diff --git a/dScripts/BaseRandomServer.cpp b/dScripts/BaseRandomServer.cpp index cf408d26..182544be 100644 --- a/dScripts/BaseRandomServer.cpp +++ b/dScripts/BaseRandomServer.cpp @@ -91,7 +91,7 @@ void BaseRandomServer::SetSpawnerNetwork(Entity* self, const std::string& spawne if (spawnerName == "Named_Enemies") { - //spawner->Reset(); + spawner->SoftReset(); } spawner->Activate(); @@ -173,12 +173,12 @@ void BaseRandomServer::NamedEnemyDeath(Entity* self, Spawner* spawner) void BaseRandomServer::SpawnersUp(Entity* self) { - + } void BaseRandomServer::SpawnersDown(Entity* self) { - + } void BaseRandomServer::BaseOnTimerDone(Entity* self, const std::string& timerName) diff --git a/dScripts/BaseRandomServer.h b/dScripts/BaseRandomServer.h index e67df365..d04414f1 100644 --- a/dScripts/BaseRandomServer.h +++ b/dScripts/BaseRandomServer.h @@ -28,7 +28,7 @@ public: void SpawnersUp(Entity* self); void SpawnersDown(Entity* self); void BaseOnTimerDone(Entity* self, const std::string& timerName); - + void NotifySpawnerOfDeath(Entity* self, Spawner* spawner); void NamedEnemyDeath(Entity* self, Spawner* spawner);