mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
Merge branch 'main' into die-roll-anims-ckawell
This commit is contained in:
commit
34050f641d
@ -123,6 +123,9 @@ make_directory(${CMAKE_BINARY_DIR}/res)
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# Create a /locale directory
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# Create a /locale directory
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make_directory(${CMAKE_BINARY_DIR}/locale)
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make_directory(${CMAKE_BINARY_DIR}/locale)
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# Create a /logs directory
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make_directory(${CMAKE_BINARY_DIR}/logs)
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# Copy ini files on first build
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# Copy ini files on first build
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if (NOT EXISTS ${PROJECT_BINARY_DIR}/authconfig.ini)
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if (NOT EXISTS ${PROJECT_BINARY_DIR}/authconfig.ini)
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configure_file(
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configure_file(
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@ -45,6 +45,7 @@ int main(int argc, char** argv) {
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dConfig config("authconfig.ini");
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dConfig config("authconfig.ini");
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Game::config = &config;
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Game::config = &config;
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Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
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Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
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Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
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//Connect to the MySQL Database
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//Connect to the MySQL Database
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std::string mysql_host = config.GetValue("mysql_host");
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std::string mysql_host = config.GetValue("mysql_host");
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@ -152,11 +153,13 @@ int main(int argc, char** argv) {
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dLogger * SetupLogger() {
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dLogger * SetupLogger() {
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std::string logPath = "./logs/AuthServer_" + std::to_string(time(nullptr)) + ".log";
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std::string logPath = "./logs/AuthServer_" + std::to_string(time(nullptr)) + ".log";
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bool logToConsole = false;
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bool logToConsole = false;
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bool logDebugStatements = false;
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#ifdef _DEBUG
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#ifdef _DEBUG
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logToConsole = true;
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logToConsole = true;
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logDebugStatements = true;
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#endif
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#endif
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return new dLogger(logPath, logToConsole);
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return new dLogger(logPath, logToConsole, logDebugStatements);
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}
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}
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void HandlePacket(Packet* packet) {
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void HandlePacket(Packet* packet) {
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@ -48,6 +48,7 @@ int main(int argc, char** argv) {
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dConfig config("chatconfig.ini");
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dConfig config("chatconfig.ini");
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Game::config = &config;
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Game::config = &config;
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Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
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Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
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Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
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//Connect to the MySQL Database
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//Connect to the MySQL Database
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std::string mysql_host = config.GetValue("mysql_host");
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std::string mysql_host = config.GetValue("mysql_host");
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@ -156,14 +157,16 @@ int main(int argc, char** argv) {
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return 0;
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return 0;
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}
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}
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dLogger* SetupLogger() {
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dLogger * SetupLogger() {
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std::string logPath = "./logs/ChatServer_" + std::to_string(time(nullptr)) + ".log";
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std::string logPath = "./logs/ChatServer_" + std::to_string(time(nullptr)) + ".log";
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bool logToConsole = false;
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bool logToConsole = false;
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bool logDebugStatements = false;
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#ifdef _DEBUG
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#ifdef _DEBUG
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logToConsole = true;
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logToConsole = true;
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logDebugStatements = true;
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#endif
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#endif
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return new dLogger(logPath, logToConsole);
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return new dLogger(logPath, logToConsole, logDebugStatements);
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}
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}
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void HandlePacket(Packet* packet) {
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void HandlePacket(Packet* packet) {
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@ -1,7 +1,8 @@
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#include "dLogger.h"
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#include "dLogger.h"
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dLogger::dLogger(const std::string& outpath, bool logToConsole) {
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dLogger::dLogger(const std::string& outpath, bool logToConsole, bool logDebugStatements) {
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m_logToConsole = logToConsole;
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m_logToConsole = logToConsole;
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m_logDebugStatements = logDebugStatements;
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m_outpath = outpath;
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m_outpath = outpath;
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|
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#ifdef _WIN32
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#ifdef _WIN32
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@ -24,39 +25,25 @@ dLogger::~dLogger() {
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#endif
|
#endif
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}
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}
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|
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void dLogger::LogBasic(const std::string & message) {
|
void dLogger::vLog(const char* format, va_list args) {
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LogBasic(message.c_str());
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}
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|
||||||
|
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||||||
void dLogger::LogBasic(const char * format, ...) {
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|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
time_t t = time(NULL);
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time_t t = time(NULL);
|
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struct tm time;
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struct tm time;
|
||||||
localtime_s(&time, &t);
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localtime_s(&time, &t);
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|
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char timeStr[70];
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char timeStr[70];
|
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|
|
||||||
strftime(timeStr, sizeof(timeStr), "%d-%m-%y %H:%M:%S", &time);
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strftime(timeStr, sizeof(timeStr), "%d-%m-%y %H:%M:%S", &time);
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|
|
||||||
char message[2048];
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char message[2048];
|
||||||
va_list args;
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|
||||||
va_start(args, format);
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vsprintf_s(message, format, args);
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vsprintf_s(message, format, args);
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va_end(args);
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if (m_logToConsole) std::cout << "[" << "time machine broke" << "] " << message;
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if (m_logToConsole) std::cout << "[" << timeStr << "] " << message;
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mFile << "[" << "time" << "] " << message;
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mFile << "[" << timeStr << "] " << message;
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#else
|
#else
|
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time_t t = time(NULL);
|
time_t t = time(NULL);
|
||||||
struct tm * time = localtime(&t);
|
struct tm * time = localtime(&t);
|
||||||
char timeStr[70];
|
char timeStr[70];
|
||||||
strftime(timeStr, sizeof(timeStr), "%d-%m-%y %H:%M:%S", time);
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strftime(timeStr, sizeof(timeStr), "%d-%m-%y %H:%M:%S", time);
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|
||||||
char message[2048];
|
char message[2048];
|
||||||
va_list args;
|
|
||||||
va_start(args, format);
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|
||||||
vsprintf(message, format, args);
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vsprintf(message, format, args);
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va_end(args);
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|
||||||
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if (m_logToConsole) {
|
if (m_logToConsole) {
|
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fputs("[", stdout);
|
fputs("[", stdout);
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@ -76,62 +63,42 @@ void dLogger::LogBasic(const char * format, ...) {
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#endif
|
#endif
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}
|
}
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void dLogger::Log(const char * className, const char * format, ...) {
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void dLogger::LogBasic(const char * format, ...) {
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#ifdef _WIN32
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|
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time_t t = time(NULL);
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|
||||||
struct tm time;
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|
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localtime_s(&time, &t);
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|
||||||
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|
||||||
char timeStr[70];
|
|
||||||
strftime(timeStr, sizeof(timeStr), "%d-%m-%y %H:%M:%S", &time);
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|
||||||
|
|
||||||
char message[2048];
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|
||||||
va_list args;
|
va_list args;
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va_start(args, format);
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va_start(args, format);
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vsprintf_s(message, format, args);
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vLog(format, args);
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va_end(args);
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va_end(args);
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||||||
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}
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||||||
|
|
||||||
if (m_logToConsole) std::cout << "[" << timeStr << "] [" << className << "]: " << message;
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void dLogger::LogBasic(const std::string & message) {
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mFile << "[" << timeStr << "] [" << className << "]: " << message;
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LogBasic(message.c_str());
|
||||||
#else
|
}
|
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time_t t = time(NULL);
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|
||||||
struct tm * time = localtime(&t);
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|
||||||
char timeStr[70];
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|
||||||
strftime(timeStr, sizeof(timeStr), "%d-%m-%y %H:%M:%S", time);
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|
||||||
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|
||||||
char message[2048];
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void dLogger::Log(const char * className, const char * format, ...) {
|
||||||
va_list args;
|
va_list args;
|
||||||
va_start(args, format);
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std::string log = "[" + std::string(className) + "] " + std::string(format);
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vsprintf(message, format, args);
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va_start(args, format);
|
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va_end(args);
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vLog(log.c_str(), args);
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va_end(args);
|
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if (m_logToConsole) {
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|
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fputs("[", stdout);
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|
||||||
fputs(timeStr, stdout);
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|
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fputs("] ", stdout);
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fputs("[", stdout);
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|
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fputs(className, stdout);
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||||||
fputs("]: ", stdout);
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fputs(message, stdout);
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}
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|
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if (fp != NULL) {
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fputs("[", fp);
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fputs(timeStr, fp);
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fputs("] ", fp);
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fputs("[", fp);
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|
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fputs(className, fp);
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fputs("]: ", fp);
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|
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fputs(message, fp);
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|
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}
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|
||||||
#endif
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|
||||||
}
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}
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|
|
||||||
void dLogger::Log(const std::string & className, const std::string & message) {
|
void dLogger::Log(const std::string & className, const std::string & message) {
|
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Log(className.c_str(), message.c_str());
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Log(className.c_str(), message.c_str());
|
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}
|
}
|
||||||
|
|
||||||
|
void dLogger::LogDebug(const char * className, const char * format, ...) {
|
||||||
|
if (!m_logDebugStatements) return;
|
||||||
|
va_list args;
|
||||||
|
std::string log = "[" + std::string(className) + "] " + std::string(format);
|
||||||
|
va_start(args, format);
|
||||||
|
vLog(log.c_str(), args);
|
||||||
|
va_end(args);
|
||||||
|
}
|
||||||
|
|
||||||
|
void dLogger::LogDebug(const std::string & className, const std::string & message) {
|
||||||
|
LogDebug(className.c_str(), message.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
void dLogger::Flush() {
|
void dLogger::Flush() {
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
mFile.flush();
|
mFile.flush();
|
||||||
|
@ -7,21 +7,26 @@
|
|||||||
|
|
||||||
class dLogger {
|
class dLogger {
|
||||||
public:
|
public:
|
||||||
dLogger(const std::string& outpath, bool logToConsole);
|
dLogger(const std::string& outpath, bool logToConsole, bool logDebugStatements);
|
||||||
~dLogger();
|
~dLogger();
|
||||||
|
|
||||||
void SetLogToConsole(bool logToConsole) { m_logToConsole = logToConsole; }
|
void SetLogToConsole(bool logToConsole) { m_logToConsole = logToConsole; }
|
||||||
|
void SetLogDebugStatements(bool logDebugStatements) { m_logDebugStatements = logDebugStatements; }
|
||||||
|
void vLog(const char* format, va_list args);
|
||||||
|
|
||||||
void LogBasic(const std::string& message);
|
void LogBasic(const std::string& message);
|
||||||
void LogBasic(const char* format, ...);
|
void LogBasic(const char* format, ...);
|
||||||
void Log(const char* className, const char* format, ...);
|
void Log(const char* className, const char* format, ...);
|
||||||
void Log(const std::string& className, const std::string& message);
|
void Log(const std::string& className, const std::string& message);
|
||||||
|
void LogDebug(const std::string& className, const std::string& message);
|
||||||
|
void LogDebug(const char* className, const char* format, ...);
|
||||||
|
|
||||||
void Flush();
|
void Flush();
|
||||||
|
|
||||||
const bool GetIsLoggingToConsole() const { return m_logToConsole; }
|
const bool GetIsLoggingToConsole() const { return m_logToConsole; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
bool m_logDebugStatements;
|
||||||
bool m_logToConsole;
|
bool m_logToConsole;
|
||||||
std::string m_outpath;
|
std::string m_outpath;
|
||||||
std::ofstream mFile;
|
std::ofstream mFile;
|
||||||
|
@ -74,7 +74,7 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
|
|||||||
includeFaction = 1;
|
includeFaction = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (auto validTarget : context->GetValidTargets(m_ignoreFaction , includeFaction))
|
for (auto validTarget : context->GetValidTargets(m_ignoreFaction , includeFaction, m_TargetSelf == 1))
|
||||||
{
|
{
|
||||||
auto* entity = EntityManager::Instance()->GetEntity(validTarget);
|
auto* entity = EntityManager::Instance()->GetEntity(validTarget);
|
||||||
|
|
||||||
@ -155,4 +155,6 @@ void AreaOfEffectBehavior::Load()
|
|||||||
this->m_ignoreFaction = GetInt("ignore_faction");
|
this->m_ignoreFaction = GetInt("ignore_faction");
|
||||||
|
|
||||||
this->m_includeFaction = GetInt("include_faction");
|
this->m_includeFaction = GetInt("include_faction");
|
||||||
|
|
||||||
|
this->m_TargetSelf = GetInt("target_self");
|
||||||
}
|
}
|
||||||
|
@ -14,6 +14,8 @@ public:
|
|||||||
|
|
||||||
int32_t m_includeFaction;
|
int32_t m_includeFaction;
|
||||||
|
|
||||||
|
int32_t m_TargetSelf;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Inherited
|
* Inherited
|
||||||
*/
|
*/
|
||||||
|
@ -325,7 +325,7 @@ void BehaviorContext::Reset()
|
|||||||
this->scheduledUpdates.clear();
|
this->scheduledUpdates.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<LWOOBJID> BehaviorContext::GetValidTargets(int32_t ignoreFaction, int32_t includeFaction) const
|
std::vector<LWOOBJID> BehaviorContext::GetValidTargets(int32_t ignoreFaction, int32_t includeFaction, bool targetSelf) const
|
||||||
{
|
{
|
||||||
auto* entity = EntityManager::Instance()->GetEntity(this->caster);
|
auto* entity = EntityManager::Instance()->GetEntity(this->caster);
|
||||||
|
|
||||||
@ -353,21 +353,20 @@ std::vector<LWOOBJID> BehaviorContext::GetValidTargets(int32_t ignoreFaction, in
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ignoreFaction || includeFaction || (!entity->HasComponent(COMPONENT_TYPE_PHANTOM_PHYSICS) && !entity->HasComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS) && targets.empty()))
|
if (ignoreFaction || includeFaction || (!entity->HasComponent(COMPONENT_TYPE_PHANTOM_PHYSICS) && targets.empty()))
|
||||||
{
|
{
|
||||||
DestroyableComponent* destroyableComponent;
|
DestroyableComponent* destroyableComponent;
|
||||||
if (!entity->TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent))
|
if (!entity->TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent))
|
||||||
{
|
{
|
||||||
return targets;
|
return targets;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto entities = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS);
|
auto entities = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS);
|
||||||
|
|
||||||
for (auto* candidate : entities)
|
for (auto* candidate : entities)
|
||||||
{
|
{
|
||||||
const auto id = candidate->GetObjectID();
|
const auto id = candidate->GetObjectID();
|
||||||
|
|
||||||
if (destroyableComponent->CheckValidity(id, ignoreFaction || includeFaction))
|
if ((id != entity->GetObjectID() || targetSelf) && destroyableComponent->CheckValidity(id, ignoreFaction || includeFaction))
|
||||||
{
|
{
|
||||||
targets.push_back(id);
|
targets.push_back(id);
|
||||||
}
|
}
|
||||||
|
@ -102,7 +102,7 @@ struct BehaviorContext
|
|||||||
|
|
||||||
void Reset();
|
void Reset();
|
||||||
|
|
||||||
std::vector<LWOOBJID> GetValidTargets(int32_t ignoreFaction = 0, int32_t includeFaction = 0) const;
|
std::vector<LWOOBJID> GetValidTargets(int32_t ignoreFaction = 0, int32_t includeFaction = 0, const bool targetSelf = false) const;
|
||||||
|
|
||||||
explicit BehaviorContext(LWOOBJID originator, bool calculation = false);
|
explicit BehaviorContext(LWOOBJID originator, bool calculation = false);
|
||||||
|
|
||||||
|
@ -1,44 +1,81 @@
|
|||||||
#include "ForceMovementBehavior.h"
|
#include "ForceMovementBehavior.h"
|
||||||
|
|
||||||
#include "BehaviorBranchContext.h"
|
#include "BehaviorBranchContext.h"
|
||||||
#include "BehaviorContext.h"
|
#include "BehaviorContext.h"
|
||||||
|
#include "ControllablePhysicsComponent.h"
|
||||||
|
#include "EntityManager.h"
|
||||||
|
|
||||||
void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
|
void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||||
{
|
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
|
||||||
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY)
|
return;
|
||||||
{
|
}
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32_t handle;
|
uint32_t handle;
|
||||||
|
bitStream->Read(handle);
|
||||||
bitStream->Read(handle);
|
context->RegisterSyncBehavior(handle, this, branch);
|
||||||
|
|
||||||
context->RegisterSyncBehavior(handle, this, branch);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
|
void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
|
||||||
{
|
{
|
||||||
uint32_t next;
|
uint32_t next;
|
||||||
|
bitStream->Read(next);
|
||||||
|
|
||||||
bitStream->Read(next);
|
LWOOBJID target;
|
||||||
|
bitStream->Read(target);
|
||||||
|
|
||||||
LWOOBJID target;
|
branch.target = target;
|
||||||
|
auto* behavior = CreateBehavior(next);
|
||||||
|
behavior->Handle(context, bitStream, branch);
|
||||||
|
}
|
||||||
|
|
||||||
bitStream->Read(target);
|
void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||||
|
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
auto* behavior = CreateBehavior(next);
|
auto* casterEntity = EntityManager::Instance()->GetEntity(context->caster);
|
||||||
|
if (casterEntity != nullptr) {
|
||||||
|
auto* controllablePhysicsComponent = casterEntity->GetComponent<ControllablePhysicsComponent>();
|
||||||
|
if (controllablePhysicsComponent != nullptr) {
|
||||||
|
|
||||||
branch.target = target;
|
if (m_Forward == 1) {
|
||||||
|
controllablePhysicsComponent->SetVelocity(controllablePhysicsComponent->GetRotation().GetForwardVector() * 25);
|
||||||
|
}
|
||||||
|
|
||||||
behavior->Handle(context, bitStream, branch);
|
EntityManager::Instance()->SerializeEntity(casterEntity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto skillHandle = context->GetUniqueSkillId();
|
||||||
|
bitStream->Write(skillHandle);
|
||||||
|
|
||||||
|
context->SyncCalculation(skillHandle, this->m_Duration, this, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ForceMovementBehavior::Load()
|
void ForceMovementBehavior::Load()
|
||||||
{
|
{
|
||||||
this->m_hitAction = GetAction("hit_action");
|
this->m_hitAction = GetAction("hit_action");
|
||||||
|
this->m_hitEnemyAction = GetAction("hit_action_enemy");
|
||||||
this->m_hitEnemyAction = GetAction("hit_action_enemy");
|
this->m_hitFactionAction = GetAction("hit_action_faction");
|
||||||
|
this->m_Duration = GetFloat("duration");
|
||||||
this->m_hitFactionAction = GetAction("hit_action_faction");
|
this->m_Forward = GetFloat("forward");
|
||||||
|
this->m_Left = GetFloat("left");
|
||||||
|
this->m_Yaw = GetFloat("yaw");
|
||||||
|
}
|
||||||
|
|
||||||
|
void ForceMovementBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||||
|
auto* casterEntity = EntityManager::Instance()->GetEntity(context->caster);
|
||||||
|
if (casterEntity != nullptr) {
|
||||||
|
auto* controllablePhysicsComponent = casterEntity->GetComponent<ControllablePhysicsComponent>();
|
||||||
|
if (controllablePhysicsComponent != nullptr) {
|
||||||
|
|
||||||
|
controllablePhysicsComponent->SetPosition(controllablePhysicsComponent->GetPosition() + controllablePhysicsComponent->GetVelocity() * m_Duration);
|
||||||
|
controllablePhysicsComponent->SetVelocity({});
|
||||||
|
|
||||||
|
EntityManager::Instance()->SerializeEntity(casterEntity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
this->m_hitAction->Calculate(context, bitStream, branch);
|
||||||
|
this->m_hitEnemyAction->Calculate(context, bitStream, branch);
|
||||||
|
this->m_hitEnemyAction->Calculate(context, bitStream, branch);
|
||||||
}
|
}
|
||||||
|
@ -10,6 +10,11 @@ public:
|
|||||||
|
|
||||||
Behavior* m_hitFactionAction;
|
Behavior* m_hitFactionAction;
|
||||||
|
|
||||||
|
float_t m_Duration;
|
||||||
|
float_t m_Forward;
|
||||||
|
float_t m_Left;
|
||||||
|
float_t m_Yaw;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Inherited
|
* Inherited
|
||||||
*/
|
*/
|
||||||
@ -18,8 +23,12 @@ public:
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Calculate(BehaviorContext *context, RakNet::BitStream *bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
|
void SyncCalculation(BehaviorContext *context, RakNet::BitStream *bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
|
@ -129,6 +129,9 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id)
|
|||||||
BaseCombatAIComponent::~BaseCombatAIComponent() {
|
BaseCombatAIComponent::~BaseCombatAIComponent() {
|
||||||
if (m_dpEntity)
|
if (m_dpEntity)
|
||||||
dpWorld::Instance().RemoveEntity(m_dpEntity);
|
dpWorld::Instance().RemoveEntity(m_dpEntity);
|
||||||
|
|
||||||
|
if (m_dpEntityEnemy)
|
||||||
|
dpWorld::Instance().RemoveEntity(m_dpEntityEnemy);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BaseCombatAIComponent::Update(const float deltaTime) {
|
void BaseCombatAIComponent::Update(const float deltaTime) {
|
||||||
|
@ -407,7 +407,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
|||||||
stmt->execute();
|
stmt->execute();
|
||||||
delete stmt;
|
delete stmt;
|
||||||
|
|
||||||
if (chatCommand == "setMinifig" && args.size() == 2 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_FORUM_MODERATOR) { // could break characters so only allow if GM > 0
|
if (chatCommand == "setminifig" && args.size() == 2 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_FORUM_MODERATOR) { // could break characters so only allow if GM > 0
|
||||||
int32_t minifigItemId;
|
int32_t minifigItemId;
|
||||||
if (!GeneralUtils::TryParse(args[1], minifigItemId)) {
|
if (!GeneralUtils::TryParse(args[1], minifigItemId)) {
|
||||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig Item Id ID.");
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig Item Id ID.");
|
||||||
@ -434,7 +434,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
|||||||
charComp->m_Character->SetMouth(minifigItemId);
|
charComp->m_Character->SetMouth(minifigItemId);
|
||||||
} else if (lowerName == "righthand") {
|
} else if (lowerName == "righthand") {
|
||||||
charComp->m_Character->SetRightHand(minifigItemId);
|
charComp->m_Character->SetRightHand(minifigItemId);
|
||||||
} else if (lowerName == "shirt") {
|
} else if (lowerName == "shirtcolor") {
|
||||||
charComp->m_Character->SetShirtColor(minifigItemId);
|
charComp->m_Character->SetShirtColor(minifigItemId);
|
||||||
} else if (lowerName == "hands") {
|
} else if (lowerName == "hands") {
|
||||||
charComp->m_Character->SetLeftHand(minifigItemId);
|
charComp->m_Character->SetLeftHand(minifigItemId);
|
||||||
|
@ -72,6 +72,7 @@ int main(int argc, char** argv) {
|
|||||||
dConfig config("masterconfig.ini");
|
dConfig config("masterconfig.ini");
|
||||||
Game::config = &config;
|
Game::config = &config;
|
||||||
Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
|
Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
|
||||||
|
Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
|
||||||
|
|
||||||
//Connect to CDClient
|
//Connect to CDClient
|
||||||
try {
|
try {
|
||||||
@ -320,11 +321,13 @@ dLogger* SetupLogger() {
|
|||||||
std::string logPath =
|
std::string logPath =
|
||||||
"./logs/MasterServer_" + std::to_string(time(nullptr)) + ".log";
|
"./logs/MasterServer_" + std::to_string(time(nullptr)) + ".log";
|
||||||
bool logToConsole = false;
|
bool logToConsole = false;
|
||||||
|
bool logDebugStatements = false;
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
logToConsole = true;
|
logToConsole = true;
|
||||||
|
logDebugStatements = true;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
return new dLogger(logPath, logToConsole);
|
return new dLogger(logPath, logToConsole, logDebugStatements);
|
||||||
}
|
}
|
||||||
|
|
||||||
void HandlePacket(Packet* packet) {
|
void HandlePacket(Packet* packet) {
|
||||||
|
24
dScripts/BuccaneerValiantShip.cpp
Normal file
24
dScripts/BuccaneerValiantShip.cpp
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
#include "BuccaneerValiantShip.h"
|
||||||
|
#include "SkillComponent.h"
|
||||||
|
#include "dLogger.h"
|
||||||
|
|
||||||
|
void BuccaneerValiantShip::OnStartup(Entity* self) {
|
||||||
|
const auto skill = 982;
|
||||||
|
const auto behavior = 20577;
|
||||||
|
const auto skillCastTimer = 1.0F;
|
||||||
|
|
||||||
|
self->AddCallbackTimer(skillCastTimer, [self]() {
|
||||||
|
auto* skillComponent = self->GetComponent<SkillComponent>();
|
||||||
|
auto* owner = self->GetOwner();
|
||||||
|
|
||||||
|
if (skillComponent != nullptr && owner != nullptr) {
|
||||||
|
skillComponent->CalculateBehavior(skill, behavior, LWOOBJID_EMPTY, true, false, owner->GetObjectID());
|
||||||
|
|
||||||
|
// Kill self if missed
|
||||||
|
const auto selfSmashTimer = 1.1F;
|
||||||
|
self->AddCallbackTimer(selfSmashTimer, [self]() {
|
||||||
|
self->Kill();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
6
dScripts/BuccaneerValiantShip.h
Normal file
6
dScripts/BuccaneerValiantShip.h
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "CppScripts.h"
|
||||||
|
|
||||||
|
class BuccaneerValiantShip : public CppScripts::Script {
|
||||||
|
void OnStartup(Entity *self) override;
|
||||||
|
};
|
@ -262,6 +262,7 @@
|
|||||||
#include "PropertyDevice.h"
|
#include "PropertyDevice.h"
|
||||||
#include "ImaginationBackpackHealServer.h"
|
#include "ImaginationBackpackHealServer.h"
|
||||||
#include "LegoDieRoll.h"
|
#include "LegoDieRoll.h"
|
||||||
|
#include "BuccaneerValiantShip.h"
|
||||||
|
|
||||||
// Survival scripts
|
// Survival scripts
|
||||||
#include "AgSurvivalStromling.h"
|
#include "AgSurvivalStromling.h"
|
||||||
@ -777,6 +778,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
|
|||||||
script = new ImaginationBackpackHealServer();
|
script = new ImaginationBackpackHealServer();
|
||||||
else if (scriptName == "scripts\\ai\\GENERAL\\L_LEGO_DIE_ROLL.lua")
|
else if (scriptName == "scripts\\ai\\GENERAL\\L_LEGO_DIE_ROLL.lua")
|
||||||
script = new LegoDieRoll();
|
script = new LegoDieRoll();
|
||||||
|
else if (scriptName == "scripts\\EquipmentScripts\\BuccaneerValiantShip.lua")
|
||||||
|
script = new BuccaneerValiantShip();
|
||||||
|
|
||||||
//Ignore these scripts:
|
//Ignore these scripts:
|
||||||
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua")
|
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua")
|
||||||
@ -785,7 +788,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
|
|||||||
script = invalidToReturn;
|
script = invalidToReturn;
|
||||||
else if (script == invalidToReturn) {
|
else if (script == invalidToReturn) {
|
||||||
if (scriptName.length() > 0)
|
if (scriptName.length() > 0)
|
||||||
Game::logger->Log("CppScripts", "Attempted to load CppScript for '" + scriptName + "', but returned InvalidScript.\n");
|
Game::logger->LogDebug("CppScripts", "Attempted to load CppScript for '" + scriptName + "', but returned InvalidScript.\n");
|
||||||
|
// information not really needed for sys admins but is for developers
|
||||||
|
|
||||||
script = invalidToReturn;
|
script = invalidToReturn;
|
||||||
}
|
}
|
||||||
|
@ -136,6 +136,7 @@ int main(int argc, char** argv) {
|
|||||||
dConfig config("worldconfig.ini");
|
dConfig config("worldconfig.ini");
|
||||||
Game::config = &config;
|
Game::config = &config;
|
||||||
Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
|
Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
|
||||||
|
Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
|
||||||
if (config.GetValue("disable_chat") == "1") chatDisabled = true;
|
if (config.GetValue("disable_chat") == "1") chatDisabled = true;
|
||||||
|
|
||||||
// Connect to CDClient
|
// Connect to CDClient
|
||||||
@ -503,11 +504,13 @@ int main(int argc, char** argv) {
|
|||||||
dLogger * SetupLogger(int zoneID, int instanceID) {
|
dLogger * SetupLogger(int zoneID, int instanceID) {
|
||||||
std::string logPath = "./logs/WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(instanceID) + "_" + std::to_string(time(nullptr)) + ".log";
|
std::string logPath = "./logs/WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(instanceID) + "_" + std::to_string(time(nullptr)) + ".log";
|
||||||
bool logToConsole = false;
|
bool logToConsole = false;
|
||||||
|
bool logDebugStatements = false;
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
logToConsole = true;
|
logToConsole = true;
|
||||||
|
logDebugStatements = true;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
return new dLogger(logPath, logToConsole);
|
return new dLogger(logPath, logToConsole, logDebugStatements);
|
||||||
}
|
}
|
||||||
|
|
||||||
void HandlePacketChat(Packet* packet) {
|
void HandlePacketChat(Packet* packet) {
|
||||||
|
@ -19,6 +19,9 @@ max_clients=999
|
|||||||
# 0 or 1, should log to console
|
# 0 or 1, should log to console
|
||||||
log_to_console=1
|
log_to_console=1
|
||||||
|
|
||||||
|
# 0 or 1, should log debug (developer only) statements to console for debugging, not needed for normal operation
|
||||||
|
log_debug_statements=0
|
||||||
|
|
||||||
# 0 or 1, should ignore playkeys
|
# 0 or 1, should ignore playkeys
|
||||||
# If 1 everyone with an account will be able to login, regardless of if they have a key or not
|
# If 1 everyone with an account will be able to login, regardless of if they have a key or not
|
||||||
dont_use_keys=0
|
dont_use_keys=0
|
||||||
|
@ -19,5 +19,8 @@ max_clients=999
|
|||||||
# 0 or 1, should log to console
|
# 0 or 1, should log to console
|
||||||
log_to_console=1
|
log_to_console=1
|
||||||
|
|
||||||
|
# 0 or 1, should log debug (developer only) statements to console for debugging, not needed for normal operation
|
||||||
|
log_debug_statements=0
|
||||||
|
|
||||||
# 0 or 1, should not compile chat hash map to file
|
# 0 or 1, should not compile chat hash map to file
|
||||||
dont_generate_dcf=0
|
dont_generate_dcf=0
|
||||||
|
@ -32,5 +32,8 @@ max_clients=999
|
|||||||
# 0 or 1, should log to console
|
# 0 or 1, should log to console
|
||||||
log_to_console=1
|
log_to_console=1
|
||||||
|
|
||||||
|
# 0 or 1, should log debug (developer only) statements to console for debugging, not needed for normal operation
|
||||||
|
log_debug_statements=0
|
||||||
|
|
||||||
# 0 or 1, should autostart auth, chat, and char servers
|
# 0 or 1, should autostart auth, chat, and char servers
|
||||||
prestart_servers=1
|
prestart_servers=1
|
||||||
|
@ -20,6 +20,9 @@ max_clients=999
|
|||||||
# 0 or 1, should log to console
|
# 0 or 1, should log to console
|
||||||
log_to_console=1
|
log_to_console=1
|
||||||
|
|
||||||
|
# 0 or 1, should log debug (developer only) statements to console for debugging, not needed for normal operation
|
||||||
|
log_debug_statements=0
|
||||||
|
|
||||||
# 0 or 1, should not compile chat hash map to file
|
# 0 or 1, should not compile chat hash map to file
|
||||||
dont_generate_dcf=0
|
dont_generate_dcf=0
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user