Changed out Timer for CallBackTimer

This commit is contained in:
EmosewaMC 2022-01-20 16:00:45 -08:00
parent e11260a2fe
commit 20789bab7f
2 changed files with 3 additions and 14 deletions

View File

@ -9,11 +9,7 @@ void AgSurvivalBuffStation::OnRebuildComplete(Entity* self, Entity* target) {
skillComponent->CalculateBehavior(201, 1784, self->GetObjectID()); skillComponent->CalculateBehavior(201, 1784, self->GetObjectID());
self->AddTimer("DestroyAfter10Seconds", 10.0f); self->AddCallbackTimer(10.0f, [self]() {
}
void AgSurvivalBuffStation::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "DestroyAfter10Seconds") {
self->Smash(); self->Smash();
} });
} }

View File

@ -11,13 +11,6 @@ public:
* @param target The target of the self that called this script. * @param target The target of the self that called this script.
*/ */
void OnRebuildComplete(Entity* self, Entity* target) override; void OnRebuildComplete(Entity* self, Entity* target) override;
/**
* @brief When 10 seconds have passed, smash self.
*
* @param self The Entity whos timer has done.
* @param timerName The name of the done timer
*/
void OnTimerDone(Entity* self, std::string timerName) override;
private: private:
/** /**
* Skill ID for the buff station. * Skill ID for the buff station.