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update name
Pets will take imagination by default now
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parent
2a0616d0e9
commit
2e224cb151
@ -1355,7 +1355,7 @@ void InventoryComponent::SpawnPet(Item* item)
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// First check if we can summon the pet. You need 1 imagination to do so.
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// First check if we can summon the pet. You need 1 imagination to do so.
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auto destroyableComponent = m_Parent->GetComponent<DestroyableComponent>();
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auto destroyableComponent = m_Parent->GetComponent<DestroyableComponent>();
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if (Game::config->GetValue("pets_imagination") == "1" && destroyableComponent && destroyableComponent->GetImagination() <= 0) {
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if (Game::config->GetValue("pets_take_imagination") == "1" && destroyableComponent && destroyableComponent->GetImagination() <= 0) {
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GameMessages::SendUseItemRequirementsResponse(m_Parent->GetObjectID(), m_Parent->GetSystemAddress(), UseItemResponse::NoImaginationForPet);
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GameMessages::SendUseItemRequirementsResponse(m_Parent->GetObjectID(), m_Parent->GetSystemAddress(), UseItemResponse::NoImaginationForPet);
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return;
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return;
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}
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}
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@ -986,7 +986,7 @@ void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming)
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}
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}
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void PetComponent::AddDrainImaginationTimer(Item* item, bool fromTaming) {
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void PetComponent::AddDrainImaginationTimer(Item* item, bool fromTaming) {
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if (Game::config->GetValue("pets_imagination") != "1") return;
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if (Game::config->GetValue("pets_take_imagination") != "1") return;
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auto playerInventory = item->GetInventory();
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auto playerInventory = item->GetInventory();
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if (!playerInventory) return;
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if (!playerInventory) return;
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@ -59,4 +59,4 @@ check_fdb=0
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classic_survival_scoring=0
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classic_survival_scoring=0
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# If this value is 1, pets will consume imagination as they did in live. if 0 they will not consume imagination at all.
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# If this value is 1, pets will consume imagination as they did in live. if 0 they will not consume imagination at all.
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pets_imagination=0
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pets_take_imagination=1
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