mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
Corrected string to long conversion
For Windows, the definition for a long is 32 bits, not 64 bits like on other operating systems. This caused an issue on Windows only where a number larger than 32 bits was attempted to be converted to a long, the WorldServer would crash. This commit replaces all instances of `stol` with `stoull` to further define a long and reduce ambiguity of number length.
This commit is contained in:
parent
66215da37a
commit
33cc3a3dd9
@ -54,7 +54,7 @@ LDFBaseData * LDFBaseData::DataFromString(const std::string& format) {
|
||||
}
|
||||
|
||||
case LDF_TYPE_S32: {
|
||||
int32_t data = static_cast<int32_t>(stol(dataArray[1]));
|
||||
int32_t data = static_cast<int32_t>(stoull(dataArray[1]));
|
||||
return new LDFData<int32_t>(key, data);
|
||||
}
|
||||
|
||||
|
@ -168,7 +168,7 @@ std::map<LOT, uint32_t> CDItemComponentTable::ParseCraftingCurrencies(const CDIt
|
||||
// Checking for 2 here, not sure what to do when there's more stuff than expected
|
||||
if (amountSplit.size() == 2) {
|
||||
currencies.insert({
|
||||
std::stol(amountSplit[0]),
|
||||
std::stoull(amountSplit[0]),
|
||||
std::stoi(amountSplit[1])
|
||||
});
|
||||
}
|
||||
|
@ -12,7 +12,7 @@ void BaseFootRaceManager::OnFireEventServerSide(Entity *self, Entity *sender, st
|
||||
if (splitArguments.size() > 1) {
|
||||
|
||||
const auto eventName = splitArguments[0];
|
||||
const auto player = EntityManager::Instance()->GetEntity(std::stol(splitArguments[1]));
|
||||
const auto player = EntityManager::Instance()->GetEntity(std::stoull(splitArguments[1]));
|
||||
|
||||
if (player != nullptr) {
|
||||
if (eventName == "updatePlayer") {
|
||||
|
@ -99,7 +99,7 @@ void NjMonastryBossInstance::OnPlayerExit(Entity *self, Entity *player) {
|
||||
void NjMonastryBossInstance::OnActivityTimerDone(Entity *self, const std::string &name) {
|
||||
auto split = GeneralUtils::SplitString(name, TimerSplitChar);
|
||||
auto timerName = split[0];
|
||||
auto objectID = split.size() > 1 ? (LWOOBJID) std::stol(split[1]) : LWOOBJID_EMPTY;
|
||||
auto objectID = split.size() > 1 ? (LWOOBJID) std::stoull(split[1]) : LWOOBJID_EMPTY;
|
||||
|
||||
if (timerName == WaitingForPlayersTimer) {
|
||||
StartFight(self);
|
||||
|
@ -55,7 +55,7 @@ bool SpawnPetBaseServer::CheckNumberOfPets(Entity *self, Entity* user) {
|
||||
if (petID.empty())
|
||||
continue;
|
||||
|
||||
const auto* spawnedPet = EntityManager::Instance()->GetEntity(std::stol(petID));
|
||||
const auto* spawnedPet = EntityManager::Instance()->GetEntity(std::stoull(petID));
|
||||
if (spawnedPet == nullptr)
|
||||
continue;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user