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Changed Log statement to debug log
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c4dd85be53
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@ -36,7 +36,7 @@ void LegoDieRoll::OnTimerDone(Entity* self, std::string timerName) {
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GameMessages::SendPlayAnimation(self, u"roll-die-6");
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GameMessages::SendPlayAnimation(self, u"roll-die-6");
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break;
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break;
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default:
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default:
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Game::logger->Log("LegoDieRoll", "Invalid animation: roll-die-%i\n", dieRoll);
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Game::logger->LogDebug("LegoDieRoll", "Invalid animation: roll-die-%i\n", dieRoll);
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break;
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break;
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}
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}
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}
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}
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