Fixed Misspelling of Tresure variable for petcomponent

This commit is contained in:
dinomking33 2024-06-17 22:37:55 -05:00
parent 9400ee1dc0
commit 40aa925a56
4 changed files with 27 additions and 27 deletions

View File

@ -88,7 +88,7 @@ PetComponent::PetComponent(Entity* parentEntity, uint32_t componentId) : Compone
m_Ability = ePetAbilityType::Invalid; m_Ability = ePetAbilityType::Invalid;
m_StartPosition = NiPoint3Constant::ZERO; m_StartPosition = NiPoint3Constant::ZERO;
m_MovementAI = nullptr; m_MovementAI = nullptr;
m_TresureTime = 0; m_TreasureTime = 0;
std::string checkPreconditions = GeneralUtils::UTF16ToWTF8(parentEntity->GetVar<std::u16string>(u"CheckPrecondition")); std::string checkPreconditions = GeneralUtils::UTF16ToWTF8(parentEntity->GetVar<std::u16string>(u"CheckPrecondition"));
@ -319,27 +319,27 @@ void PetComponent::Update(float deltaTime) {
return; return;
} }
if (m_TresureTime > 0) { if (m_TreasureTime > 0) {
auto* tresure = Game::entityManager->GetEntity(m_Interaction); auto* treasure = Game::entityManager->GetEntity(m_Interaction);
if (tresure == nullptr) { if (treasure == nullptr) {
m_TresureTime = 0; m_TreasureTime = 0;
return; return;
} }
m_TresureTime -= deltaTime; m_TreasureTime -= deltaTime;
m_MovementAI->Stop(); m_MovementAI->Stop();
if (m_TresureTime <= 0) { if (m_TreasureTime <= 0) {
m_Parent->SetOwnerOverride(m_Owner); m_Parent->SetOwnerOverride(m_Owner);
tresure->Smash(m_Parent->GetObjectID()); treasure->Smash(m_Parent->GetObjectID());
m_Interaction = LWOOBJID_EMPTY; m_Interaction = LWOOBJID_EMPTY;
m_TresureTime = 0; m_TreasureTime = 0;
} }
return; return;
@ -396,30 +396,30 @@ void PetComponent::Update(float deltaTime) {
// Determine if the "Lost Tags" mission has been completed and digging has been unlocked // Determine if the "Lost Tags" mission has been completed and digging has been unlocked
const bool digUnlocked = missionComponent->GetMissionState(842) == eMissionState::COMPLETE; const bool digUnlocked = missionComponent->GetMissionState(842) == eMissionState::COMPLETE;
Entity* closestTresure = PetDigServer::GetClosestTresure(position); Entity* closestTreasure = PetDigServer::GetClosestTreasure(position);
if (closestTresure != nullptr && digUnlocked) { if (closestTreasure != nullptr && digUnlocked) {
// Skeleton Dragon Pat special case for bone digging // Skeleton Dragon Pat special case for bone digging
if (closestTresure->GetLOT() == 12192 && m_Parent->GetLOT() != 13067) { if (closestTreasure->GetLOT() == 12192 && m_Parent->GetLOT() != 13067) {
goto skipTresure; goto skipTreasure;
} }
NiPoint3 tresurePosition = closestTresure->GetPosition(); NiPoint3 treasurePosition = closestTreasure->GetPosition();
float distance = Vector3::DistanceSquared(position, tresurePosition); float distance = Vector3::DistanceSquared(position, treasurePosition);
if (distance < 5 * 5) { if (distance < 5 * 5) {
m_Interaction = closestTresure->GetObjectID(); m_Interaction = closestTreasure->GetObjectID();
Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 1, 202, true); Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 1, 202, true);
m_TresureTime = 2; m_TreasureTime = 2;
} else if (distance < 10 * 10) { } else if (distance < 10 * 10) {
haltDistance = 1; haltDistance = 1;
destination = tresurePosition; destination = treasurePosition;
} }
} }
skipTresure: skipTreasure:
m_MovementAI->SetHaltDistance(haltDistance); m_MovementAI->SetHaltDistance(haltDistance);

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@ -329,7 +329,7 @@ private:
* Timer that tracks how long a pet has been digging up some treasure, required to spawn the treasure contents * Timer that tracks how long a pet has been digging up some treasure, required to spawn the treasure contents
* on time * on time
*/ */
float m_TresureTime; float m_TreasureTime;
/** /**
* The position that this pet was spawned at * The position that this pet was spawned at

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@ -215,20 +215,20 @@ void PetDigServer::SpawnPet(Entity* self, const Entity* owner, const DigInfo dig
Game::entityManager->ConstructEntity(spawnedPet); Game::entityManager->ConstructEntity(spawnedPet);
} }
Entity* PetDigServer::GetClosestTresure(NiPoint3 position) { Entity* PetDigServer::GetClosestTreasure(NiPoint3 position) {
float closestDistance = 0; float closestDistance = 0;
Entity* closest = nullptr; Entity* closest = nullptr;
for (const auto tresureId : treasures) { for (const auto treasureId : treasures) {
auto* tresure = Game::entityManager->GetEntity(tresureId); auto* treasure = Game::entityManager->GetEntity(treasureId);
if (tresure == nullptr) continue; if (treasure == nullptr) continue;
float distance = Vector3::DistanceSquared(tresure->GetPosition(), position); float distance = Vector3::DistanceSquared(treasure->GetPosition(), position);
if (closest == nullptr || distance < closestDistance) { if (closest == nullptr || distance < closestDistance) {
closestDistance = distance; closestDistance = distance;
closest = tresure; closest = treasure;
} }
} }

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@ -17,7 +17,7 @@ public:
void OnStartup(Entity* self) override; void OnStartup(Entity* self) override;
void OnDie(Entity* self, Entity* killer) override; void OnDie(Entity* self, Entity* killer) override;
static Entity* GetClosestTresure(NiPoint3 position); static Entity* GetClosestTreasure(NiPoint3 position);
private: private:
static void ProgressPetDigMissions(const Entity* owner, const Entity* chest); static void ProgressPetDigMissions(const Entity* owner, const Entity* chest);