diff --git a/dScripts/AgSurvivalBuffStation.cpp b/dScripts/AgSurvivalBuffStation.cpp index 01fe3976..86a2f653 100644 --- a/dScripts/AgSurvivalBuffStation.cpp +++ b/dScripts/AgSurvivalBuffStation.cpp @@ -8,8 +8,8 @@ void AgSurvivalBuffStation::OnRebuildComplete(Entity* self, Entity* target) { auto destroyableComponent = self->GetComponent(); - // We set the faction to 6 so that the buff station sees players as friendly targets to buff - if (destroyableComponent != nullptr) destroyableComponent->SetFaction(6); + // We set the faction to 1 so that the buff station sees players as friendly targets to buff + if (destroyableComponent != nullptr) destroyableComponent->SetFaction(1); auto skillComponent = self->GetComponent();