From 37524af549de353d89552ab7dd1f29576deb55de Mon Sep 17 00:00:00 2001 From: Aaron Kimbrell Date: Mon, 14 Nov 2022 12:55:40 -0600 Subject: [PATCH] fix trigger loading (#838) Fixes #836 --- dZoneManager/Zone.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dZoneManager/Zone.cpp b/dZoneManager/Zone.cpp index 3a1127a4..adf66dc9 100644 --- a/dZoneManager/Zone.cpp +++ b/dZoneManager/Zone.cpp @@ -234,7 +234,7 @@ void Zone::LoadScene(std::istream& file) { std::string luTriggersPath = scene.filename.substr(0, scene.filename.size() - 4) + ".lutriggers"; std::vector triggers; - if(Game::assetManager->HasFile(luTriggersPath.c_str())) triggers = LoadLUTriggers(luTriggersPath, scene.id); + if(Game::assetManager->HasFile((m_ZonePath + luTriggersPath).c_str())) triggers = LoadLUTriggers(luTriggersPath, scene.id); for (LUTriggers::Trigger* trigger : triggers) { scene.triggers.insert({ trigger->id, trigger });