MD5(const std::string &text)
{
MD5::MD5(const std::string& text) {
init();
update(text.c_str(), text.length());
finalize();
@ -117,8 +115,7 @@ MD5::MD5(const std::string &text)
//////////////////////////////
void MD5::init()
{
void MD5::init() {
finalized = false;
count[0] = 0;
@ -134,8 +131,7 @@ void MD5::init()
//////////////////////////////
// decodes input (unsigned char) into output (uint4). Assumes len is a multiple of 4.
void MD5::decode(uint4 output[], const uint1 input[], size_type len)
{
void MD5::decode(uint4 output[], const uint1 input[], size_type len) {
for (unsigned int i = 0, j = 0; j < len; i++, j += 4)
output[i] = ((uint4)input[j]) | (((uint4)input[j + 1]) << 8) |
(((uint4)input[j + 2]) << 16) | (((uint4)input[j + 3]) << 24);
@ -145,8 +141,7 @@ void MD5::decode(uint4 output[], const uint1 input[], size_type len)
// encodes input (uint4) into output (unsigned char). Assumes len is
// a multiple of 4.
void MD5::encode(uint1 output[], const uint4 input[], size_type len)
{
void MD5::encode(uint1 output[], const uint4 input[], size_type len) {
for (size_type i = 0, j = 0; j < len; i++, j += 4) {
output[j] = input[i] & 0xff;
output[j + 1] = (input[i] >> 8) & 0xff;
@ -158,8 +153,7 @@ void MD5::encode(uint1 output[], const uint4 input[], size_type len)
//////////////////////////////
// apply MD5 algo on a block
void MD5::transform(const uint1 block[blocksize])
{
void MD5::transform(const uint1 block[blocksize]) {
uint4 a = state[0], b = state[1], c = state[2], d = state[3], x[16];
decode(x, block, blocksize);
@ -248,8 +242,7 @@ void MD5::transform(const uint1 block[blocksize])
// MD5 block update operation. Continues an MD5 message-digest
// operation, processing another message block
void MD5::update(const unsigned char input[], size_type length)
{
void MD5::update(const unsigned char input[], size_type length) {
// compute number of bytes mod 64
size_type index = count[0] / 8 % blocksize;
@ -264,8 +257,7 @@ void MD5::update(const unsigned char input[], size_type length)
size_type i;
// transform as many times as possible.
if (length >= firstpart)
{
if (length >= firstpart) {
// fill buffer first, transform
memcpy(&buffer[index], input, firstpart);
transform(buffer);
@ -275,8 +267,7 @@ void MD5::update(const unsigned char input[], size_type length)
transform(&input[i]);
index = 0;
}
else
} else
i = 0;
// buffer remaining input
@ -286,8 +277,7 @@ void MD5::update(const unsigned char input[], size_type length)
//////////////////////////////
// for convenience provide a verson with signed char
void MD5::update(const char input[], size_type length)
{
void MD5::update(const char input[], size_type length) {
update((const unsigned char*)input, length);
}
@ -295,8 +285,7 @@ void MD5::update(const char input[], size_type length)
// MD5 finalization. Ends an MD5 message-digest operation, writing the
// the message digest and zeroizing the context.
MD5& MD5::finalize()
{
MD5& MD5::finalize() {
static unsigned char padding[64] = {
0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
@ -332,8 +321,7 @@ MD5& MD5::finalize()
//////////////////////////////
// return hex representation of digest as string
std::string MD5::hexdigest() const
{
std::string MD5::hexdigest() const {
if (!finalized)
return "";
@ -347,15 +335,13 @@ std::string MD5::hexdigest() const
//////////////////////////////
std::ostream& operator<<(std::ostream& out, MD5 md5)
{
std::ostream& operator<<(std::ostream& out, MD5 md5) {
return out << md5.hexdigest();
}
//////////////////////////////
std::string md5(const std::string str)
{
std::string md5(const std::string str) {
MD5 md5 = MD5(str);
return md5.hexdigest();

View File

@ -16,55 +16,44 @@ std::vector<MetricVariable> Metrics::m_Variables = {
MetricVariable::Frame,
};
void Metrics::AddMeasurement(MetricVariable variable, int64_t value)
{
void Metrics::AddMeasurement(MetricVariable variable, int64_t value) {
const auto& iter = m_Metrics.find(variable);
Metric* metric;
if (iter == m_Metrics.end())
{
if (iter == m_Metrics.end()) {
metric = new Metric();
m_Metrics[variable] = metric;
}
else
{
} else {
metric = iter->second;
}
AddMeasurement(metric, value);
}
void Metrics::AddMeasurement(Metric* metric, int64_t value)
{
void Metrics::AddMeasurement(Metric* metric, int64_t value) {
const auto index = metric->measurementIndex;
metric->measurements[index] = value;
if (metric->max == -1 || value > metric->max)
{
if (metric->max == -1 || value > metric->max) {
metric->max = value;
}
else if (metric->min == -1 || metric->min > value)
{
} else if (metric->min == -1 || metric->min > value) {
metric->min = value;
}
if (metric->measurementSize < MAX_MEASURMENT_POINTS)
{
if (metric->measurementSize < MAX_MEASURMENT_POINTS) {
metric->measurementSize++;
}
metric->measurementIndex = (index + 1) % MAX_MEASURMENT_POINTS;
}
const Metric* Metrics::GetMetric(MetricVariable variable)
{
const Metric* Metrics::GetMetric(MetricVariable variable) {
const auto& iter = m_Metrics.find(variable);
if (iter == m_Metrics.end())
{
if (iter == m_Metrics.end()) {
return nullptr;
}
@ -72,8 +61,7 @@ const Metric* Metrics::GetMetric(MetricVariable variable)
int64_t average = 0;
for (size_t i = 0; i < metric->measurementSize; i++)
{
for (size_t i = 0; i < metric->measurementSize; i++) {
average += metric->measurements[i];
}
@ -84,34 +72,28 @@ const Metric* Metrics::GetMetric(MetricVariable variable)
return metric;
}
void Metrics::StartMeasurement(MetricVariable variable)
{
void Metrics::StartMeasurement(MetricVariable variable) {
const auto& iter = m_Metrics.find(variable);
Metric* metric;
if (iter == m_Metrics.end())
{
if (iter == m_Metrics.end()) {
metric = new Metric();
m_Metrics[variable] = metric;
}
else
{
} else {
metric = iter->second;
}
metric->activeMeasurement = std::chrono::high_resolution_clock::now();
}
void Metrics::EndMeasurement(MetricVariable variable)
{
void Metrics::EndMeasurement(MetricVariable variable) {
const auto end = std::chrono::high_resolution_clock::now();
const auto& iter = m_Metrics.find(variable);
if (iter == m_Metrics.end())
{
if (iter == m_Metrics.end()) {
return;
}
@ -124,15 +106,12 @@ void Metrics::EndMeasurement(MetricVariable variable)
AddMeasurement(metric, nanoseconds);
}
float Metrics::ToMiliseconds(int64_t nanoseconds)
{
float Metrics::ToMiliseconds(int64_t nanoseconds) {
return (float)nanoseconds / 1e6;
}
std::string Metrics::MetricVariableToString(MetricVariable variable)
{
switch (variable)
{
std::string Metrics::MetricVariableToString(MetricVariable variable) {
switch (variable) {
case MetricVariable::GameLoop:
return "GameLoop";
case MetricVariable::PacketHandling:
@ -159,15 +138,12 @@ std::string Metrics::MetricVariableToString(MetricVariable variable)
}
}
const std::vector<MetricVariable>& Metrics::GetAllMetrics()
{
const std::vector<MetricVariable>& Metrics::GetAllMetrics() {
return m_Variables;
}
void Metrics::Clear()
{
for (const auto& pair : m_Metrics)
{
void Metrics::Clear() {
for (const auto& pair : m_Metrics) {
delete pair.second;
}
@ -212,8 +188,7 @@ void Metrics::Clear()
* memory use) measured in bytes, or zero if the value cannot be
* determined on this OS.
*/
size_t Metrics::GetPeakRSS()
{
size_t Metrics::GetPeakRSS() {
#if defined(_WIN32)
/* Windows -------------------------------------------------- */
PROCESS_MEMORY_COUNTERS info;
@ -226,8 +201,7 @@ size_t Metrics::GetPeakRSS()
int fd = -1;
if ((fd = open("/proc/self/psinfo", O_RDONLY)) == -1)
return (size_t)0L; /* Can't open? */
if ( read( fd, &psinfo, sizeof(psinfo) ) != sizeof(psinfo) )
{
if (read(fd, &psinfo, sizeof(psinfo)) != sizeof(psinfo)) {
close(fd);
return (size_t)0L; /* Can't read? */
}
@ -255,8 +229,7 @@ size_t Metrics::GetPeakRSS()
* Returns the current resident set size (physical memory use) measured
* in bytes, or zero if the value cannot be determined on this OS.
*/
size_t Metrics::GetCurrentRSS()
{
size_t Metrics::GetCurrentRSS() {
#if defined(_WIN32)
/* Windows -------------------------------------------------- */
PROCESS_MEMORY_COUNTERS info;
@ -278,8 +251,7 @@ size_t Metrics::GetCurrentRSS()
FILE* fp = NULL;
if ((fp = fopen("/proc/self/statm", "r")) == NULL)
return (size_t)0L; /* Can't open? */
if ( fscanf( fp, "%*s%ld", &rss ) != 1 )
{
if (fscanf(fp, "%*s%ld", &rss) != 1) {
fclose(fp);
return (size_t)0L; /* Can't read? */
}
@ -293,8 +265,7 @@ size_t Metrics::GetCurrentRSS()
}
size_t Metrics::GetProcessID()
{
size_t Metrics::GetProcessID() {
#if defined(_WIN32)
return GetCurrentProcessId();
#else

View File

@ -175,8 +175,7 @@ bool NiPoint3::IsWithinSpehere(const NiPoint3& sphereCenter, float radius) {
return (diffVec.SquaredLength() <= (radius * radius));
}
NiPoint3 NiPoint3::ClosestPointOnLine(const NiPoint3& a, const NiPoint3& b, const NiPoint3& p)
{
NiPoint3 NiPoint3::ClosestPointOnLine(const NiPoint3& a, const NiPoint3& b, const NiPoint3& p) {
if (a == b) return a;
const auto pa = p - a;
@ -191,16 +190,14 @@ NiPoint3 NiPoint3::ClosestPointOnLine(const NiPoint3& a, const NiPoint3& b, cons
return a + ab * t;
}
float NiPoint3::Angle(const NiPoint3& a, const NiPoint3& b)
{
float NiPoint3::Angle(const NiPoint3& a, const NiPoint3& b) {
const auto dot = a.DotProduct(b);
const auto lenA = a.SquaredLength();
const auto lenB = a.SquaredLength();
return acos(dot / sqrt(lenA * lenB));
}
float NiPoint3::Distance(const NiPoint3& a, const NiPoint3& b)
{
float NiPoint3::Distance(const NiPoint3& a, const NiPoint3& b) {
const auto dx = a.x - b.x;
const auto dy = a.y - b.y;
const auto dz = a.z - b.z;
@ -208,8 +205,7 @@ float NiPoint3::Distance(const NiPoint3& a, const NiPoint3& b)
return std::sqrt(dx * dx + dy * dy + dz * dz);
}
float NiPoint3::DistanceSquared(const NiPoint3& a, const NiPoint3& b)
{
float NiPoint3::DistanceSquared(const NiPoint3& a, const NiPoint3& b) {
const auto dx = a.x - b.x;
const auto dy = a.y - b.y;
const auto dz = a.z - b.z;
@ -217,8 +213,7 @@ float NiPoint3::DistanceSquared(const NiPoint3& a, const NiPoint3& b)
return dx * dx + dy * dy + dz * dz;
}
NiPoint3 NiPoint3::MoveTowards(const NiPoint3& current, const NiPoint3& target, float maxDistanceDelta)
{
NiPoint3 NiPoint3::MoveTowards(const NiPoint3& current, const NiPoint3& target, float maxDistanceDelta) {
float dx = target.x - current.x;
float dy = target.y - current.y;
float dz = target.z - current.z;

View File

@ -99,8 +99,7 @@ Vector3 NiQuaternion::GetEulerAngles() const {
if (std::abs(sinp) >= 1) {
angles.y = std::copysign(3.14 / 2, sinp); // use 90 degrees if out of range
}
else {
} else {
angles.y = std::asin(sinp);
}
@ -149,8 +148,7 @@ NiQuaternion NiQuaternion::LookAt(const NiPoint3& sourcePoint, const NiPoint3& d
return NiQuaternion::CreateFromAxisAngle(vecA, rotAngle);
}
NiQuaternion NiQuaternion::LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint)
{
NiQuaternion NiQuaternion::LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint) {
NiPoint3 forwardVector = NiPoint3(destPoint - sourcePoint).Unitize();
NiPoint3 posZ = NiPoint3::UNIT_Z;
@ -179,8 +177,7 @@ NiQuaternion NiQuaternion::CreateFromAxisAngle(const Vector3& axis, float angle)
return q;
}
NiQuaternion NiQuaternion::FromEulerAngles(const NiPoint3& eulerAngles)
{
NiQuaternion NiQuaternion::FromEulerAngles(const NiPoint3& eulerAngles) {
// Abbreviations for the various angular functions
float cy = cos(eulerAngles.z * 0.5);
float sy = sin(eulerAngles.z * 0.5);

View File

@ -45,8 +45,7 @@ const unsigned long long SHA512::sha512_k[80] = //ULL = uint64
0x4cc5d4becb3e42b6ULL, 0x597f299cfc657e2aULL,
0x5fcb6fab3ad6faecULL, 0x6c44198c4a475817ULL };
void SHA512::transform(const unsigned char *message, unsigned int block_nb)
{
void SHA512::transform(const unsigned char* message, unsigned int block_nb) {
uint64 w[80];
uint64 wv[8];
uint64 t1, t2;
@ -83,8 +82,7 @@ void SHA512::transform(const unsigned char *message, unsigned int block_nb)
}
}
void SHA512::init()
{
void SHA512::init() {
m_h[0] = 0x6a09e667f3bcc908ULL;
m_h[1] = 0xbb67ae8584caa73bULL;
m_h[2] = 0x3c6ef372fe94f82bULL;
@ -97,8 +95,7 @@ void SHA512::init()
m_tot_len = 0;
}
void SHA512::update(const unsigned char *message, unsigned int len)
{
void SHA512::update(const unsigned char* message, unsigned int len) {
unsigned int block_nb;
unsigned int new_len, rem_len, tmp_len;
const unsigned char* shifted_message;
@ -120,8 +117,7 @@ void SHA512::update(const unsigned char *message, unsigned int len)
m_tot_len += (block_nb + 1) << 7;
}
void SHA512::final(unsigned char *digest)
{
void SHA512::final(unsigned char* digest) {
unsigned int block_nb;
unsigned int pm_len;
unsigned int len_b;
@ -139,8 +135,7 @@ void SHA512::final(unsigned char *digest)
}
}
std::string sha512(std::string input)
{
std::string sha512(std::string input) {
unsigned char digest[SHA512::DIGEST_SIZE];
memset(digest, 0, SHA512::DIGEST_SIZE);
class SHA512 ctx;

View File

@ -4,16 +4,13 @@
#include <zlib.h>
namespace ZCompression
{
int32_t GetMaxCompressedLength(int32_t nLenSrc)
{
namespace ZCompression {
int32_t GetMaxCompressedLength(int32_t nLenSrc) {
int32_t n16kBlocks = (nLenSrc + 16383) / 16384; // round up any fraction of a block
return (nLenSrc + 6 + (n16kBlocks * 5));
}
int32_t Compress(const uint8_t* abSrc, int32_t nLenSrc, uint8_t* abDst, int32_t nLenDst)
{
int32_t Compress(const uint8_t* abSrc, int32_t nLenSrc, uint8_t* abDst, int32_t nLenDst) {
z_stream zInfo = { 0 };
zInfo.total_in = zInfo.avail_in = nLenSrc;
zInfo.total_out = zInfo.avail_out = nLenDst;
@ -33,8 +30,7 @@ namespace ZCompression
}
int32_t Decompress(const uint8_t* abSrc, int32_t nLenSrc, uint8_t* abDst, int32_t nLenDst, int32_t& nErr)
{
int32_t Decompress(const uint8_t* abSrc, int32_t nLenSrc, uint8_t* abDst, int32_t nLenDst, int32_t& nErr) {
// Get the size of the decompressed data
z_stream zInfo = { 0 };
zInfo.total_in = zInfo.avail_in = nLenSrc;

View File

@ -6,8 +6,7 @@
#ifndef DARKFLAME_PLATFORM_WIN32
namespace ZCompression
{
namespace ZCompression {
int32_t GetMaxCompressedLength(int32_t nLenSrc);
int32_t Compress(const uint8_t* abSrc, int32_t nLenSrc, uint8_t* abDst, int32_t nLenDst);

View File

@ -542,7 +542,7 @@ enum ePlayerFlags {
TOOLTIP_TALK_TO_SKYLAND_TO_GET_HAT = 52,
MODULAR_BUILD_PLAYER_PLACES_FIRST_MODEL_IN_SCRATCH = 53,
MODULAR_BUILD_FIRST_ARROW_DISPLAY_FOR_MODULE = 54,
AG_BEACON_QB,_SO_THE_PLAYER_CAN_ALWAYS_BUILD_THEM = 55,
AG_BEACON_QB_SO_THE_PLAYER_CAN_ALWAYS_BUILD_THEM = 55,
GF_PET_DIG_FLAG_1 = 56,
GF_PET_DIG_FLAG_2 = 57,
GF_PET_DIG_FLAG_3 = 58,

View File

@ -66,8 +66,7 @@ sql::PreparedStatement* Database::CreatePreppedStmt(const std::string& query) {
Game::logger->Log("Database", "Trying to reconnect to MySQL");
}
if (!con->isValid() || con->isClosed())
{
if (!con->isValid() || con->isClosed()) {
delete con;
con = nullptr;

View File

@ -47,8 +47,7 @@ void MigrationRunner::RunMigrations() {
auto simpleStatement = Database::CreateStmt();
simpleStatement->execute(finalSQL);
delete simpleStatement;
}
catch (sql::SQLException e) {
} catch (sql::SQLException e) {
Game::logger->Log("MigrationRunner", "Encountered error running migration: %s", e.what());
}
}

View File

@ -38,8 +38,7 @@ std::string CDBehaviorParameterTable::GetName(void) const {
return "BehaviorParameter";
}
CDBehaviorParameter CDBehaviorParameterTable::GetEntry(const uint32_t behaviorID, const std::string& name, const float defaultValue)
{
CDBehaviorParameter CDBehaviorParameterTable::GetEntry(const uint32_t behaviorID, const std::string& name, const float defaultValue) {
CDBehaviorParameter returnValue;
returnValue.behaviorID = 0;
returnValue.parameterID = m_ParametersList.end();

View File

@ -63,12 +63,10 @@ std::string CDComponentsRegistryTable::GetName(void) const {
return "ComponentsRegistry";
}
int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, uint32_t componentType, int32_t defaultValue)
{
int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, uint32_t componentType, int32_t defaultValue) {
const auto& iter = this->mappedEntries.find(((uint64_t)componentType) << 32 | ((uint64_t)id));
if (iter == this->mappedEntries.end())
{
if (iter == this->mappedEntries.end()) {
return defaultValue;
}
@ -106,8 +104,7 @@ int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, uint32_t componen
if (iter == it->second.end()) {
it->second.insert(std::make_pair(entry.component_type, entry.component_id));
}
}
else {
} else {
std::map<unsigned int, unsigned int> map;
map.insert(std::make_pair(entry.component_type, entry.component_id));
this->mappedEntries.insert(std::make_pair(entry.id, map));

View File

@ -52,12 +52,9 @@ std::vector<CDFeatureGating> CDFeatureGatingTable::Query(std::function<bool(CDFe
return data;
}
bool CDFeatureGatingTable::FeatureUnlocked(const std::string& feature) const
{
for (const auto& entry : entries)
{
if (entry.featureName == feature)
{
bool CDFeatureGatingTable::FeatureUnlocked(const std::string& feature) const {
for (const auto& entry : entries) {
if (entry.featureName == feature) {
return true;
}
}

View File

@ -55,8 +55,7 @@ std::vector<CDItemSetSkills> CDItemSetSkillsTable::GetEntries(void) const {
return this->entries;
}
std::vector<CDItemSetSkills> CDItemSetSkillsTable::GetBySkillID(unsigned int SkillSetID)
{
std::vector<CDItemSetSkills> CDItemSetSkillsTable::GetBySkillID(unsigned int SkillSetID) {
std::vector<CDItemSetSkills> toReturn;
for (CDItemSetSkills entry : this->entries) {

View File

@ -60,14 +60,11 @@ std::vector<CDMissionTasks> CDMissionTasksTable::Query(std::function<bool(CDMiss
return data;
}
std::vector<CDMissionTasks*> CDMissionTasksTable::GetByMissionID(uint32_t missionID)
{
std::vector<CDMissionTasks*> CDMissionTasksTable::GetByMissionID(uint32_t missionID) {
std::vector<CDMissionTasks*> tasks;
for (auto& entry : this->entries)
{
if (entry.id == missionID)
{
for (auto& entry : this->entries) {
if (entry.id == missionID) {
CDMissionTasks* task = const_cast<CDMissionTasks*>(&entry);
tasks.push_back(task);

View File

@ -108,12 +108,9 @@ const std::vector<CDMissions>& CDMissionsTable::GetEntries(void) const {
return this->entries;
}
const CDMissions* CDMissionsTable::GetPtrByMissionID(uint32_t missionID) const
{
for (const auto& entry : entries)
{
if (entry.id == missionID)
{
const CDMissions* CDMissionsTable::GetPtrByMissionID(uint32_t missionID) const {
for (const auto& entry : entries) {
if (entry.id == missionID) {
return const_cast<CDMissions*>(&entry);
}
}
@ -121,12 +118,9 @@ const CDMissions* CDMissionsTable::GetPtrByMissionID(uint32_t missionID) const
return &Default;
}
const CDMissions& CDMissionsTable::GetByMissionID(uint32_t missionID, bool& found) const
{
for (const auto& entry : entries)
{
if (entry.id == missionID)
{
const CDMissions& CDMissionsTable::GetByMissionID(uint32_t missionID, bool& found) const {
for (const auto& entry : entries) {
if (entry.id == missionID) {
found = true;
return entry;

View File

@ -15,23 +15,19 @@ struct CDRarityTable {
unsigned int rarity;
unsigned int RarityTableIndex;
friend bool operator> (const CDRarityTable& c1, const CDRarityTable& c2)
{
friend bool operator> (const CDRarityTable& c1, const CDRarityTable& c2) {
return c1.rarity > c2.rarity;
}
friend bool operator>= (const CDRarityTable& c1, const CDRarityTable& c2)
{
friend bool operator>= (const CDRarityTable& c1, const CDRarityTable& c2) {
return c1.rarity >= c2.rarity;
}
friend bool operator< (const CDRarityTable& c1, const CDRarityTable& c2)
{
friend bool operator< (const CDRarityTable& c1, const CDRarityTable& c2) {
return c1.rarity < c2.rarity;
}
friend bool operator<= (const CDRarityTable& c1, const CDRarityTable& c2)
{
friend bool operator<= (const CDRarityTable& c1, const CDRarityTable& c2) {
return c1.rarity <= c2.rarity;
}
};

View File

@ -65,8 +65,7 @@ std::string CDZoneTableTable::GetName(void) const {
const CDZoneTable* CDZoneTableTable::Query(unsigned int zoneID) {
const auto& iter = m_Entries.find(zoneID);
if (iter != m_Entries.end())
{
if (iter != m_Entries.end()) {
return &iter->second;
}

View File

@ -78,8 +78,7 @@ Character::~Character() {
m_Doc = nullptr;
}
void Character::UpdateFromDatabase()
{
void Character::UpdateFromDatabase() {
sql::PreparedStatement* stmt = Database::CreatePreppedStmt(
"SELECT name, pending_name, needs_rename, prop_clone_id, permission_map FROM charinfo WHERE id=? LIMIT 1;"
);
@ -179,8 +178,7 @@ void Character::DoQuickXMLDataParse() {
return;
}
while (bag != nullptr)
{
while (bag != nullptr) {
auto* sib = bag->FirstChildElement();
while (sib != nullptr) {
@ -279,14 +277,12 @@ void Character::DoQuickXMLDataParse() {
}
}
void Character::UnlockEmote(int emoteID)
{
void Character::UnlockEmote(int emoteID) {
m_UnlockedEmotes.push_back(emoteID);
GameMessages::SendSetEmoteLockState(EntityManager::Instance()->GetEntity(m_ObjectID), false, emoteID);
}
void Character::SetBuildMode(bool buildMode)
{
void Character::SetBuildMode(bool buildMode) {
m_BuildMode = buildMode;
auto* controller = dZoneManager::Instance()->GetZoneControlObject();
@ -389,17 +385,14 @@ void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {
// If the flag is already set, we don't have to recalculate it
if (GetPlayerFlag(flagId) == value) return;
if (value)
{
if (value) {
// Update the mission component:
auto* player = EntityManager::Instance()->GetEntity(m_ObjectID);
if (player != nullptr)
{
if (player != nullptr) {
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent != nullptr)
{
if (missionComponent != nullptr) {
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_PLAYER_FLAG, flagId);
}
}
@ -413,8 +406,7 @@ void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {
auto it = m_PlayerFlags.find(flagIndex);
// Check if flag index exists
if (it != m_PlayerFlags.end())
{
if (it != m_PlayerFlags.end()) {
// Update the value
if (value) {
it->second |= shiftedValue;
@ -458,8 +450,7 @@ void Character::SetRetroactiveFlags() {
}
}
void Character::SaveXmlRespawnCheckpoints()
{
void Character::SaveXmlRespawnCheckpoints() {
//Export our respawn points:
auto* points = m_Doc->FirstChildElement("obj")->FirstChildElement("res");
if (!points) {
@ -480,8 +471,7 @@ void Character::SaveXmlRespawnCheckpoints()
}
}
void Character::LoadXmlRespawnCheckpoints()
{
void Character::LoadXmlRespawnCheckpoints() {
m_WorldRespawnCheckpoints.clear();
auto* points = m_Doc->FirstChildElement("obj")->FirstChildElement("res");
@ -490,8 +480,7 @@ void Character::LoadXmlRespawnCheckpoints()
}
auto* r = points->FirstChildElement("r");
while (r != nullptr)
{
while (r != nullptr) {
int32_t map = 0;
NiPoint3 point = NiPoint3::ZERO;
@ -507,8 +496,7 @@ void Character::LoadXmlRespawnCheckpoints()
}
void Character::OnZoneLoad()
{
void Character::OnZoneLoad() {
if (m_OurEntity == nullptr) {
return;
}
@ -550,23 +538,19 @@ void Character::OnZoneLoad()
}
}
PermissionMap Character::GetPermissionMap() const
{
PermissionMap Character::GetPermissionMap() const {
return m_PermissionMap;
}
bool Character::HasPermission(PermissionMap permission) const
{
bool Character::HasPermission(PermissionMap permission) const {
return (static_cast<uint64_t>(m_PermissionMap) & static_cast<uint64_t>(permission)) != 0;
}
void Character::SetRespawnPoint(LWOMAPID map, const NiPoint3& point)
{
void Character::SetRespawnPoint(LWOMAPID map, const NiPoint3& point) {
m_WorldRespawnCheckpoints[map] = point;
}
const NiPoint3& Character::GetRespawnPoint(LWOMAPID map) const
{
const NiPoint3& Character::GetRespawnPoint(LWOMAPID map) const {
const auto& pair = m_WorldRespawnCheckpoints.find(map);
if (pair == m_WorldRespawnCheckpoints.end()) return NiPoint3::ZERO;
@ -575,8 +559,7 @@ const NiPoint3& Character::GetRespawnPoint(LWOMAPID map) const
}
void Character::SetCoins(int64_t newCoins, eLootSourceType lootSource) {
if (newCoins < 0)
{
if (newCoins < 0) {
newCoins = 0;
}
@ -585,21 +568,18 @@ void Character::SetCoins(int64_t newCoins, eLootSourceType lootSource) {
GameMessages::SendSetCurrency(EntityManager::Instance()->GetEntity(m_ObjectID), m_Coins, 0, 0, 0, 0, true, lootSource);
}
bool Character::HasBeenToWorld(LWOMAPID mapID) const
{
bool Character::HasBeenToWorld(LWOMAPID mapID) const {
return m_WorldRespawnCheckpoints.find(mapID) != m_WorldRespawnCheckpoints.end();
}
void Character::SendMuteNotice() const
{
void Character::SendMuteNotice() const {
if (!m_ParentUser->GetIsMuted()) return;
time_t expire = m_ParentUser->GetMuteExpire();
char buffer[32] = "brought up for review.\0";
if (expire != 1)
{
if (expire != 1) {
std::tm* ptm = std::localtime(&expire);
// Format: Mo, 15.06.2009 20:20:00
std::strftime(buffer, 32, "%a, %d.%m.%Y %H:%M:%S", ptm);

File diff suppressed because it is too large Load Diff

View File

@ -338,12 +338,10 @@ protected:
*/
template<typename T>
bool Entity::TryGetComponent(const int32_t componentId, T*& component) const
{
bool Entity::TryGetComponent(const int32_t componentId, T*& component) const {
const auto& index = m_Components.find(componentId);
if (index == m_Components.end())
{
if (index == m_Components.end()) {
component = nullptr;
return false;
@ -355,26 +353,22 @@ bool Entity::TryGetComponent(const int32_t componentId, T*& component) const
}
template <typename T>
T* Entity::GetComponent() const
{
T* Entity::GetComponent() const {
return dynamic_cast<T*>(GetComponent(T::ComponentType));
}
template<typename T>
const T& Entity::GetVar(const std::u16string& name) const
{
const T& Entity::GetVar(const std::u16string& name) const {
auto* data = GetVarData(name);
if (data == nullptr)
{
if (data == nullptr) {
return LDFData<T>::Default;
}
auto* typed = dynamic_cast<LDFData<T>*>(data);
if (typed == nullptr)
{
if (typed == nullptr) {
return LDFData<T>::Default;
}
@ -382,14 +376,12 @@ const T& Entity::GetVar(const std::u16string& name) const
}
template<typename T>
T Entity::GetVarAs(const std::u16string& name) const
{
T Entity::GetVarAs(const std::u16string& name) const {
const auto data = GetVarAsString(name);
T value;
if (!GeneralUtils::TryParse(data, value))
{
if (!GeneralUtils::TryParse(data, value)) {
return LDFData<T>::Default;
}
@ -397,12 +389,10 @@ T Entity::GetVarAs(const std::u16string& name) const
}
template<typename T>
void Entity::SetVar(const std::u16string& name, T value)
{
void Entity::SetVar(const std::u16string& name, T value) {
auto* data = GetVarData(name);
if (data == nullptr)
{
if (data == nullptr) {
auto* data = new LDFData<T>(name, value);
m_Settings.push_back(data);
@ -412,8 +402,7 @@ void Entity::SetVar(const std::u16string& name, T value)
auto* typed = dynamic_cast<LDFData<T>*>(data);
if (typed == nullptr)
{
if (typed == nullptr) {
return;
}

View File

@ -110,8 +110,7 @@ Entity* EntityManager::CreateEntity(EntityInfo info, User* user, Entity* parentE
// Check if the entitty if a player, in case use the extended player entity class
if (user != nullptr) {
entity = new Player(id, info, user, parentEntity);
}
else {
} else {
entity = new Entity(id, info, parentEntity);
}
@ -232,8 +231,7 @@ void EntityManager::UpdateEntities(const float deltaTime) {
Entity* EntityManager::GetEntity(const LWOOBJID& objectId) const {
const auto& index = m_Entities.find(objectId);
if (index == m_Entities.end())
{
if (index == m_Entities.end()) {
return nullptr;
}
@ -274,18 +272,15 @@ std::vector<Entity *> EntityManager::GetEntitiesByLOT(const LOT &lot) const {
return entities;
}
Entity* EntityManager::GetZoneControlEntity() const
{
Entity* EntityManager::GetZoneControlEntity() const {
return m_ZoneControlEntity;
}
Entity* EntityManager::GetSpawnPointEntity(const std::string& spawnName) const
{
Entity* EntityManager::GetSpawnPointEntity(const std::string& spawnName) const {
// Lookup the spawn point entity in the map
const auto& spawnPoint = m_SpawnPoints.find(spawnName);
if (spawnPoint == m_SpawnPoints.end())
{
if (spawnPoint == m_SpawnPoints.end()) {
return nullptr;
}
@ -293,23 +288,18 @@ Entity* EntityManager::GetSpawnPointEntity(const std::string& spawnName) const
return GetEntity(spawnPoint->second);
}
const std::unordered_map<std::string, LWOOBJID>& EntityManager::GetSpawnPointEntities() const
{
const std::unordered_map<std::string, LWOOBJID>& EntityManager::GetSpawnPointEntities() const {
return m_SpawnPoints;
}
void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr, const bool skipChecks) {
if (entity->GetNetworkId() == 0)
{
if (entity->GetNetworkId() == 0) {
uint16_t networkId;
if (!m_LostNetworkIds.empty())
{
if (!m_LostNetworkIds.empty()) {
networkId = m_LostNetworkIds.top();
m_LostNetworkIds.pop();
}
else
{
} else {
networkId = ++m_NetworkIdCounter;
}
@ -318,18 +308,15 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
const auto checkGhosting = entity->GetIsGhostingCandidate();
if (checkGhosting)
{
if (checkGhosting) {
const auto& iter = std::find(m_EntitiesToGhost.begin(), m_EntitiesToGhost.end(), entity);
if (iter == m_EntitiesToGhost.end())
{
if (iter == m_EntitiesToGhost.end()) {
m_EntitiesToGhost.push_back(entity);
}
}
if (checkGhosting && sysAddr == UNASSIGNED_SYSTEM_ADDRESS)
{
if (checkGhosting && sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
CheckGhosting(entity);
return;
@ -346,38 +333,26 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
entity->WriteBaseReplicaData(&stream, PACKET_TYPE_CONSTRUCTION);
entity->WriteComponents(&stream, PACKET_TYPE_CONSTRUCTION);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS)
{
if (skipChecks)
{
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
if (skipChecks) {
Game::server->Send(&stream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
else
{
for (auto* player : Player::GetAllPlayers())
{
if (player->GetPlayerReadyForUpdates())
{
} else {
for (auto* player : Player::GetAllPlayers()) {
if (player->GetPlayerReadyForUpdates()) {
Game::server->Send(&stream, player->GetSystemAddress(), false);
}
else
{
} else {
player->AddLimboConstruction(entity->GetObjectID());
}
}
}
}
else
{
} else {
Game::server->Send(&stream, sysAddr, false);
}
// PacketUtils::SavePacket("[24]_"+std::to_string(entity->GetObjectID()) + "_" + std::to_string(m_SerializationCounter) + ".bin", (char*)stream.GetData(), stream.GetNumberOfBytesUsed());
if (entity->IsPlayer())
{
if (entity->GetGMLevel() > GAME_MASTER_LEVEL_CIVILIAN)
{
if (entity->IsPlayer()) {
if (entity->GetGMLevel() > GAME_MASTER_LEVEL_CIVILIAN) {
GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, sysAddr);
}
}
@ -397,8 +372,7 @@ void EntityManager::ConstructAllEntities(const SystemAddress& sysAddr) {
}
void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr) {
if (entity->GetNetworkId() == 0)
{
if (entity->GetNetworkId() == 0) {
return;
}
@ -409,23 +383,19 @@ void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr)
Game::server->Send(&stream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
for (auto* player : Player::GetAllPlayers())
{
if (!player->GetPlayerReadyForUpdates())
{
for (auto* player : Player::GetAllPlayers()) {
if (!player->GetPlayerReadyForUpdates()) {
player->RemoveLimboConstruction(entity->GetObjectID());
}
}
}
void EntityManager::SerializeEntity(Entity* entity) {
if (entity->GetNetworkId() == 0)
{
if (entity->GetNetworkId() == 0) {
return;
}
if (std::find(m_EntitiesToSerialize.begin(), m_EntitiesToSerialize.end(), entity->GetObjectID()) == m_EntitiesToSerialize.end())
{
if (std::find(m_EntitiesToSerialize.begin(), m_EntitiesToSerialize.end(), entity->GetObjectID()) == m_EntitiesToSerialize.end()) {
m_EntitiesToSerialize.push_back(entity->GetObjectID());
}
@ -438,44 +408,35 @@ void EntityManager::DestructAllEntities(const SystemAddress& sysAddr) {
}
}
void EntityManager::SetGhostDistanceMax(float value)
{
void EntityManager::SetGhostDistanceMax(float value) {
m_GhostDistanceMaxSquared = value * value;
}
float EntityManager::GetGhostDistanceMax() const
{
float EntityManager::GetGhostDistanceMax() const {
return std::sqrt(m_GhostDistanceMaxSquared);
}
void EntityManager::SetGhostDistanceMin(float value)
{
void EntityManager::SetGhostDistanceMin(float value) {
m_GhostDistanceMinSqaured = value * value;
}
float EntityManager::GetGhostDistanceMin() const
{
float EntityManager::GetGhostDistanceMin() const {
return std::sqrt(m_GhostDistanceMinSqaured);
}
void EntityManager::QueueGhostUpdate(LWOOBJID playerID)
{
void EntityManager::QueueGhostUpdate(LWOOBJID playerID) {
const auto& iter = std::find(m_PlayersToUpdateGhosting.begin(), m_PlayersToUpdateGhosting.end(), playerID);
if (iter == m_PlayersToUpdateGhosting.end())
{
if (iter == m_PlayersToUpdateGhosting.end()) {
m_PlayersToUpdateGhosting.push_back(playerID);
}
}
void EntityManager::UpdateGhosting()
{
for (const auto playerID : m_PlayersToUpdateGhosting)
{
void EntityManager::UpdateGhosting() {
for (const auto playerID : m_PlayersToUpdateGhosting) {
auto* player = Player::GetPlayer(playerID);
if (player == nullptr)
{
if (player == nullptr) {
continue;
}
@ -485,25 +446,21 @@ void EntityManager::UpdateGhosting()
m_PlayersToUpdateGhosting.clear();
}
void EntityManager::UpdateGhosting(Player* player)
{
if (player == nullptr)
{
void EntityManager::UpdateGhosting(Player* player) {
if (player == nullptr) {
return;
}
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent == nullptr)
{
if (missionComponent == nullptr) {
return;
}
const auto& referencePoint = player->GetGhostReferencePoint();
const auto isOverride = player->GetGhostOverride();
for (auto* entity : m_EntitiesToGhost)
{
for (auto* entity : m_EntitiesToGhost) {
const auto isAudioEmitter = entity->GetLOT() == 6368;
const auto& entityPoint = entity->GetPosition();
@ -517,30 +474,24 @@ void EntityManager::UpdateGhosting(Player* player)
auto ghostingDistanceMax = m_GhostDistanceMaxSquared;
auto ghostingDistanceMin = m_GhostDistanceMinSqaured;
if (isAudioEmitter)
{
if (isAudioEmitter) {
ghostingDistanceMax = ghostingDistanceMin;
}
if (observed && distance > ghostingDistanceMax && !isOverride)
{
if (observed && distance > ghostingDistanceMax && !isOverride) {
player->GhostEntity(id);
DestructEntity(entity, player->GetSystemAddress());
entity->SetObservers(entity->GetObservers() - 1);
}
else if (!observed && ghostingDistanceMin > distance)
{
} else if (!observed && ghostingDistanceMin > distance) {
// Check collectables, don't construct if it has been collected
uint32_t collectionId = entity->GetCollectibleID();
if (collectionId != 0)
{
if (collectionId != 0) {
collectionId = static_cast<uint32_t>(collectionId) + static_cast<uint32_t>(Game::server->GetZoneID() << 8);
if (missionComponent->HasCollectible(collectionId))
{
if (missionComponent->HasCollectible(collectionId)) {
continue;
}
}
@ -554,10 +505,8 @@ void EntityManager::UpdateGhosting(Player* player)
}
}
void EntityManager::CheckGhosting(Entity* entity)
{
if (entity == nullptr)
{
void EntityManager::CheckGhosting(Entity* entity) {
if (entity == nullptr) {
return;
}
@ -568,8 +517,7 @@ void EntityManager::CheckGhosting(Entity* entity)
const auto isAudioEmitter = entity->GetLOT() == 6368;
for (auto* player : Player::GetAllPlayers())
{
for (auto* player : Player::GetAllPlayers()) {
const auto& entityPoint = player->GetGhostReferencePoint();
const int32_t id = entity->GetObjectID();
@ -578,16 +526,13 @@ void EntityManager::CheckGhosting(Entity* entity)
const auto distance = NiPoint3::DistanceSquared(referencePoint, entityPoint);
if (observed && distance > ghostingDistanceMax)
{
if (observed && distance > ghostingDistanceMax) {
player->GhostEntity(id);
DestructEntity(entity, player->GetSystemAddress());
entity->SetObservers(entity->GetObservers() - 1);
}
else if (!observed && ghostingDistanceMin > distance)
{
} else if (!observed && ghostingDistanceMin > distance) {
player->ObserveEntity(id);
ConstructEntity(entity, player->GetSystemAddress());
@ -597,12 +542,9 @@ void EntityManager::CheckGhosting(Entity* entity)
}
}
Entity* EntityManager::GetGhostCandidate(int32_t id)
{
for (auto* entity : m_EntitiesToGhost)
{
if (entity->GetObjectID() == id)
{
Entity* EntityManager::GetGhostCandidate(int32_t id) {
for (auto* entity : m_EntitiesToGhost) {
if (entity->GetObjectID() == id) {
return entity;
}
}
@ -610,8 +552,7 @@ Entity* EntityManager::GetGhostCandidate(int32_t id)
return nullptr;
}
bool EntityManager::GetGhostingEnabled() const
{
bool EntityManager::GetGhostingEnabled() const {
return m_GhostingEnabled;
}
@ -633,18 +574,15 @@ void EntityManager::ScheduleForKill(Entity* entity) {
const auto objectId = entity->GetObjectID();
if (std::count(m_EntitiesToKill.begin(), m_EntitiesToKill.end(), objectId))
{
if (std::count(m_EntitiesToKill.begin(), m_EntitiesToKill.end(), objectId)) {
return;
}
m_EntitiesToKill.push_back(objectId);
}
void EntityManager::ScheduleForDeletion(LWOOBJID entity)
{
if (std::count(m_EntitiesToDelete.begin(), m_EntitiesToDelete.end(), entity))
{
void EntityManager::ScheduleForDeletion(LWOOBJID entity) {
if (std::count(m_EntitiesToDelete.begin(), m_EntitiesToDelete.end(), entity)) {
return;
}
@ -660,7 +598,6 @@ void EntityManager::FireEventServerSide(Entity* origin, std::string args) {
}
}
bool EntityManager::IsExcludedFromGhosting(LOT lot)
{
bool EntityManager::IsExcludedFromGhosting(LOT lot) {
return std::find(m_GhostingExcludedLOTs.begin(), m_GhostingExcludedLOTs.end(), lot) != m_GhostingExcludedLOTs.end();
}

View File

@ -116,8 +116,7 @@ void LeaderboardManager::SaveScore(LWOOBJID playerID, uint32_t gameID, uint32_t
if (time <= storedTime) { // Based on time (LU live)
highscore = false;
}
}
else {
} else {
if (score <= storedScore) // Based on score (DLU)
highscore = false;
}

View File

@ -17,8 +17,7 @@
std::vector<Player*> Player::m_Players = {};
Player::Player(const LWOOBJID& objectID, const EntityInfo info, User* user, Entity* parentEntity) : Entity(objectID, info, parentEntity)
{
Player::Player(const LWOOBJID& objectID, const EntityInfo info, User* user, Entity* parentEntity) : Entity(objectID, info, parentEntity) {
m_ParentUser = user;
m_Character = m_ParentUser->GetLastUsedChar();
m_ParentUser->SetLoggedInChar(objectID);
@ -38,58 +37,48 @@ Player::Player(const LWOOBJID& objectID, const EntityInfo info, User* user, Enti
const auto& iter = std::find(m_Players.begin(), m_Players.end(), this);
if (iter != m_Players.end())
{
if (iter != m_Players.end()) {
return;
}
m_Players.push_back(this);
}
User* Player::GetParentUser() const
{
User* Player::GetParentUser() const {
return m_ParentUser;
}
SystemAddress Player::GetSystemAddress() const
{
SystemAddress Player::GetSystemAddress() const {
return m_SystemAddress;
}
void Player::SetSystemAddress(const SystemAddress& value)
{
void Player::SetSystemAddress(const SystemAddress& value) {
m_SystemAddress = value;
}
void Player::SetRespawnPos(const NiPoint3 position)
{
void Player::SetRespawnPos(const NiPoint3 position) {
m_respawnPos = position;
m_Character->SetRespawnPoint(dZoneManager::Instance()->GetZone()->GetWorldID(), position);
}
void Player::SetRespawnRot(const NiQuaternion rotation)
{
void Player::SetRespawnRot(const NiQuaternion rotation) {
m_respawnRot = rotation;
}
NiPoint3 Player::GetRespawnPosition() const
{
NiPoint3 Player::GetRespawnPosition() const {
return m_respawnPos;
}
NiQuaternion Player::GetRespawnRotation() const
{
NiQuaternion Player::GetRespawnRotation() const {
return m_respawnRot;
}
void Player::SendMail(const LWOOBJID sender, const std::string& senderName, const std::string& subject, const std::string& body, LOT attachment, uint16_t attachmentCount) const
{
void Player::SendMail(const LWOOBJID sender, const std::string& senderName, const std::string& subject, const std::string& body, LOT attachment, uint16_t attachmentCount) const {
Mail::SendMail(sender, senderName, this, subject, body, attachment, attachmentCount);
}
void Player::SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId)
{
void Player::SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId) {
const auto objid = GetObjectID();
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, zoneId, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
@ -121,38 +110,31 @@ void Player::SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId)
});
}
void Player::AddLimboConstruction(LWOOBJID objectId)
{
void Player::AddLimboConstruction(LWOOBJID objectId) {
const auto& iter = std::find(m_LimboConstructions.begin(), m_LimboConstructions.end(), objectId);
if (iter != m_LimboConstructions.end())
{
if (iter != m_LimboConstructions.end()) {
return;
}
m_LimboConstructions.push_back(objectId);
}
void Player::RemoveLimboConstruction(LWOOBJID objectId)
{
void Player::RemoveLimboConstruction(LWOOBJID objectId) {
const auto& iter = std::find(m_LimboConstructions.begin(), m_LimboConstructions.end(), objectId);
if (iter == m_LimboConstructions.end())
{
if (iter == m_LimboConstructions.end()) {
return;
}
m_LimboConstructions.erase(iter);
}
void Player::ConstructLimboEntities()
{
for (const auto objectId : m_LimboConstructions)
{
void Player::ConstructLimboEntities() {
for (const auto objectId : m_LimboConstructions) {
auto* entity = EntityManager::Instance()->GetEntity(objectId);
if (entity == nullptr)
{
if (entity == nullptr) {
continue;
}
@ -162,52 +144,41 @@ void Player::ConstructLimboEntities()
m_LimboConstructions.clear();
}
std::map<LWOOBJID, Loot::Info>& Player::GetDroppedLoot()
{
std::map<LWOOBJID, Loot::Info>& Player::GetDroppedLoot() {
return m_DroppedLoot;
}
const NiPoint3& Player::GetGhostReferencePoint() const
{
const NiPoint3& Player::GetGhostReferencePoint() const {
return m_GhostOverride ? m_GhostOverridePoint : m_GhostReferencePoint;
}
const NiPoint3& Player::GetOriginGhostReferencePoint() const
{
const NiPoint3& Player::GetOriginGhostReferencePoint() const {
return m_GhostReferencePoint;
}
void Player::SetGhostReferencePoint(const NiPoint3& value)
{
void Player::SetGhostReferencePoint(const NiPoint3& value) {
m_GhostReferencePoint = value;
}
void Player::SetGhostOverridePoint(const NiPoint3& value)
{
void Player::SetGhostOverridePoint(const NiPoint3& value) {
m_GhostOverridePoint = value;
}
const NiPoint3& Player::GetGhostOverridePoint() const
{
const NiPoint3& Player::GetGhostOverridePoint() const {
return m_GhostOverridePoint;
}
void Player::SetGhostOverride(bool value)
{
void Player::SetGhostOverride(bool value) {
m_GhostOverride = value;
}
bool Player::GetGhostOverride() const
{
bool Player::GetGhostOverride() const {
return m_GhostOverride;
}
void Player::ObserveEntity(int32_t id)
{
for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++)
{
if (m_ObservedEntities[i] == 0 || m_ObservedEntities[i] == id)
{
void Player::ObserveEntity(int32_t id) {
for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) {
if (m_ObservedEntities[i] == 0 || m_ObservedEntities[i] == id) {
m_ObservedEntities[i] = id;
return;
@ -216,8 +187,7 @@ void Player::ObserveEntity(int32_t id)
const auto index = m_ObservedEntitiesUsed++;
if (m_ObservedEntitiesUsed > m_ObservedEntitiesLength)
{
if (m_ObservedEntitiesUsed > m_ObservedEntitiesLength) {
m_ObservedEntities.resize(m_ObservedEntitiesLength + m_ObservedEntitiesLength);
m_ObservedEntitiesLength = m_ObservedEntitiesLength + m_ObservedEntitiesLength;
@ -226,12 +196,9 @@ void Player::ObserveEntity(int32_t id)
m_ObservedEntities[index] = id;
}
bool Player::IsObserved(int32_t id)
{
for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++)
{
if (m_ObservedEntities[i] == id)
{
bool Player::IsObserved(int32_t id) {
for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) {
if (m_ObservedEntities[i] == id) {
return true;
}
}
@ -239,34 +206,27 @@ bool Player::IsObserved(int32_t id)
return false;
}
void Player::GhostEntity(int32_t id)
{
for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++)
{
if (m_ObservedEntities[i] == id)
{
void Player::GhostEntity(int32_t id) {
for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) {
if (m_ObservedEntities[i] == id) {
m_ObservedEntities[i] = 0;
}
}
}
Player* Player::GetPlayer(const SystemAddress& sysAddr)
{
Player* Player::GetPlayer(const SystemAddress& sysAddr) {
auto* entity = UserManager::Instance()->GetUser(sysAddr)->GetLastUsedChar()->GetEntity();
return static_cast<Player*>(entity);
}
Player* Player::GetPlayer(const std::string& name)
{
Player* Player::GetPlayer(const std::string& name) {
const auto characters = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_CHARACTER);
for (auto* character : characters)
{
for (auto* character : characters) {
if (!character->IsPlayer()) continue;
if (character->GetCharacter()->GetName() == name)
{
if (character->GetCharacter()->GetName() == name) {
return static_cast<Player*>(character);
}
}
@ -274,12 +234,9 @@ Player* Player::GetPlayer(const std::string& name)
return nullptr;
}
Player* Player::GetPlayer(LWOOBJID playerID)
{
for (auto* player : m_Players)
{
if (player->GetObjectID() == playerID)
{
Player* Player::GetPlayer(LWOOBJID playerID) {
for (auto* player : m_Players) {
if (player->GetObjectID() == playerID) {
return player;
}
}
@ -287,8 +244,7 @@ Player* Player::GetPlayer(LWOOBJID playerID)
return nullptr;
}
const std::vector<Player*>& Player::GetAllPlayers()
{
const std::vector<Player*>& Player::GetAllPlayers() {
return m_Players;
}
@ -300,23 +256,19 @@ void Player::SetDroppedCoins(uint64_t value) {
m_DroppedCoins = value;
}
Player::~Player()
{
Player::~Player() {
Game::logger->Log("Player", "Deleted player");
for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++)
{
for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) {
const auto id = m_ObservedEntities[i];
if (id == 0)
{
if (id == 0) {
continue;
}
auto* entity = EntityManager::Instance()->GetGhostCandidate(id);
if (entity != nullptr)
{
if (entity != nullptr) {
entity->SetObservers(entity->GetObservers() - 1);
}
}
@ -325,8 +277,7 @@ Player::~Player()
const auto& iter = std::find(m_Players.begin(), m_Players.end(), this);
if (iter == m_Players.end())
{
if (iter == m_Players.end()) {
return;
}

View File

@ -3,18 +3,13 @@
TeamManager* TeamManager::m_Address = nullptr; //For singleton method
TeamManager::TeamManager()
{
TeamManager::TeamManager() {
}
Team* TeamManager::GetTeam(LWOOBJID member) const
{
for (const auto& pair : m_Teams)
{
for (const auto memberId : pair.second->members)
{
if (memberId == member)
{
Team* TeamManager::GetTeam(LWOOBJID member) const {
for (const auto& pair : m_Teams) {
for (const auto memberId : pair.second->members) {
if (memberId == member) {
return pair.second;
}
}
@ -23,36 +18,29 @@ Team* TeamManager::GetTeam(LWOOBJID member) const
return nullptr;
}
LWOOBJID TeamManager::GetNextLootOwner(Team* team) const
{
LWOOBJID TeamManager::GetNextLootOwner(Team* team) const {
team->lootRound++;
if (team->lootRound >= team->members.size())
{
if (team->lootRound >= team->members.size()) {
team->lootRound = 0;
}
return team->members[team->lootRound];
}
void TeamManager::UpdateTeam(LWOOBJID teamId, char lootOption, const std::vector<LWOOBJID>& members)
{
void TeamManager::UpdateTeam(LWOOBJID teamId, char lootOption, const std::vector<LWOOBJID>& members) {
const auto& pair = m_Teams.find(teamId);
Team* team;
if (pair == m_Teams.end())
{
if (members.size() <= 1)
{
if (pair == m_Teams.end()) {
if (members.size() <= 1) {
return;
}
team = new Team();
m_Teams[teamId] = team;
}
else
{
} else {
team = pair->second;
}
@ -60,8 +48,7 @@ void TeamManager::UpdateTeam(LWOOBJID teamId, char lootOption, const std::vector
team->lootOption = lootOption;
}
void TeamManager::DeleteTeam(LWOOBJID teamId)
{
void TeamManager::DeleteTeam(LWOOBJID teamId) {
const auto& pair = m_Teams.find(teamId);
if (pair == m_Teams.end()) return;
@ -71,6 +58,5 @@ void TeamManager::DeleteTeam(LWOOBJID teamId)
m_Teams.erase(teamId);
}
TeamManager::~TeamManager()
{
TeamManager::~TeamManager() {
}

View File

@ -12,122 +12,93 @@
TradingManager* TradingManager::m_Address = nullptr;
Trade::Trade(LWOOBJID tradeId, LWOOBJID participantA, LWOOBJID participantB)
{
Trade::Trade(LWOOBJID tradeId, LWOOBJID participantA, LWOOBJID participantB) {
m_TradeId = tradeId;
m_ParticipantA = participantA;
m_ParticipantB = participantB;
}
Trade::~Trade()
{
Trade::~Trade() {
}
LWOOBJID Trade::GetTradeId() const
{
LWOOBJID Trade::GetTradeId() const {
return m_TradeId;
}
bool Trade::IsParticipant(LWOOBJID playerId) const
{
bool Trade::IsParticipant(LWOOBJID playerId) const {
return m_ParticipantA == playerId || m_ParticipantB == playerId;
}
LWOOBJID Trade::GetParticipantA() const
{
LWOOBJID Trade::GetParticipantA() const {
return m_ParticipantA;
}
LWOOBJID Trade::GetParticipantB() const
{
LWOOBJID Trade::GetParticipantB() const {
return m_ParticipantB;
}
Entity* Trade::GetParticipantAEntity() const
{
Entity* Trade::GetParticipantAEntity() const {
return EntityManager::Instance()->GetEntity(m_ParticipantA);
}
Entity* Trade::GetParticipantBEntity() const
{
Entity* Trade::GetParticipantBEntity() const {
return EntityManager::Instance()->GetEntity(m_ParticipantB);
}
void Trade::SetCoins(LWOOBJID participant, uint64_t coins)
{
if (participant == m_ParticipantA)
{
void Trade::SetCoins(LWOOBJID participant, uint64_t coins) {
if (participant == m_ParticipantA) {
m_CoinsA = coins;
}
else if (participant == m_ParticipantB)
{
} else if (participant == m_ParticipantB) {
m_CoinsB = coins;
}
}
void Trade::SetItems(LWOOBJID participant, std::vector<TradeItem> items)
{
if (participant == m_ParticipantA)
{
void Trade::SetItems(LWOOBJID participant, std::vector<TradeItem> items) {
if (participant == m_ParticipantA) {
m_ItemsA = items;
}
else if (participant == m_ParticipantB)
{
} else if (participant == m_ParticipantB) {
m_ItemsB = items;
}
}
void Trade::SetAccepted(LWOOBJID participant, bool value)
{
if (participant == m_ParticipantA)
{
void Trade::SetAccepted(LWOOBJID participant, bool value) {
if (participant == m_ParticipantA) {
m_AcceptedA = !value;
Game::logger->Log("Trade", "Accepted from A (%d), B: (%d)", value, m_AcceptedB);
auto* entityB = GetParticipantBEntity();
if (entityB != nullptr)
{
if (entityB != nullptr) {
GameMessages::SendServerTradeAccept(m_ParticipantB, value, entityB->GetSystemAddress());
}
}
else if (participant == m_ParticipantB)
{
} else if (participant == m_ParticipantB) {
m_AcceptedB = !value;
Game::logger->Log("Trade", "Accepted from B (%d), A: (%d)", value, m_AcceptedA);
auto* entityA = GetParticipantAEntity();
if (entityA != nullptr)
{
if (entityA != nullptr) {
GameMessages::SendServerTradeAccept(m_ParticipantA, value, entityA->GetSystemAddress());
}
}
if (m_AcceptedA && m_AcceptedB)
{
if (m_AcceptedA && m_AcceptedB) {
auto* entityB = GetParticipantBEntity();
if (entityB != nullptr)
{
if (entityB != nullptr) {
GameMessages::SendServerTradeAccept(m_ParticipantB, false, entityB->GetSystemAddress());
}
else
{
} else {
return;
}
auto* entityA = GetParticipantAEntity();
if (entityA != nullptr)
{
if (entityA != nullptr) {
GameMessages::SendServerTradeAccept(m_ParticipantA, false, entityA->GetSystemAddress());
}
else
{
} else {
return;
}
@ -135,8 +106,7 @@ void Trade::SetAccepted(LWOOBJID participant, bool value)
}
}
void Trade::Complete()
{
void Trade::Complete() {
auto* entityA = GetParticipantAEntity();
auto* entityB = GetParticipantBEntity();
@ -154,27 +124,23 @@ void Trade::Complete()
characterA->SetCoins(characterA->GetCoins() - m_CoinsA + m_CoinsB, eLootSourceType::LOOT_SOURCE_TRADE);
characterB->SetCoins(characterB->GetCoins() - m_CoinsB + m_CoinsA, eLootSourceType::LOOT_SOURCE_TRADE);
for (const auto& tradeItem : m_ItemsA)
{
for (const auto& tradeItem : m_ItemsA) {
inventoryA->RemoveItem(tradeItem.itemLot, tradeItem.itemCount, INVALID, true);
missionsA->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, tradeItem.itemLot, LWOOBJID_EMPTY, "", -tradeItem.itemCount);
}
for (const auto& tradeItem : m_ItemsB)
{
for (const auto& tradeItem : m_ItemsB) {
inventoryB->RemoveItem(tradeItem.itemLot, tradeItem.itemCount, INVALID, true);
missionsB->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, tradeItem.itemLot, LWOOBJID_EMPTY, "", -tradeItem.itemCount);
}
for (const auto& tradeItem : m_ItemsA)
{
for (const auto& tradeItem : m_ItemsA) {
inventoryB->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::LOOT_SOURCE_TRADE);
}
for (const auto& tradeItem : m_ItemsB)
{
for (const auto& tradeItem : m_ItemsB) {
inventoryA->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::LOOT_SOURCE_TRADE);
}
@ -184,8 +150,7 @@ void Trade::Complete()
characterB->SaveXMLToDatabase();
}
void Trade::Cancel()
{
void Trade::Cancel() {
auto* entityA = GetParticipantAEntity();
auto* entityB = GetParticipantBEntity();
@ -195,8 +160,7 @@ void Trade::Cancel()
GameMessages::SendServerTradeCancel(entityB->GetObjectID(), entityB->GetSystemAddress());
}
void Trade::SendUpdateToOther(LWOOBJID participant)
{
void Trade::SendUpdateToOther(LWOOBJID participant) {
Entity* other = nullptr;
Entity* self = nullptr;
uint64_t coins;
@ -204,22 +168,17 @@ void Trade::SendUpdateToOther(LWOOBJID participant)
Game::logger->Log("Trade", "Attempting to send trade update");
if (participant == m_ParticipantA)
{
if (participant == m_ParticipantA) {
other = GetParticipantBEntity();
self = GetParticipantAEntity();
coins = m_CoinsA;
itemIds = m_ItemsA;
}
else if (participant == m_ParticipantB)
{
} else if (participant == m_ParticipantB) {
other = GetParticipantAEntity();
self = GetParticipantBEntity();
coins = m_CoinsB;
itemIds = m_ItemsB;
}
else
{
} else {
return;
}
@ -231,8 +190,7 @@ void Trade::SendUpdateToOther(LWOOBJID participant)
if (inventoryComponent == nullptr) return;
for (const auto tradeItem : itemIds)
{
for (const auto tradeItem : itemIds) {
auto* item = inventoryComponent->FindItemById(tradeItem.itemId);
if (item == nullptr) return;
@ -247,22 +205,18 @@ void Trade::SendUpdateToOther(LWOOBJID participant)
GameMessages::SendServerTradeUpdate(other->GetObjectID(), coins, items, other->GetSystemAddress());
}
TradingManager::TradingManager()
{
TradingManager::TradingManager() {
}
TradingManager::~TradingManager()
{
for (const auto& pair : trades)
{
TradingManager::~TradingManager() {
for (const auto& pair : trades) {
delete pair.second;
}
trades.clear();
}
Trade* TradingManager::GetTrade(LWOOBJID tradeId) const
{
Trade* TradingManager::GetTrade(LWOOBJID tradeId) const {
const auto& pair = trades.find(tradeId);
if (pair == trades.end()) return nullptr;
@ -270,12 +224,9 @@ Trade* TradingManager::GetTrade(LWOOBJID tradeId) const
return pair->second;
}
Trade* TradingManager::GetPlayerTrade(LWOOBJID playerId) const
{
for (const auto& pair : trades)
{
if (pair.second->IsParticipant(playerId))
{
Trade* TradingManager::GetPlayerTrade(LWOOBJID playerId) const {
for (const auto& pair : trades) {
if (pair.second->IsParticipant(playerId)) {
return pair.second;
}
}
@ -283,8 +234,7 @@ Trade* TradingManager::GetPlayerTrade(LWOOBJID playerId) const
return nullptr;
}
void TradingManager::CancelTrade(LWOOBJID tradeId)
{
void TradingManager::CancelTrade(LWOOBJID tradeId) {
auto* trade = GetTrade(tradeId);
if (trade == nullptr) return;
@ -294,8 +244,7 @@ void TradingManager::CancelTrade(LWOOBJID tradeId)
trades.erase(tradeId);
}
Trade* TradingManager::NewTrade(LWOOBJID participantA, LWOOBJID participantB)
{
Trade* TradingManager::NewTrade(LWOOBJID participantA, LWOOBJID participantB) {
const LWOOBJID tradeId = ObjectIDManager::Instance()->GenerateObjectID();
auto* trade = new Trade(tradeId, participantA, participantB);

View File

@ -109,18 +109,15 @@ Character * User::GetLastUsedChar() {
}
}
bool User::GetIsMuted() const
{
bool User::GetIsMuted() const {
return m_MuteExpire == 1 || m_MuteExpire > time(NULL);
}
time_t User::GetMuteExpire() const
{
time_t User::GetMuteExpire() const {
return m_MuteExpire;
}
void User::SetMuteExpire(time_t value)
{
void User::SetMuteExpire(time_t value) {
m_MuteExpire = value;
}

View File

@ -109,8 +109,7 @@ User* UserManager::GetUser ( const std::string& username ) {
bool UserManager::DeleteUser(const SystemAddress& sysAddr) {
const auto& it = m_Users.find(sysAddr);
if (it != m_Users.end())
{
if (it != m_Users.end()) {
if (std::count(m_UsersToDelete.begin(), m_UsersToDelete.end(), it->second)) return false;
m_UsersToDelete.push_back(it->second);
@ -123,10 +122,8 @@ bool UserManager::DeleteUser ( const SystemAddress& sysAddr ) {
return false;
}
void UserManager::DeletePendingRemovals()
{
for (auto* user : m_UsersToDelete)
{
void UserManager::DeletePendingRemovals() {
for (auto* user : m_UsersToDelete) {
Game::logger->Log("UserManager", "Deleted user %i", user->GetAccountID());
delete user;
@ -185,8 +182,7 @@ void UserManager::RequestCharacterList ( const SystemAddress& sysAddr ) {
if (res->rowsCount() > 0) {
std::vector<Character*>& chars = u->GetCharacters();
for (size_t i = 0; i < chars.size(); ++i)
{
for (size_t i = 0; i < chars.size(); ++i) {
if (chars[i]->GetEntity() == nullptr) // We don't have entity data to save
{
delete chars[i];
@ -196,8 +192,7 @@ void UserManager::RequestCharacterList ( const SystemAddress& sysAddr ) {
auto* skillComponent = chars[i]->GetEntity()->GetComponent<SkillComponent>();
if (skillComponent != nullptr)
{
if (skillComponent != nullptr) {
skillComponent->Reset();
}
@ -264,8 +259,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
if (name == "") {
Game::logger->Log("UserManager", "AccountID: %i is creating a character with predefined name: %s", u->GetAccountID(), predefinedName.c_str());
}
else {
} else {
Game::logger->Log("UserManager", "AccountID: %i is creating a character with name: %s (temporary: %s)", u->GetAccountID(), name.c_str(), predefinedName.c_str());
}
@ -383,8 +377,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
if (!hasCharacter) {
Game::logger->Log("UserManager", "User %i tried to delete a character that it does not own!", u->GetAccountID());
WorldPackets::SendCharacterDeleteResponse(sysAddr, false);
}
else {
} else {
Game::logger->Log("UserManager", "Deleting character %i", charID);
{
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM charxml WHERE id=? LIMIT 1;");
@ -575,8 +568,7 @@ uint32_t FindCharShirtID(uint32_t shirtColor, uint32_t shirtStyle) {
auto shirtLOT = tableData.getIntField(0, -1);
tableData.finalize();
return shirtLOT;
}
catch (const std::exception&){
} catch (const std::exception&) {
Game::logger->Log("Character Create", "Failed to execute query! Using backup...");
// in case of no shirt found in CDServer, return problematic red vest.
return 4069;
@ -591,8 +583,7 @@ uint32_t FindCharPantsID(uint32_t pantsColor) {
auto pantsLOT = tableData.getIntField(0, -1);
tableData.finalize();
return pantsLOT;
}
catch (const std::exception&){
} catch (const std::exception&) {
Game::logger->Log("Character Create", "Failed to execute query! Using backup...");
// in case of no pants color found in CDServer, return red pants.
return 2508;

View File

@ -3,8 +3,7 @@
#include "BehaviorContext.h"
#include "EntityManager.h"
void AirMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void AirMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
uint32_t handle;
bitStream->Read(handle);
@ -12,15 +11,13 @@ void AirMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
context->RegisterSyncBehavior(handle, this, branch);
}
void AirMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void AirMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
const auto handle = context->GetUniqueSkillId();
bitStream->Write(handle);
}
void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch)
{
void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) {
uint32_t behaviorId;
bit_stream->Read(behaviorId);
@ -31,14 +28,12 @@ void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bit_
auto* behavior = CreateBehavior(behaviorId);
if (EntityManager::Instance()->GetEntity(target) != nullptr)
{
if (EntityManager::Instance()->GetEntity(target) != nullptr) {
branch.target = target;
}
behavior->Handle(context, bit_stream, branch);
}
void AirMovementBehavior::Load()
{
void AirMovementBehavior::Load() {
}

View File

@ -9,8 +9,7 @@ public:
* Inherited
*/
explicit AirMovementBehavior(const uint32_t behavior_id) : Behavior(behavior_id)
{
explicit AirMovementBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -3,18 +3,14 @@
#include "Game.h"
#include "dLogger.h"
void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
{
for (auto* behavior : this->m_behaviors)
{
void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
for (auto* behavior : this->m_behaviors) {
behavior->Handle(context, bitStream, branch);
}
}
void AndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
{
for (auto* behavior : this->m_behaviors)
{
void AndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
for (auto* behavior : this->m_behaviors) {
behavior->Calculate(context, bitStream, branch);
}
}
@ -25,14 +21,11 @@ void AndBehavior::UnCast(BehaviorContext* context, const BehaviorBranchContext b
}
}
void AndBehavior::Load()
{
void AndBehavior::Load() {
const auto parameters = GetParameterNames();
for (const auto& parameter : parameters)
{
if (parameter.first.rfind("behavior", 0) == 0)
{
for (const auto& parameter : parameters) {
if (parameter.first.rfind("behavior", 0) == 0) {
auto* action = GetAction(parameter.second);
this->m_behaviors.push_back(action);

View File

@ -12,8 +12,7 @@ public:
/*
* Inherited
*/
explicit AndBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
explicit AndBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -5,8 +5,7 @@
#include "BuffComponent.h"
void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
auto* entity = EntityManager::Instance()->GetEntity(branch.target == LWOOBJID_EMPTY ? context->originator : branch.target);
if (entity == nullptr) return;
@ -19,8 +18,7 @@ void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
cancelOnLogout, cancelonRemoveBuff, cancelOnUi, cancelOnUnequip, cancelOnZone);
}
void ApplyBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch)
{
void ApplyBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
if (entity == nullptr) return;
@ -32,13 +30,11 @@ void ApplyBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext b
buffComponent->RemoveBuff(m_BuffId);
}
void ApplyBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void ApplyBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}
void ApplyBuffBehavior::Load()
{
void ApplyBuffBehavior::Load() {
m_BuffId = GetInt("buff_id");
m_Duration = GetFloat("duration_secs");
addImmunity = GetBoolean("add_immunity");

View File

@ -21,8 +21,7 @@ public:
/*
* Inherited
*/
explicit ApplyBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
explicit ApplyBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -10,14 +10,12 @@
#include "RebuildComponent.h"
#include "DestroyableComponent.h"
void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
uint32_t targetCount;
bitStream->Read(targetCount);
if (targetCount > this->m_maxTargets)
{
if (targetCount > this->m_maxTargets) {
return;
}
@ -25,8 +23,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* b
targets.reserve(targetCount);
for (auto i = 0u; i < targetCount; ++i)
{
for (auto i = 0u; i < targetCount; ++i) {
LWOOBJID target;
bitStream->Read(target);
@ -34,20 +31,17 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* b
targets.push_back(target);
}
for (auto target : targets)
{
for (auto target : targets) {
branch.target = target;
this->m_action->Handle(context, bitStream, branch);
}
}
void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
auto* self = EntityManager::Instance()->GetEntity(context->caster);
if (self == nullptr)
{
if (self == nullptr) {
Game::logger->Log("TacArcBehavior", "Invalid self for (%llu)!", context->originator);
return;
@ -59,10 +53,8 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
auto* presetTarget = EntityManager::Instance()->GetEntity(branch.target);
if (presetTarget != nullptr)
{
if (this->m_radius * this->m_radius >= Vector3::DistanceSquared(reference, presetTarget->GetPosition()))
{
if (presetTarget != nullptr) {
if (this->m_radius * this->m_radius >= Vector3::DistanceSquared(reference, presetTarget->GetPosition())) {
targets.push_back(presetTarget);
}
}
@ -75,44 +67,37 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
}
// Gets all of the valid targets, passing in if should target enemies and friends
for (auto validTarget : context->GetValidTargets(m_ignoreFaction , includeFaction, m_TargetSelf == 1, m_targetEnemy == 1, m_targetFriend == 1))
{
for (auto validTarget : context->GetValidTargets(m_ignoreFaction, includeFaction, m_TargetSelf == 1, m_targetEnemy == 1, m_targetFriend == 1)) {
auto* entity = EntityManager::Instance()->GetEntity(validTarget);
if (entity == nullptr)
{
if (entity == nullptr) {
Game::logger->Log("TacArcBehavior", "Invalid target (%llu) for (%llu)!", validTarget, context->originator);
continue;
}
if (std::find(targets.begin(), targets.end(), entity) != targets.end())
{
if (std::find(targets.begin(), targets.end(), entity) != targets.end()) {
continue;
}
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
if (destroyableComponent == nullptr)
{
if (destroyableComponent == nullptr) {
continue;
}
if (destroyableComponent->HasFaction(m_ignoreFaction))
{
if (destroyableComponent->HasFaction(m_ignoreFaction)) {
continue;
}
const auto distance = Vector3::DistanceSquared(reference, entity->GetPosition());
if (this->m_radius * this->m_radius >= distance && (this->m_maxTargets == 0 || targets.size() < this->m_maxTargets))
{
if (this->m_radius * this->m_radius >= distance && (this->m_maxTargets == 0 || targets.size() < this->m_maxTargets)) {
targets.push_back(entity);
}
}
std::sort(targets.begin(), targets.end(), [reference](Entity* a, Entity* b)
{
std::sort(targets.begin(), targets.end(), [reference](Entity* a, Entity* b) {
const auto aDistance = Vector3::DistanceSquared(a->GetPosition(), reference);
const auto bDistance = Vector3::DistanceSquared(b->GetPosition(), reference);
@ -123,30 +108,26 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
bitStream->Write(size);
if (size == 0)
{
if (size == 0) {
return;
}
context->foundTarget = true;
for (auto* target : targets)
{
for (auto* target : targets) {
bitStream->Write(target->GetObjectID());
PlayFx(u"cast", context->originator, target->GetObjectID());
}
for (auto* target : targets)
{
for (auto* target : targets) {
branch.target = target->GetObjectID();
this->m_action->Calculate(context, bitStream, branch);
}
}
void AreaOfEffectBehavior::Load()
{
void AreaOfEffectBehavior::Load() {
this->m_action = GetAction("action");
this->m_radius = GetFloat("radius");

View File

@ -23,8 +23,7 @@ public:
/*
* Inherited
*/
explicit AreaOfEffectBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
explicit AreaOfEffectBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -4,48 +4,41 @@
#include "Game.h"
#include "dLogger.h"
void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
{
void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
uint32_t handle;
bitStream->Read(handle);
for (auto i = 0u; i < this->m_numIntervals; ++i)
{
for (auto i = 0u; i < this->m_numIntervals; ++i) {
context->RegisterSyncBehavior(handle, this, branch);
}
}
void AttackDelayBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
{
void AttackDelayBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
const auto handle = context->GetUniqueSkillId();
bitStream->Write(handle);
context->foundTarget = true;
for (auto i = 0u; i < this->m_numIntervals; ++i)
{
for (auto i = 0u; i < this->m_numIntervals; ++i) {
const auto multiple = static_cast<float>(i + 1);
context->SyncCalculation(handle, this->m_delay * multiple, this, branch, m_ignoreInterrupts);
}
}
void AttackDelayBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
{
void AttackDelayBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
this->m_action->Handle(context, bitStream, branch);
}
void AttackDelayBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
{
void AttackDelayBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
PlayFx(u"cast", context->originator);
this->m_action->Calculate(context, bitStream, branch);
}
void AttackDelayBehavior::Load()
{
void AttackDelayBehavior::Load() {
this->m_numIntervals = GetInt("num_intervals");
this->m_action = GetAction("action");
@ -54,8 +47,7 @@ void AttackDelayBehavior::Load()
this->m_ignoreInterrupts = GetBoolean("ignore_interrupts");
if (this->m_numIntervals == 0)
{
if (this->m_numIntervals == 0) {
this->m_numIntervals = 1;
}
}

View File

@ -16,8 +16,7 @@ public:
* Inherited
*/
explicit AttackDelayBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
explicit AttackDelayBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -10,8 +10,7 @@ public:
Behavior* m_onSuccess;
explicit BasicAttackBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
explicit BasicAttackBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -73,34 +73,28 @@
std::unordered_map<uint32_t, Behavior*> Behavior::Cache = {};
CDBehaviorParameterTable* Behavior::BehaviorParameterTable = nullptr;
Behavior* Behavior::GetBehavior(const uint32_t behaviorId)
{
if (BehaviorParameterTable == nullptr)
{
Behavior* Behavior::GetBehavior(const uint32_t behaviorId) {
if (BehaviorParameterTable == nullptr) {
BehaviorParameterTable = CDClientManager::Instance()->GetTable<CDBehaviorParameterTable>("BehaviorParameter");
}
const auto pair = Cache.find(behaviorId);
if (pair == Cache.end())
{
if (pair == Cache.end()) {
return nullptr;
}
return static_cast<Behavior*>(pair->second);
}
Behavior* Behavior::CreateBehavior(const uint32_t behaviorId)
{
Behavior* Behavior::CreateBehavior(const uint32_t behaviorId) {
auto* cached = GetBehavior(behaviorId);
if (cached != nullptr)
{
if (cached != nullptr) {
return cached;
}
if (behaviorId == 0)
{
if (behaviorId == 0) {
return new EmptyBehavior(0);
}
@ -108,8 +102,7 @@ Behavior* Behavior::CreateBehavior(const uint32_t behaviorId)
Behavior* behavior = nullptr;
switch (templateId)
{
switch (templateId) {
case BehaviorTemplates::BEHAVIOR_EMPTY: break;
case BehaviorTemplates::BEHAVIOR_BASIC_ATTACK:
behavior = new BasicAttackBehavior(behaviorId);
@ -273,8 +266,7 @@ Behavior* Behavior::CreateBehavior(const uint32_t behaviorId)
break;
}
if (behavior == nullptr)
{
if (behavior == nullptr) {
//Game::logger->Log("Behavior", "Failed to load unimplemented template id (%i)!", templateId);
behavior = new EmptyBehavior(behaviorId);
@ -305,19 +297,16 @@ BehaviorTemplates Behavior::GetBehaviorTemplate(const uint32_t behaviorId) {
}
// For use with enemies, to display the correct damage animations on the players
void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID secondary)
{
void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID secondary) {
auto* targetEntity = EntityManager::Instance()->GetEntity(target);
if (targetEntity == nullptr)
{
if (targetEntity == nullptr) {
return;
}
const auto effectId = this->m_effectId;
if (effectId == 0)
{
if (effectId == 0) {
GameMessages::SendPlayFXEffect(targetEntity, -1, type, "", secondary, 1, 1, true);
return;
@ -327,23 +316,17 @@ void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID
const auto typeString = GeneralUtils::UTF16ToWTF8(type);
if (m_effectNames == nullptr)
{
if (m_effectNames == nullptr) {
m_effectNames = new std::unordered_map<std::string, std::string>();
}
else
{
} else {
const auto pair = m_effectNames->find(typeString);
if (type.empty())
{
if (type.empty()) {
type = GeneralUtils::ASCIIToUTF16(*m_effectType);
}
if (pair != m_effectNames->end())
{
if (renderComponent == nullptr)
{
if (pair != m_effectNames->end()) {
if (renderComponent == nullptr) {
GameMessages::SendPlayFXEffect(targetEntity, effectId, type, pair->second, secondary, 1, 1, true);
return;
@ -375,15 +358,13 @@ void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID
result = idQuery.execQuery();
}
if (result.eof() || result.fieldIsNull(0))
{
if (result.eof() || result.fieldIsNull(0)) {
return;
}
const auto name = std::string(result.getStringField(0));
if (type.empty())
{
if (type.empty()) {
const auto typeResult = result.getStringField(1);
type = GeneralUtils::ASCIIToUTF16(typeResult);
@ -395,8 +376,7 @@ void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID
m_effectNames->insert_or_assign(typeString, name);
if (renderComponent == nullptr)
{
if (renderComponent == nullptr) {
GameMessages::SendPlayFXEffect(targetEntity, effectId, type, name, secondary, 1, 1, true);
return;
@ -405,8 +385,7 @@ void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID
renderComponent->PlayEffect(effectId, type, name, secondary);
}
Behavior::Behavior(const uint32_t behaviorId)
{
Behavior::Behavior(const uint32_t behaviorId) {
auto behaviorTemplateTable = CDClientManager::Instance()->GetTable<CDBehaviorTemplateTable>("BehaviorTemplate");
CDBehaviorTemplate templateInDatabase{};
@ -430,8 +409,7 @@ Behavior::Behavior(const uint32_t behaviorId)
}
// Make sure we do not proceed if we are trying to load an invalid behavior
if (templateInDatabase.behaviorID == 0)
{
if (templateInDatabase.behaviorID == 0) {
Game::logger->Log("Behavior", "Failed to load behavior with id (%i)!", behaviorId);
this->m_effectId = 0;
@ -449,40 +427,34 @@ Behavior::Behavior(const uint32_t behaviorId)
}
float Behavior::GetFloat(const std::string& name, const float defaultValue) const
{
float Behavior::GetFloat(const std::string& name, const float defaultValue) const {
// Get the behavior parameter entry and return its value.
if (!BehaviorParameterTable) BehaviorParameterTable = CDClientManager::Instance()->GetTable<CDBehaviorParameterTable>("BehaviorParameter");
return BehaviorParameterTable->GetEntry(this->m_behaviorId, name, defaultValue).value;
}
bool Behavior::GetBoolean(const std::string& name, const bool defaultValue) const
{
bool Behavior::GetBoolean(const std::string& name, const bool defaultValue) const {
return GetFloat(name, defaultValue) > 0;
}
int32_t Behavior::GetInt(const std::string& name, const int defaultValue) const
{
int32_t Behavior::GetInt(const std::string& name, const int defaultValue) const {
return static_cast<int32_t>(GetFloat(name, defaultValue));
}
Behavior* Behavior::GetAction(const std::string& name) const
{
Behavior* Behavior::GetAction(const std::string& name) const {
const auto id = GetInt(name);
return CreateBehavior(id);
}
Behavior* Behavior::GetAction(float value) const
{
Behavior* Behavior::GetAction(float value) const {
return CreateBehavior(static_cast<int32_t>(value));
}
std::map<std::string, float> Behavior::GetParameterNames() const
{
std::map<std::string, float> Behavior::GetParameterNames() const {
std::map<std::string, float> templatesInDatabase;
// Find behavior template by its behavior id.
if (!BehaviorParameterTable) BehaviorParameterTable = CDClientManager::Instance()->GetTable<CDBehaviorParameterTable>("BehaviorParameter");
@ -493,40 +465,31 @@ std::map<std::string, float> Behavior::GetParameterNames() const
return templatesInDatabase;
}
void Behavior::Load()
{
void Behavior::Load() {
}
void Behavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void Behavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
}
void Behavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void Behavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
}
void Behavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch)
{
void Behavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
}
void Behavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second)
{
void Behavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
}
void Behavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second)
{
void Behavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
}
void Behavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void Behavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
}
void Behavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void Behavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
}
Behavior::~Behavior()
{
Behavior::~Behavior() {
delete m_effectNames;
delete m_effectType;
delete m_effectHandle;

View File

@ -1,13 +1,11 @@
#include "BehaviorBranchContext.h"
BehaviorBranchContext::BehaviorBranchContext()
{
BehaviorBranchContext::BehaviorBranchContext() {
this->isProjectile = false;
}
BehaviorBranchContext::BehaviorBranchContext(const LWOOBJID target, const float duration, const NiPoint3& referencePosition)
{
BehaviorBranchContext::BehaviorBranchContext(const LWOOBJID target, const float duration, const NiPoint3& referencePosition) {
this->target = target;
this->duration = duration;
this->referencePosition = referencePosition;

View File

@ -15,24 +15,19 @@
#include "PhantomPhysicsComponent.h"
#include "RebuildComponent.h"
BehaviorSyncEntry::BehaviorSyncEntry()
{
BehaviorSyncEntry::BehaviorSyncEntry() {
}
BehaviorTimerEntry::BehaviorTimerEntry()
{
BehaviorTimerEntry::BehaviorTimerEntry() {
}
BehaviorEndEntry::BehaviorEndEntry()
{
BehaviorEndEntry::BehaviorEndEntry() {
}
uint32_t BehaviorContext::GetUniqueSkillId() const
{
uint32_t BehaviorContext::GetUniqueSkillId() const {
auto* entity = EntityManager::Instance()->GetEntity(this->originator);
if (entity == nullptr)
{
if (entity == nullptr) {
Game::logger->Log("BehaviorContext", "Invalid entity for (%llu)!", this->originator);
return 0;
@ -40,8 +35,7 @@ uint32_t BehaviorContext::GetUniqueSkillId() const
auto* component = entity->GetComponent<SkillComponent>();
if (component == nullptr)
{
if (component == nullptr) {
Game::logger->Log("BehaviorContext", "No skill component attached to (%llu)!", this->originator);;
return 0;
@ -51,8 +45,7 @@ uint32_t BehaviorContext::GetUniqueSkillId() const
}
void BehaviorContext::RegisterSyncBehavior(const uint32_t syncId, Behavior* behavior, const BehaviorBranchContext& branchContext)
{
void BehaviorContext::RegisterSyncBehavior(const uint32_t syncId, Behavior* behavior, const BehaviorBranchContext& branchContext) {
auto entry = BehaviorSyncEntry();
entry.handle = syncId;
@ -62,8 +55,7 @@ void BehaviorContext::RegisterSyncBehavior(const uint32_t syncId, Behavior* beha
this->syncEntries.push_back(entry);
}
void BehaviorContext::RegisterTimerBehavior(Behavior* behavior, const BehaviorBranchContext& branchContext, const LWOOBJID second)
{
void BehaviorContext::RegisterTimerBehavior(Behavior* behavior, const BehaviorBranchContext& branchContext, const LWOOBJID second) {
BehaviorTimerEntry entry;
entry.time = branchContext.duration;
@ -74,8 +66,7 @@ void BehaviorContext::RegisterTimerBehavior(Behavior* behavior, const BehaviorBr
this->timerEntries.push_back(entry);
}
void BehaviorContext::RegisterEndBehavior(Behavior* behavior, const BehaviorBranchContext& branchContext, const LWOOBJID second)
{
void BehaviorContext::RegisterEndBehavior(Behavior* behavior, const BehaviorBranchContext& branchContext, const LWOOBJID second) {
BehaviorEndEntry entry;
entry.behavior = behavior;
@ -86,20 +77,16 @@ void BehaviorContext::RegisterEndBehavior(Behavior* behavior, const BehaviorBran
this->endEntries.push_back(entry);
}
void BehaviorContext::ScheduleUpdate(const LWOOBJID id)
{
if (std::find(this->scheduledUpdates.begin(), this->scheduledUpdates.end(), id) != this->scheduledUpdates.end())
{
void BehaviorContext::ScheduleUpdate(const LWOOBJID id) {
if (std::find(this->scheduledUpdates.begin(), this->scheduledUpdates.end(), id) != this->scheduledUpdates.end()) {
return;
}
this->scheduledUpdates.push_back(id);
}
void BehaviorContext::ExecuteUpdates()
{
for (const auto& id : this->scheduledUpdates)
{
void BehaviorContext::ExecuteUpdates() {
for (const auto& id : this->scheduledUpdates) {
auto* entity = EntityManager::Instance()->GetEntity(id);
if (entity == nullptr) continue;
@ -110,20 +97,17 @@ void BehaviorContext::ExecuteUpdates()
this->scheduledUpdates.clear();
}
void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream* bitStream)
{
void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream* bitStream) {
BehaviorSyncEntry entry;
auto found = false;
/*
* There may be more than one of each handle
*/
for (auto i = 0u; i < this->syncEntries.size(); ++i)
{
for (auto i = 0u; i < this->syncEntries.size(); ++i) {
const auto syncEntry = this->syncEntries.at(i);
if (syncEntry.handle == syncId)
{
if (syncEntry.handle == syncId) {
found = true;
entry = syncEntry;
@ -133,8 +117,7 @@ void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream* bit
}
}
if (!found)
{
if (!found) {
Game::logger->Log("BehaviorContext", "Failed to find behavior sync entry with sync id (%i)!", syncId);
return;
@ -143,8 +126,7 @@ void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream* bit
auto* behavior = entry.behavior;
const auto branch = entry.branchContext;
if (behavior == nullptr)
{
if (behavior == nullptr) {
Game::logger->Log("BehaviorContext", "Invalid behavior for sync id (%i)!", syncId);
return;
@ -154,21 +136,17 @@ void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream* bit
}
void BehaviorContext::Update(const float deltaTime)
{
for (auto i = 0u; i < this->timerEntries.size(); ++i)
{
void BehaviorContext::Update(const float deltaTime) {
for (auto i = 0u; i < this->timerEntries.size(); ++i) {
auto entry = this->timerEntries.at(i);
if (entry.time > 0)
{
if (entry.time > 0) {
entry.time -= deltaTime;
this->timerEntries[i] = entry;
}
if (entry.time > 0)
{
if (entry.time > 0) {
continue;
}
@ -177,10 +155,8 @@ void BehaviorContext::Update(const float deltaTime)
std::vector<BehaviorTimerEntry> valid;
for (const auto& entry : this->timerEntries)
{
if (entry.time <= 0)
{
for (const auto& entry : this->timerEntries) {
if (entry.time <= 0) {
continue;
}
@ -191,8 +167,7 @@ void BehaviorContext::Update(const float deltaTime)
}
void BehaviorContext::SyncCalculation(const uint32_t syncId, const float time, Behavior* behavior, const BehaviorBranchContext& branch, const bool ignoreInterrupts)
{
void BehaviorContext::SyncCalculation(const uint32_t syncId, const float time, Behavior* behavior, const BehaviorBranchContext& branch, const bool ignoreInterrupts) {
BehaviorSyncEntry entry;
entry.behavior = behavior;
@ -204,14 +179,11 @@ void BehaviorContext::SyncCalculation(const uint32_t syncId, const float time, B
this->syncEntries.push_back(entry);
}
void BehaviorContext::InvokeEnd(const uint32_t id)
{
void BehaviorContext::InvokeEnd(const uint32_t id) {
std::vector<BehaviorEndEntry> entries;
for (const auto& entry : this->endEntries)
{
if (entry.start == id)
{
for (const auto& entry : this->endEntries) {
if (entry.start == id) {
entry.behavior->End(this, entry.branchContext, entry.second);
continue;
@ -223,23 +195,19 @@ void BehaviorContext::InvokeEnd(const uint32_t id)
this->endEntries = entries;
}
bool BehaviorContext::CalculateUpdate(const float deltaTime)
{
bool BehaviorContext::CalculateUpdate(const float deltaTime) {
auto any = false;
for (auto i = 0u; i < this->syncEntries.size(); ++i)
{
for (auto i = 0u; i < this->syncEntries.size(); ++i) {
auto entry = this->syncEntries.at(i);
if (entry.time > 0)
{
if (entry.time > 0) {
entry.time -= deltaTime;
this->syncEntries[i] = entry;
}
if (entry.time > 0)
{
if (entry.time > 0) {
any = true;
continue;
@ -257,8 +225,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime)
// Calculate sync
entry.behavior->SyncCalculation(this, bitStream, entry.branchContext);
if (!clientInitalized)
{
if (!clientInitalized) {
echo.sBitStream.assign((char*)bitStream->GetData(), bitStream->GetNumberOfBytesUsed());
// Write message
@ -278,10 +245,8 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime)
std::vector<BehaviorSyncEntry> valid;
for (const auto& entry : this->syncEntries)
{
if (entry.time <= 0)
{
for (const auto& entry : this->syncEntries) {
if (entry.time <= 0) {
continue;
}
@ -293,12 +258,10 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime)
return any;
}
void BehaviorContext::Interrupt()
{
void BehaviorContext::Interrupt() {
std::vector<BehaviorSyncEntry> keptSync{};
for (const auto& entry : this->syncEntries)
{
for (const auto& entry : this->syncEntries) {
if (!entry.ignoreInterrupts) continue;
keptSync.push_back(entry);
@ -307,15 +270,12 @@ void BehaviorContext::Interrupt()
this->syncEntries = keptSync;
}
void BehaviorContext::Reset()
{
for (const auto& entry : this->timerEntries)
{
void BehaviorContext::Reset() {
for (const auto& entry : this->timerEntries) {
entry.behavior->Timer(this, entry.branchContext, entry.second);
}
for (const auto& entry : this->endEntries)
{
for (const auto& entry : this->endEntries) {
entry.behavior->End(this, entry.branchContext, entry.second);
}
@ -325,27 +285,22 @@ void BehaviorContext::Reset()
this->scheduledUpdates.clear();
}
std::vector<LWOOBJID> BehaviorContext::GetValidTargets(int32_t ignoreFaction, int32_t includeFaction, bool targetSelf, bool targetEnemy, bool targetFriend) const
{
std::vector<LWOOBJID> BehaviorContext::GetValidTargets(int32_t ignoreFaction, int32_t includeFaction, bool targetSelf, bool targetEnemy, bool targetFriend) const {
auto* entity = EntityManager::Instance()->GetEntity(this->caster);
std::vector<LWOOBJID> targets;
if (entity == nullptr)
{
if (entity == nullptr) {
Game::logger->Log("BehaviorContext", "Invalid entity for (%llu)!", this->originator);
return targets;
}
if (!ignoreFaction && !includeFaction)
{
for (auto entry : entity->GetTargetsInPhantom())
{
if (!ignoreFaction && !includeFaction) {
for (auto entry : entity->GetTargetsInPhantom()) {
auto* instance = EntityManager::Instance()->GetEntity(entry);
if (instance == nullptr)
{
if (instance == nullptr) {
continue;
}
@ -353,21 +308,17 @@ std::vector<LWOOBJID> BehaviorContext::GetValidTargets(int32_t ignoreFaction, in
}
}
if (ignoreFaction || includeFaction || (!entity->HasComponent(COMPONENT_TYPE_PHANTOM_PHYSICS) && targets.empty()))
{
if (ignoreFaction || includeFaction || (!entity->HasComponent(COMPONENT_TYPE_PHANTOM_PHYSICS) && targets.empty())) {
DestroyableComponent* destroyableComponent;
if (!entity->TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent))
{
if (!entity->TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent)) {
return targets;
}
auto entities = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS);
for (auto* candidate : entities)
{
for (auto* candidate : entities) {
const auto id = candidate->GetObjectID();
if ((id != entity->GetObjectID() || targetSelf) && destroyableComponent->CheckValidity(id, ignoreFaction || includeFaction, targetEnemy, targetFriend))
{
if ((id != entity->GetObjectID() || targetSelf) && destroyableComponent->CheckValidity(id, ignoreFaction || includeFaction, targetEnemy, targetFriend)) {
targets.push_back(id);
}
}
@ -377,23 +328,18 @@ std::vector<LWOOBJID> BehaviorContext::GetValidTargets(int32_t ignoreFaction, in
}
BehaviorContext::BehaviorContext(const LWOOBJID originator, const bool calculation)
{
BehaviorContext::BehaviorContext(const LWOOBJID originator, const bool calculation) {
this->originator = originator;
this->syncEntries = {};
this->timerEntries = {};
if (calculation)
{
if (calculation) {
this->skillUId = GetUniqueSkillId();
}
else
{
} else {
this->skillUId = 0;
}
}
BehaviorContext::~BehaviorContext()
{
BehaviorContext::~BehaviorContext() {
Reset();
}

View File

@ -7,14 +7,12 @@
#include "dLogger.h"
#include "DestroyableComponent.h"
void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
const auto target = context->originator;
auto* entity = EntityManager::Instance()->GetEntity(target);
if (entity == nullptr)
{
if (entity == nullptr) {
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
return;
@ -22,36 +20,29 @@ void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
if (destroyableComponent == nullptr)
{
if (destroyableComponent == nullptr) {
return;
}
destroyableComponent->SetAttacksToBlock(this->m_numAttacksCanBlock);
if (branch.start > 0)
{
if (branch.start > 0) {
context->RegisterEndBehavior(this, branch);
}
else if (branch.duration > 0)
{
} else if (branch.duration > 0) {
context->RegisterTimerBehavior(this, branch);
}
}
void BlockBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void BlockBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}
void BlockBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch)
{
void BlockBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
const auto target = context->originator;
auto* entity = EntityManager::Instance()->GetEntity(target);
if (entity == nullptr)
{
if (entity == nullptr) {
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
return;
@ -61,25 +52,21 @@ void BlockBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branc
destroyableComponent->SetAttacksToBlock(this->m_numAttacksCanBlock);
if (destroyableComponent == nullptr)
{
if (destroyableComponent == nullptr) {
return;
}
destroyableComponent->SetAttacksToBlock(0);
}
void BlockBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second)
{
void BlockBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
UnCast(context, branch);
}
void BlockBehavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second)
{
void BlockBehavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
UnCast(context, branch);
}
void BlockBehavior::Load()
{
void BlockBehavior::Load() {
this->m_numAttacksCanBlock = GetInt("num_attacks_can_block");
}

View File

@ -10,8 +10,7 @@ public:
* Inherited
*/
explicit BlockBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
explicit BlockBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -7,14 +7,12 @@
#include "dLogger.h"
#include "DestroyableComponent.h"
void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
auto* entity = EntityManager::Instance()->GetEntity(target);
if (entity == nullptr)
{
if (entity == nullptr) {
Game::logger->Log("BuffBehavior", "Invalid target (%llu)!", target);
return;
@ -22,8 +20,7 @@ void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
auto* component = entity->GetComponent<DestroyableComponent>();
if (component == nullptr)
{
if (component == nullptr) {
Game::logger->Log("BuffBehavior", "Invalid target, no destroyable component (%llu)!", target);
return;
@ -35,27 +32,21 @@ void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
EntityManager::Instance()->SerializeEntity(entity);
if (!context->unmanaged)
{
if (branch.duration > 0)
{
if (!context->unmanaged) {
if (branch.duration > 0) {
context->RegisterTimerBehavior(this, branch);
}
else if (branch.start > 0)
{
} else if (branch.start > 0) {
context->RegisterEndBehavior(this, branch);
}
}
}
void BuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch)
{
void BuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
auto* entity = EntityManager::Instance()->GetEntity(target);
if (entity == nullptr)
{
if (entity == nullptr) {
Game::logger->Log("BuffBehavior", "Invalid target (%llu)!", target);
return;
@ -63,8 +54,7 @@ void BuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch
auto* component = entity->GetComponent<DestroyableComponent>();
if (component == nullptr)
{
if (component == nullptr) {
Game::logger->Log("BuffBehavior", "Invalid target, no destroyable component (%llu)!", target);
return;
@ -77,18 +67,15 @@ void BuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch
EntityManager::Instance()->SerializeEntity(entity);
}
void BuffBehavior::Timer(BehaviorContext* context, const BehaviorBranchContext branch, LWOOBJID second)
{
void BuffBehavior::Timer(BehaviorContext* context, const BehaviorBranchContext branch, LWOOBJID second) {
UnCast(context, branch);
}
void BuffBehavior::End(BehaviorContext* context, const BehaviorBranchContext branch, LWOOBJID second)
{
void BuffBehavior::End(BehaviorContext* context, const BehaviorBranchContext branch, LWOOBJID second) {
UnCast(context, branch);
}
void BuffBehavior::Load()
{
void BuffBehavior::Load() {
this->m_health = GetInt("life");
this->m_armor = GetInt("armor");

View File

@ -13,8 +13,7 @@ public:
/*
* Inherited
*/
explicit BuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
explicit BuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -8,14 +8,12 @@
#include "dLogger.h"
#include "PossessableComponent.h"
void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
GameMessages::SendVehicleAddPassiveBoostAction(branch.target, UNASSIGNED_SYSTEM_ADDRESS);
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
if (entity == nullptr)
{
if (entity == nullptr) {
return;
}
@ -43,8 +41,7 @@ void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
});
}
void CarBoostBehavior::Load()
{
void CarBoostBehavior::Load() {
m_Action = GetAction("action");
m_Time = GetFloat("time");

View File

@ -14,8 +14,7 @@ public:
* Inherited
*/
explicit CarBoostBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
explicit CarBoostBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -3,35 +3,29 @@
#include "Game.h"
#include "dLogger.h"
void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
{
void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
uint32_t chain_index;
bitStream->Read(chain_index);
chain_index--;
if (chain_index < this->m_behaviors.size())
{
if (chain_index < this->m_behaviors.size()) {
this->m_behaviors.at(chain_index)->Handle(context, bitStream, branch);
}
}
void ChainBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
{
void ChainBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
bitStream->Write(1);
this->m_behaviors.at(0)->Calculate(context, bitStream, branch);
}
void ChainBehavior::Load()
{
void ChainBehavior::Load() {
const auto parameters = GetParameterNames();
for (const auto& parameter : parameters)
{
if (parameter.first.rfind("behavior", 0) == 0)
{
for (const auto& parameter : parameters) {
if (parameter.first.rfind("behavior", 0) == 0) {
auto* action = GetAction(parameter.second);
this->m_behaviors.push_back(action);

View File

@ -13,8 +13,7 @@ public:
* Inherited
*/
explicit ChainBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
explicit ChainBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -4,12 +4,10 @@
#include "EntityManager.h"
#include "BaseCombatAIComponent.h"
void ChangeOrientationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void ChangeOrientationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
}
void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
if (!m_ToTarget) return; // TODO: Add the other arguments to this behavior
auto* self = EntityManager::Instance()->GetEntity(context->originator);
@ -20,8 +18,7 @@ void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitS
const auto source = self->GetPosition();
const auto destination = self->GetPosition();
if (m_OrientCaster)
{
if (m_OrientCaster) {
auto* baseCombatAIComponent = self->GetComponent<BaseCombatAIComponent>();
/*if (baseCombatAIComponent != nullptr)
@ -34,17 +31,14 @@ void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitS
}
EntityManager::Instance()->SerializeEntity(self);
}
else
{
} else {
other->SetRotation(NiQuaternion::LookAt(destination, source));
EntityManager::Instance()->SerializeEntity(other);
}
}
void ChangeOrientationBehavior::Load()
{
void ChangeOrientationBehavior::Load() {
m_OrientCaster = GetBoolean("orient_caster");
m_ToTarget = GetBoolean("to_target");
}

View File

@ -14,8 +14,7 @@ public:
* Inherited
*/
explicit ChangeOrientationBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
explicit ChangeOrientationBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -3,8 +3,7 @@
#include "BehaviorContext.h"
#include "dLogger.h"
void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
{
void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
uint32_t handle;
bitStream->Read(handle);
@ -12,16 +11,13 @@ void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
context->RegisterSyncBehavior(handle, this, branch);
}
void ChargeUpBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void ChargeUpBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
}
void ChargeUpBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
{
void ChargeUpBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
this->m_action->Handle(context, bitStream, branch);
}
void ChargeUpBehavior::Load()
{
void ChargeUpBehavior::Load() {
this->m_action = GetAction("action");
}

View File

@ -10,8 +10,7 @@ public:
* Inherited
*/
explicit ChargeUpBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
explicit ChargeUpBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -3,22 +3,19 @@
#include "BehaviorContext.h"
void ClearTargetBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void ClearTargetBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
branch.target = LWOOBJID_EMPTY;
this->m_action->Handle(context, bitStream, branch);
}
void ClearTargetBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void ClearTargetBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
branch.target = LWOOBJID_EMPTY;
this->m_action->Calculate(context, bitStream, branch);
}
void ClearTargetBehavior::Load()
{
void ClearTargetBehavior::Load() {
this->m_action = GetAction("action");
this->m_clearIfCaster = GetBoolean("clear_if_caster");

View File

@ -11,8 +11,7 @@ public:
/*
* Inherited
*/
explicit ClearTargetBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
explicit ClearTargetBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -7,12 +7,10 @@
#include "dLogger.h"
#include "DestroyableComponent.h"
void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
{
void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
auto* target = EntityManager::Instance()->GetEntity(branch.target);
if (target == nullptr)
{
if (target == nullptr) {
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
return;
@ -20,8 +18,7 @@ void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
auto* destroyable = target->GetComponent<DestroyableComponent>();
if (destroyable == nullptr)
{
if (destroyable == nullptr) {
return;
}
@ -32,17 +29,14 @@ void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
}
void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}
void DamageAbsorptionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second)
{
void DamageAbsorptionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
auto* target = EntityManager::Instance()->GetEntity(second);
if (target == nullptr)
{
if (target == nullptr) {
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", second);
return;
@ -50,8 +44,7 @@ void DamageAbsorptionBehavior::Timer(BehaviorContext* context, BehaviorBranchCon
auto* destroyable = target->GetComponent<DestroyableComponent>();
if (destroyable == nullptr)
{
if (destroyable == nullptr) {
return;
}
@ -62,7 +55,6 @@ void DamageAbsorptionBehavior::Timer(BehaviorContext* context, BehaviorBranchCon
destroyable->SetDamageToAbsorb(present - toRemove);
}
void DamageAbsorptionBehavior::Load()
{
void DamageAbsorptionBehavior::Load() {
this->m_absorbAmount = GetInt("absorb_amount");
}

View File

@ -10,8 +10,7 @@ public:
* Inherited
*/
explicit DamageAbsorptionBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
explicit DamageAbsorptionBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -7,12 +7,10 @@
#include "dLogger.h"
#include "DestroyableComponent.h"
void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
{
void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
auto* target = EntityManager::Instance()->GetEntity(branch.target);
if (target == nullptr)
{
if (target == nullptr) {
Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", branch.target);
return;
@ -20,8 +18,7 @@ void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream
auto* destroyable = target->GetComponent<DestroyableComponent>();
if (destroyable == nullptr)
{
if (destroyable == nullptr) {
return;
}
@ -30,17 +27,14 @@ void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
}
void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}
void DamageReductionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second)
{
void DamageReductionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
auto* target = EntityManager::Instance()->GetEntity(second);
if (target == nullptr)
{
if (target == nullptr) {
Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", second);
return;
@ -48,15 +42,13 @@ void DamageReductionBehavior::Timer(BehaviorContext* context, BehaviorBranchCont
auto* destroyable = target->GetComponent<DestroyableComponent>();
if (destroyable == nullptr)
{
if (destroyable == nullptr) {
return;
}
destroyable->SetDamageReduction(0);
}
void DamageReductionBehavior::Load()
{
void DamageReductionBehavior::Load() {
this->m_ReductionAmount = GetInt("reduction_amount");
}

View File

@ -10,8 +10,7 @@ public:
* Inherited
*/
explicit DamageReductionBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
explicit DamageReductionBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -2,22 +2,19 @@
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
void DurationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void DurationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
branch.duration = this->m_duration;
this->m_action->Handle(context, bitStream, branch);
}
void DurationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void DurationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
branch.duration = this->m_duration;
this->m_action->Calculate(context, bitStream, branch);
}
void DurationBehavior::Load()
{
void DurationBehavior::Load() {
this->m_duration = GetFloat("duration");
this->m_action = GetAction("action");

View File

@ -8,8 +8,7 @@ public:
Behavior* m_action;
explicit DurationBehavior(const uint32_t behavior_id) : Behavior(behavior_id)
{
explicit DurationBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -5,7 +5,6 @@
class EmptyBehavior final : public Behavior
{
public:
explicit EmptyBehavior(const uint32_t behavior_id) : Behavior(behavior_id)
{
explicit EmptyBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
};

View File

@ -3,17 +3,14 @@
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
void EndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void EndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
context->InvokeEnd(this->m_startBehavior);
}
void EndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void EndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
context->InvokeEnd(this->m_startBehavior);
}
void EndBehavior::Load()
{
void EndBehavior::Load() {
this->m_startBehavior = GetInt("start_action");
}

View File

@ -10,8 +10,7 @@ public:
* Inherited
*/
explicit EndBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
explicit EndBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -14,8 +14,7 @@ void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream*
context->RegisterSyncBehavior(handle, this, branch);
}
void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
uint32_t next;
bitStream->Read(next);
@ -51,8 +50,7 @@ void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStrea
context->SyncCalculation(skillHandle, this->m_Duration, this, branch);
}
void ForceMovementBehavior::Load()
{
void ForceMovementBehavior::Load() {
this->m_hitAction = GetAction("hit_action");
this->m_hitEnemyAction = GetAction("hit_action_enemy");
this->m_hitFactionAction = GetAction("hit_action_faction");

View File

@ -19,8 +19,7 @@ public:
* Inherited
*/
explicit ForceMovementBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
explicit ForceMovementBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -6,12 +6,10 @@
#include "DestroyableComponent.h"
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch)
{
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
if (entity == nullptr)
{
if (entity == nullptr) {
Game::logger->Log("HealBehavior", "Failed to find entity for (%llu)!", branch.target);
return;
@ -19,8 +17,7 @@ void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_strea
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE));
if (destroyable == nullptr)
{
if (destroyable == nullptr) {
Game::logger->Log("HealBehavior", "Failed to find destroyable component for %(llu)!", branch.target);
return;
@ -30,13 +27,11 @@ void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_strea
}
void HealBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch)
{
void HealBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
Handle(context, bit_stream, branch);
}
void HealBehavior::Load()
{
void HealBehavior::Load() {
this->m_health = GetInt("health");
}

View File

@ -10,8 +10,7 @@ public:
* Inherited
*/
explicit HealBehavior(const uint32_t behavior_id) : Behavior(behavior_id)
{
explicit HealBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;

View File

@ -6,19 +6,16 @@
#include "dLogger.h"
void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch)
{
void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
if (entity == nullptr)
{
if (entity == nullptr) {
return;
}
auto* destroyable = entity->GetComponent<DestroyableComponent>();
if (destroyable == nullptr)
{
if (destroyable == nullptr) {
return;
}
@ -26,12 +23,10 @@ void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
}
void ImaginationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch)
{
void ImaginationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
Handle(context, bit_stream, branch);
}
void ImaginationBehavior::Load()
{
void ImaginationBehavior::Load() {
this->m_imagination = GetInt("imagination");
}

View File

@ -10,8 +10,7 @@ public:
* Inherited
*/
explicit ImaginationBehavior(const uint32_t behavior_id) : Behavior(behavior_id)
{
explicit ImaginationBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;

View File

@ -7,12 +7,10 @@
#include "dLogger.h"
#include "DestroyableComponent.h"
void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
{
void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
auto* target = EntityManager::Instance()->GetEntity(branch.target);
if (target == nullptr)
{
if (target == nullptr) {
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
return;
@ -20,13 +18,11 @@ void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
auto* destroyable = static_cast<DestroyableComponent*>(target->GetComponent(COMPONENT_TYPE_DESTROYABLE));
if (destroyable == nullptr)
{
if (destroyable == nullptr) {
return;
}
if (!this->m_immuneBasicAttack)
{
if (!this->m_immuneBasicAttack) {
return;
}
@ -35,17 +31,14 @@ void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
}
void ImmunityBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void ImmunityBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}
void ImmunityBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second)
{
void ImmunityBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
auto* target = EntityManager::Instance()->GetEntity(second);
if (target == nullptr)
{
if (target == nullptr) {
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", second);
return;
@ -53,15 +46,13 @@ void ImmunityBehavior::Timer(BehaviorContext* context, BehaviorBranchContext bra
auto* destroyable = static_cast<DestroyableComponent*>(target->GetComponent(COMPONENT_TYPE_DESTROYABLE));
if (destroyable == nullptr)
{
if (destroyable == nullptr) {
return;
}
destroyable->PopImmunity();
}
void ImmunityBehavior::Load()
{
void ImmunityBehavior::Load() {
this->m_immuneBasicAttack = GetBoolean("immune_basic_attack");
}

View File

@ -10,8 +10,7 @@ public:
* Inherited
*/
explicit ImmunityBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
explicit ImmunityBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -7,10 +7,8 @@
#include "SkillComponent.h"
void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
if (branch.target != context->originator)
{
void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
if (branch.target != context->originator) {
bool unknown = false;
bitStream->Read(unknown);
@ -18,8 +16,7 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
if (unknown) return;
}
if (!this->m_interruptBlock)
{
if (!this->m_interruptBlock) {
bool unknown = false;
bitStream->Read(unknown);
@ -48,15 +45,12 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
}
void InterruptBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
if (branch.target != context->originator)
{
void InterruptBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
if (branch.target != context->originator) {
bitStream->Write(false);
}
if (!this->m_interruptBlock)
{
if (!this->m_interruptBlock) {
bitStream->Write(false);
}
@ -76,8 +70,7 @@ void InterruptBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* b
}
void InterruptBehavior::Load()
{
void InterruptBehavior::Load() {
this->m_target = GetBoolean("target");
this->m_interruptBlock = GetBoolean("interrupt_block");

View File

@ -12,8 +12,7 @@ public:
* Inherited
*/
explicit InterruptBehavior(const uint32_t behavior_id) : Behavior(behavior_id)
{
explicit InterruptBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -7,25 +7,21 @@
#include "GameMessages.h"
#include "DestroyableComponent.h"
void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
bool unknown;
bitStream->Read(unknown);
}
void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
bool blocked = false;
auto* target = EntityManager::Instance()->GetEntity(branch.target);
if (target != nullptr)
{
if (target != nullptr) {
auto* destroyableComponent = target->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr)
{
if (destroyableComponent != nullptr) {
blocked = destroyableComponent->IsKnockbackImmune();
}
}
@ -33,8 +29,7 @@ void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* b
bitStream->Write(blocked);
}
void KnockbackBehavior::Load()
{
void KnockbackBehavior::Load() {
this->m_strength = GetInt("strength");
this->m_angle = GetInt("angle");
this->m_relative = GetBoolean("relative");

View File

@ -14,8 +14,7 @@ public:
uint32_t m_time;
explicit KnockbackBehavior(const uint32_t behaviorID) : Behavior(behaviorID)
{
explicit KnockbackBehavior(const uint32_t behaviorID) : Behavior(behaviorID) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -3,15 +3,13 @@
#include "Game.h"
#include "dLogger.h"
void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
{
void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
if (this->m_groundAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_jumpAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_fallingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_doubleJumpAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_airAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_jetpackAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY)
{
this->m_jetpackAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
return;
}
@ -19,8 +17,7 @@ void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream*
bitStream->Read(movementType);
switch (movementType)
{
switch (movementType) {
case 1:
this->m_groundAction->Handle(context, bitStream, branch);
break;
@ -45,8 +42,7 @@ void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream*
}
}
void MovementSwitchBehavior::Load()
{
void MovementSwitchBehavior::Load() {
this->m_airAction = GetAction("air_action");
this->m_doubleJumpAction = GetAction("double_jump_action");

View File

@ -22,8 +22,7 @@ public:
/*
* Inherited
*/
explicit MovementSwitchBehavior(const uint32_t behavior_id) : Behavior(behavior_id)
{
explicit MovementSwitchBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -3,26 +3,21 @@
#include "BehaviorContext.h"
void NpcCombatSkillBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch)
{
void NpcCombatSkillBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) {
context->skillTime = this->m_npcSkillTime;
for (auto* behavior : this->m_behaviors)
{
for (auto* behavior : this->m_behaviors) {
behavior->Calculate(context, bit_stream, branch);
}
}
void NpcCombatSkillBehavior::Load()
{
void NpcCombatSkillBehavior::Load() {
this->m_npcSkillTime = GetFloat("npc skill time");
const auto parameters = GetParameterNames();
for (const auto& parameter : parameters)
{
if (parameter.first.rfind("behavior", 0) == 0)
{
for (const auto& parameter : parameters) {
if (parameter.first.rfind("behavior", 0) == 0) {
auto* action = GetAction(parameter.second);
this->m_behaviors.push_back(action);

View File

@ -12,8 +12,7 @@ public:
* Inherited
*/
explicit NpcCombatSkillBehavior(const uint32_t behavior_id) : Behavior(behavior_id)
{
explicit NpcCombatSkillBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;

View File

@ -7,16 +7,14 @@
#include "SkillComponent.h"
#include "DestroyableComponent.h"
void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
const auto originator = context->originator;
auto* entity = EntityManager::Instance()->GetEntity(originator);
if (entity == nullptr) return;
for (size_t i = 0; i < m_NumIntervals; i++)
{
for (size_t i = 0; i < m_NumIntervals; i++) {
entity->AddCallbackTimer((i + 1) * m_Delay, [originator, branch, this]() {
auto* entity = EntityManager::Instance()->GetEntity(originator);
@ -31,13 +29,11 @@ void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
}
}
void OverTimeBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void OverTimeBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
}
void OverTimeBehavior::Load()
{
void OverTimeBehavior::Load() {
m_Action = GetInt("action");
// Since m_Action is a skillID and not a behavior, get is correlated behaviorID.

View File

@ -13,8 +13,7 @@ public:
* Inherited
*/
explicit OverTimeBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
explicit OverTimeBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -3,8 +3,7 @@
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
void PlayEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void PlayEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
// On managed behaviors this is handled by the client
if (!context->unmanaged)
return;
@ -14,13 +13,11 @@ void PlayEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit
PlayFx(u"", target);
}
void PlayEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void PlayEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
const auto& target = branch.target == LWOOBJID_EMPTY ? context->originator : branch.target;
//PlayFx(u"", target);
}
void PlayEffectBehavior::Load()
{
void PlayEffectBehavior::Load() {
}

View File

@ -7,8 +7,7 @@ public:
/*
* Inherited
*/
explicit PlayEffectBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
explicit PlayEffectBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -7,16 +7,14 @@
#include "SkillComponent.h"
#include "../dWorldServer/ObjectIDManager.h"
void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
LWOOBJID target;
bitStream->Read(target);
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
if (entity == nullptr)
{
if (entity == nullptr) {
Game::logger->Log("ProjectileAttackBehavior", "Failed to find originator (%llu)!", context->originator);
return;
@ -24,23 +22,20 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
auto* skillComponent = entity->GetComponent<SkillComponent>();
if (skillComponent == nullptr)
{
if (skillComponent == nullptr) {
Game::logger->Log("ProjectileAttackBehavior", "Failed to find skill component for (%llu)!", -context->originator);
return;
}
if (m_useMouseposit)
{
if (m_useMouseposit) {
NiPoint3 targetPosition = NiPoint3::ZERO;
bitStream->Read(targetPosition);
}
auto* targetEntity = EntityManager::Instance()->GetEntity(target);
for (auto i = 0u; i < this->m_projectileCount; ++i)
{
for (auto i = 0u; i < this->m_projectileCount; ++i) {
LWOOBJID projectileId;
bitStream->Read(projectileId);
@ -53,14 +48,12 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
}
}
void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
bitStream->Write(branch.target);
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
if (entity == nullptr)
{
if (entity == nullptr) {
Game::logger->Log("ProjectileAttackBehavior", "Failed to find originator (%llu)!", context->originator);
return;
@ -68,8 +61,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
auto* skillComponent = entity->GetComponent<SkillComponent>();
if (skillComponent == nullptr)
{
if (skillComponent == nullptr) {
Game::logger->Log("ProjectileAttackBehavior", "Failed to find skill component for (%llu)!", context->originator);
return;
@ -78,8 +70,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
auto* other = EntityManager::Instance()->GetEntity(branch.target);
if (other == nullptr)
{
if (other == nullptr) {
Game::logger->Log("ProjectileAttackBehavior", "Invalid projectile target (%llu)!", branch.target);
return;
@ -104,8 +95,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
const auto maxTime = this->m_maxDistance / this->m_projectileSpeed;
for (auto i = 0u; i < this->m_projectileCount; ++i)
{
for (auto i = 0u; i < this->m_projectileCount; ++i) {
auto id = static_cast<LWOOBJID>(ObjectIDManager::Instance()->GenerateObjectID());
id = GeneralUtils::SetBit(id, OBJECT_BIT_CLIENT);
@ -128,25 +118,20 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
skillComponent->RegisterCalculatedProjectile(id, context, branch, this->m_lot, maxTime, position, direction * this->m_projectileSpeed, this->m_trackTarget, this->m_trackRadius);
// No idea how to calculate this properly
if (this->m_projectileCount == 2)
{
if (this->m_projectileCount == 2) {
angle += angleDelta;
}
else if (this->m_projectileCount == 3)
{
} else if (this->m_projectileCount == 3) {
angle += angleStep;
}
}
}
void ProjectileAttackBehavior::Load()
{
void ProjectileAttackBehavior::Load() {
this->m_lot = GetInt("LOT_ID");
this->m_projectileCount = GetInt("spread_count");
if (this->m_projectileCount == 0)
{
if (this->m_projectileCount == 0) {
this->m_projectileCount = 1;
}

View File

@ -27,8 +27,7 @@ public:
* Inherited
*/
explicit ProjectileAttackBehavior(const uint32_t behavior_id) : Behavior(behavior_id)
{
explicit ProjectileAttackBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -5,21 +5,18 @@
#include "EntityManager.h"
#include "MovementAIComponent.h"
void PullToPointBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void PullToPointBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
auto* target = EntityManager::Instance()->GetEntity(branch.target);
if (entity == nullptr || target == nullptr)
{
if (entity == nullptr || target == nullptr) {
return;
}
auto* movement = target->GetComponent<MovementAIComponent>();
if (movement == nullptr)
{
if (movement == nullptr) {
return;
}
@ -28,11 +25,9 @@ void PullToPointBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
movement->PullToPoint(position);
}
void PullToPointBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void PullToPointBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}
void PullToPointBehavior::Load()
{
void PullToPointBehavior::Load() {
}

View File

@ -9,8 +9,7 @@ public:
* Inherited
*/
explicit PullToPointBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
explicit PullToPointBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

View File

@ -6,12 +6,10 @@
#include "dLogger.h"
#include "Game.h"
void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch)
{
void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
if (entity == nullptr)
{
if (entity == nullptr) {
Game::logger->Log("RepairBehavior", "Failed to find entity for (%llu)!", branch.target);
return;
@ -19,8 +17,7 @@ void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_str
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE));
if (destroyable == nullptr)
{
if (destroyable == nullptr) {
Game::logger->Log("RepairBehavior", "Failed to find destroyable component for %(llu)!", branch.target);
return;
@ -29,12 +26,10 @@ void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_str
destroyable->Repair(this->m_armor);
}
void RepairBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch)
{
void RepairBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
Handle(context, bit_stream, branch);
}
void RepairBehavior::Load()
{
void RepairBehavior::Load() {
this->m_armor = GetInt("armor");
}

View File

@ -10,8 +10,7 @@ public:
* Inherited
*/
explicit RepairBehavior(const uint32_t behavior_id) : Behavior(behavior_id)
{
explicit RepairBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;

View File

@ -3,16 +3,13 @@
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
void SkillCastFailedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void SkillCastFailedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
context->failed = true;
}
void SkillCastFailedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void SkillCastFailedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
context->failed = true;
}
void SkillCastFailedBehavior::Load()
{
void SkillCastFailedBehavior::Load() {
}

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