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https://github.com/DarkflameUniverse/DarkflameServer
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Required script functions added
Re-added the required script functions.
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88af3c7681
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@ -171,6 +171,16 @@ void BaseRandomServer::NamedEnemyDeath(Entity* self, Spawner* spawner)
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self->AddTimer("SpawnNewEnemy", spawnDelay);
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self->AddTimer("SpawnNewEnemy", spawnDelay);
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}
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}
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void BaseRandomServer::SpawnersUp(Entity* self)
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{
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}
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void BaseRandomServer::SpawnersDown(Entity* self)
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{
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}
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void BaseRandomServer::BaseOnTimerDone(Entity* self, const std::string& timerName)
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void BaseRandomServer::BaseOnTimerDone(Entity* self, const std::string& timerName)
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{
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{
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NamedTimerDone(self, timerName);
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NamedTimerDone(self, timerName);
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@ -25,8 +25,10 @@ public:
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void SpawnSection(Entity* self, const std::string& sectionName, float iMultiplier);
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void SpawnSection(Entity* self, const std::string& sectionName, float iMultiplier);
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void SetSpawnerNetwork(Entity* self, const std::string& spawnerName, int32_t spawnNum, LOT spawnLOT);
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void SetSpawnerNetwork(Entity* self, const std::string& spawnerName, int32_t spawnNum, LOT spawnLOT);
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BaseRandomServer::Zone* GetRandomLoad(Entity* self, const std::string& sectionName);
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BaseRandomServer::Zone* GetRandomLoad(Entity* self, const std::string& sectionName);
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void SpawnersUp(Entity* self);
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void SpawnersDown(Entity* self);
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void BaseOnTimerDone(Entity* self, const std::string& timerName);
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void BaseOnTimerDone(Entity* self, const std::string& timerName);
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void NotifySpawnerOfDeath(Entity* self, Spawner* spawner);
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void NotifySpawnerOfDeath(Entity* self, Spawner* spawner);
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void NamedEnemyDeath(Entity* self, Spawner* spawner);
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void NamedEnemyDeath(Entity* self, Spawner* spawner);
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