Add Animation Table logic

This commit is contained in:
David Markowitz
2023-03-26 03:09:04 -07:00
parent 1e4e1b914c
commit 426bc963fe
40 changed files with 419 additions and 291 deletions

View File

@ -33,7 +33,6 @@ void BaseConsoleTeleportServer::BaseOnMessageBoxResponse(Entity* self, Entity* s
}
const auto& teleIntroAnim = self->GetVar<std::u16string>(u"teleportAnim");
Game::logger->Log("BaseConsoleTeleportServer", "%s",GeneralUtils::UTF16ToWTF8(teleIntroAnim).c_str());
auto animTime = 3.32999992370605f;
if (!teleIntroAnim.empty()) {
animTime = RenderComponent::PlayAnimation(player, teleIntroAnim);