From 3b7f1dad5472c8ee52b6890768d87710e8c49bbe Mon Sep 17 00:00:00 2001 From: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> Date: Tue, 16 Aug 2022 18:53:01 -0700 Subject: [PATCH] Fix death planes (#733) * Correct death plane size The death plane file size is not in units but is actually in 4x2 tiles. * Make it a bit bigger for now --- dGame/dComponents/PhantomPhysicsComponent.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dGame/dComponents/PhantomPhysicsComponent.cpp b/dGame/dComponents/PhantomPhysicsComponent.cpp index 430acf3c..ea88c16d 100644 --- a/dGame/dComponents/PhantomPhysicsComponent.cpp +++ b/dGame/dComponents/PhantomPhysicsComponent.cpp @@ -162,7 +162,8 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : Component(par dpWorld::Instance().AddEntity(m_dpEntity); } else if (info->physicsAsset == "miscellaneous\\misc_phys_640x640.hkx") { - m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 640.0f, 20.0f, 640.0f); + // TODO Fix physics simulation to do simulation at high velocities due to bullet through paper problem... + m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1638.4f, 13.521004f * 2.0f, 1638.4f); m_dpEntity->SetScale(m_Scale); m_dpEntity->SetRotation(m_Rotation);