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https://github.com/DarkflameUniverse/DarkflameServer
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honor the logic in the lua script
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@ -10,7 +10,11 @@ void WhFans::OnStartup(Entity* self) {
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}
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}
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void WhFans::ToggleFX(Entity* self, bool hit) {
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void WhFans::ToggleFX(Entity* self, bool hit) {
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try {
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std::string fanGroup = self->GetGroups()[0];
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std::string fanGroup = self->GetGroups()[0];
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} catch(...) {
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std::string fanGroup = ""
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}
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Game::logger->Log("WhFans", "Toggling FX for Fan Group(%s)\n", fanGroup.c_str());
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Game::logger->Log("WhFans", "Toggling FX for Fan Group(%s)\n", fanGroup.c_str());
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std::vector<Entity*> fanVolumes = EntityManager::Instance()->GetEntitiesInGroup(fanGroup);
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std::vector<Entity*> fanVolumes = EntityManager::Instance()->GetEntitiesInGroup(fanGroup);
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