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Add Animation Table logic
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@ -33,7 +33,6 @@ void BaseConsoleTeleportServer::BaseOnMessageBoxResponse(Entity* self, Entity* s
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}
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const auto& teleIntroAnim = self->GetVar<std::u16string>(u"teleportAnim");
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Game::logger->Log("BaseConsoleTeleportServer", "%s",GeneralUtils::UTF16ToWTF8(teleIntroAnim).c_str());
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auto animTime = 3.32999992370605f;
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if (!teleIntroAnim.empty()) {
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animTime = RenderComponent::PlayAnimation(player, teleIntroAnim);
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