Merge pull request #581 Don't give activity loot for Battle of Nimbus Station

Don't give activity loot for Battle of Nimbus Station
This commit is contained in:
David Markowitz 2022-06-12 19:25:56 -07:00 committed by GitHub
commit 2868465e89
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 4 additions and 4 deletions

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@ -48,7 +48,7 @@ float_t ActivityManager::GetActivityValue(Entity *self, const LWOOBJID playerID,
} }
void ActivityManager::StopActivity(Entity *self, const LWOOBJID playerID, const uint32_t score, void ActivityManager::StopActivity(Entity *self, const LWOOBJID playerID, const uint32_t score,
const uint32_t value1, const uint32_t value2, bool quit) { const uint32_t value1, const uint32_t value2, bool quit, bool givingActivityLoot) {
int32_t gameID = 0; int32_t gameID = 0;
auto* sac = self->GetComponent<ScriptedActivityComponent>(); auto* sac = self->GetComponent<ScriptedActivityComponent>();
@ -70,7 +70,7 @@ void ActivityManager::StopActivity(Entity *self, const LWOOBJID playerID, const
SetActivityValue(self, playerID, 1, value1); SetActivityValue(self, playerID, 1, value1);
SetActivityValue(self, playerID, 2, value2); SetActivityValue(self, playerID, 2, value2);
LootGenerator::Instance().GiveActivityLoot(player, self, gameID, CalculateActivityRating(self, playerID)); if (givingActivityLoot) LootGenerator::Instance().GiveActivityLoot(player, self, gameID, CalculateActivityRating(self, playerID));
// Save the new score to the leaderboard and show the leaderboard to the player // Save the new score to the leaderboard and show the leaderboard to the player
LeaderboardManager::SaveScore(playerID, gameID, score, value1); LeaderboardManager::SaveScore(playerID, gameID, score, value1);

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@ -17,7 +17,7 @@ public:
static float_t GetActivityValue(Entity *self, LWOOBJID playerID, uint32_t valueIndex) ; static float_t GetActivityValue(Entity *self, LWOOBJID playerID, uint32_t valueIndex) ;
static bool TakeActivityCost(const Entity* self, LWOOBJID playerID); static bool TakeActivityCost(const Entity* self, LWOOBJID playerID);
static uint32_t GetActivityID(const Entity* self); static uint32_t GetActivityID(const Entity* self);
void StopActivity(Entity *self, LWOOBJID playerID, uint32_t score, uint32_t value1 = 0, uint32_t value2 = 0, bool quit = false); void StopActivity(Entity *self, LWOOBJID playerID, uint32_t score, uint32_t value1 = 0, uint32_t value2 = 0, bool quit = false, bool givingActivityLoot = true);
virtual uint32_t CalculateActivityRating(Entity* self, LWOOBJID playerID); virtual uint32_t CalculateActivityRating(Entity* self, LWOOBJID playerID);
static void GetLeaderboardData(Entity *self, LWOOBJID playerID, uint32_t activityID, uint32_t numResults = 0); static void GetLeaderboardData(Entity *self, LWOOBJID playerID, uint32_t activityID, uint32_t numResults = 0);
// void FreezePlayer(Entity *self, const LWOOBJID playerID, const bool state) const; // void FreezePlayer(Entity *self, const LWOOBJID playerID, const bool state) const;

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@ -371,7 +371,7 @@ void BaseWavesServer::GameOver(Entity *self, bool won) {
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_MINIGAME, time, self->GetObjectID(), self->GetVar<std::string>(MissionTypeVariable)); missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_MINIGAME, time, self->GetObjectID(), self->GetVar<std::string>(MissionTypeVariable));
} }
StopActivity(self, playerID, wave, time, score); StopActivity(self, playerID, wave, time, score, false, false);
} }
} }