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@ -16,36 +16,6 @@
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#include "CDActivitiesTable.h"
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#include "Metrics.hpp"
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// DON'T YOU DARE MERGE THIS WITH A GLOBAL I WANT TO TEST FAST
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// The below query creates 2 derived tables
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// The first is just a straight ranking of the leaderboard based on a provided ranking parameter.
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// The second is a query that finds the ranking of the requested score
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// The third and final query takes the score gotten above and gets the rankings as follows:.
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// If the requested score is in the top 5, it will return the top 11 scores.
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// If the requested score is in the bottom 5, it will return the bottom 11 scores.
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// In all other cases, the second query will return the 5 scores above and below the requested score.
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std::string myStandingsQueryBase =
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"WITH leaderboardsRanked AS ("
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" SELECT *,"
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" RANK() OVER"
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" ("
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" ORDER BY score desc, streak, hitPercentage DESC"
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" ) AS ranking"
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" FROM leaderboard WHERE game_id = ?"
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"),"
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"myStanding AS ("
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" SELECT ranking as myRank"
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" FROM leaderboardsRanked"
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" WHERE id = ? LIMIT 1"
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")"
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"SELECT * FROM leaderboardsRanked, myStanding, (SELECT MAX(leaderboardsRanked.ranking) AS lowestRank FROM leaderboardsRanked) AS lowestRanking"
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"WHERE leaderboardsRanked.ranking BETWEEN"
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"LEAST(GREATEST(myRank - 5, 1), lowestRanking.lowestRank - 10)"
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"AND"
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"LEAST(GREATEST(myRank + 5, 11), lowestRanking.lowestRank)"
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"ORDER BY ranking ASC;";
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Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const Leaderboard::Type leaderboardType) {
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this->gameID = gameID;
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this->weekly = weekly;
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@ -68,66 +38,60 @@ void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
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auto index = 0;
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for (const auto& entry : entries) {
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WriteLeaderboardRow(leaderboard, index, "CharacterID", eLDFType::LDF_TYPE_U64, entry.playerID);
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WriteLeaderboardRow(leaderboard, index, "LastPlayed", eLDFType::LDF_TYPE_U64, entry.lastPlayed);
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WriteLeaderboardRow(leaderboard, index, "NumPlayed", eLDFType::LDF_TYPE_S32, 1);
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WriteLeaderboardRow(leaderboard, index, "name", eLDFType::LDF_TYPE_UTF_16, entry.playerName);
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WriteLeaderboardRow(leaderboard, index, "RowNumber", eLDFType::LDF_TYPE_S32, entry.placement);
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// Each minigame has its own "points" system
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switch (leaderboardType) {
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case Type::ShootingGallery:
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WriteLeaderboardRow(leaderboard, index, "HitPercentage", eLDFType::LDF_TYPE_FLOAT, 0.0f);
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// HitPercentage:3 between 0 and 1
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WriteLeaderboardRow(leaderboard, index, "Score", eLDFType::LDF_TYPE_S32, entry.score);
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// Score:1
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WriteLeaderboardRow(leaderboard, index, "Streak", eLDFType::LDF_TYPE_S32, 0);
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// Streak:1
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break;
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case Type::Racing:
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WriteLeaderboardRow(leaderboard, index, "BestLapTime", eLDFType::LDF_TYPE_FLOAT, 0.0f);
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// BestLapTime:3
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WriteLeaderboardRow(leaderboard, index, "BestTime", eLDFType::LDF_TYPE_FLOAT, 0.0f);
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// BestTime:3
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WriteLeaderboardRow(leaderboard, index, "License", eLDFType::LDF_TYPE_S32, 0);
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// License:1 - 1 if player has completed mission 637 and 0 otherwise
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WriteLeaderboardRow(leaderboard, index, "NumWins", eLDFType::LDF_TYPE_S32, 0);
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// NumWins:1
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break;
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case Type::UnusedLeaderboard4:
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WriteLeaderboardRow(leaderboard, index, "Points", eLDFType::LDF_TYPE_S32, entry.score);
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// Points:1
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break;
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case Type::MonumentRace:
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
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// Time:1(?)
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break;
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case Type::FootRace:
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
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// Time:1
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break;
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case Type::Survival:
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WriteLeaderboardRow(leaderboard, index, "Points", eLDFType::LDF_TYPE_S32, entry.score);
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// Points:1
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
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// Time:1
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break;
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case Type::SurvivalNS:
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
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// Time:1
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WriteLeaderboardRow(leaderboard, index, "Wave", eLDFType::LDF_TYPE_S32, entry.score);
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// Wave:1
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break;
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case Type::Donations:
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WriteLeaderboardRow(leaderboard, index, "Score", eLDFType::LDF_TYPE_S32, entry.score);
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// Score:1
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// Something? idk yet.
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break;
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case Type::None:
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// This type is included here simply to resolve a compiler warning on mac about unused enum types
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break;
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default:
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break;
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case Type::ShootingGallery:
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WriteLeaderboardRow(leaderboard, index, "HitPercentage", eLDFType::LDF_TYPE_FLOAT, 0.0f);
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// HitPercentage:3 between 0 and 1
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WriteLeaderboardRow(leaderboard, index, "Score", eLDFType::LDF_TYPE_S32, entry.score);
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// Score:1
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WriteLeaderboardRow(leaderboard, index, "Streak", eLDFType::LDF_TYPE_S32, 0);
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// Streak:1
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break;
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case Type::Racing:
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WriteLeaderboardRow(leaderboard, index, "BestLapTime", eLDFType::LDF_TYPE_FLOAT, 0.0f);
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// BestLapTime:3
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WriteLeaderboardRow(leaderboard, index, "BestTime", eLDFType::LDF_TYPE_FLOAT, 0.0f);
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// BestTime:3
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WriteLeaderboardRow(leaderboard, index, "License", eLDFType::LDF_TYPE_S32, 0);
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// License:1 - 1 if player has completed mission 637 and 0 otherwise
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WriteLeaderboardRow(leaderboard, index, "NumWins", eLDFType::LDF_TYPE_S32, 0);
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// NumWins:1
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break;
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case Type::UnusedLeaderboard4:
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WriteLeaderboardRow(leaderboard, index, "Points", eLDFType::LDF_TYPE_S32, entry.score);
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// Points:1
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break;
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case Type::MonumentRace:
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
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// Time:1(?)
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break;
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case Type::FootRace:
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
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// Time:1
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break;
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case Type::Survival:
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WriteLeaderboardRow(leaderboard, index, "Points", eLDFType::LDF_TYPE_S32, entry.score);
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// Points:1
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
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// Time:1
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break;
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case Type::SurvivalNS:
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
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// Time:1
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WriteLeaderboardRow(leaderboard, index, "Wave", eLDFType::LDF_TYPE_S32, entry.score);
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// Wave:1
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break;
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case Type::Donations:
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WriteLeaderboardRow(leaderboard, index, "Score", eLDFType::LDF_TYPE_S32, entry.score);
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// Score:1
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// Something? idk yet.
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break;
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case Type::None:
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// This type is included here simply to resolve a compiler warning on mac about unused enum types
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break;
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default:
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break;
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}
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index++;
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}
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@ -137,9 +101,89 @@ void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
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}
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void Leaderboard::SetupLeaderboard() {
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std::string queryBase =
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"SELECT %s, character_id, UNIX_TIMESTAMP(last_played), charinfo.name as lastPlayed"
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"FROM leaderboard JOIN charinfo"
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"ON charinfo.id = leaderboard.character_id"
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"WHERE game_id = ?"
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"ORDER BY %s";
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// Setup query based on activity.
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// Where clause will vary based on what query we are doing
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// Get base based on InfoType
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// Fill in base with arguments based on leaderboard type
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char queryBuffer[1024];
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switch (leaderboardType) {
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case Type::ShootingGallery:
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snprintf(queryBuffer, 1024, queryBase.c_str(), "hitPercentage, score, streak", "score DESC, streak DESC, hitPercentage DESC");
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break;
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case Type::Racing:
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snprintf(queryBuffer, 1024, queryBase.c_str(), "bestLapTime, bestTime, numWins", "bestTime ASC, bestLapTime ASC, numWins DESC");
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break;
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case Type::UnusedLeaderboard4:
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snprintf(queryBuffer, 1024, queryBase.c_str(), "points", "points DESC");
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break;
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case Type::MonumentRace:
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snprintf(queryBuffer, 1024, queryBase.c_str(), "time", "time ASC");
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break;
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case Type::FootRace:
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snprintf(queryBuffer, 1024, queryBase.c_str(), "time", "time DESC");
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break;
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case Type::Survival:
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snprintf(queryBuffer, 1024, queryBase.c_str(), "points, time", "points DESC, time DESC");
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// If the config option default_survival_scoring is 1, reverse the order of the points and time columns
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break;
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case Type::SurvivalNS:
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snprintf(queryBuffer, 1024, queryBase.c_str(), "time, wave", "time DESC, wave DESC");
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break;
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case Type::Donations:
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snprintf(queryBuffer, 1024, queryBase.c_str(), "score", "score DESC");
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break;
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case Type::None:
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Game::logger->Log("LeaderboardManager", "Attempting to get leaderboard for type none. Is this intended?");
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// This type is included here simply to resolve a compiler warning on mac about unused enum types
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break;
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}
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Game::logger->Log("LeaderboardManager", "filled in query is %s", queryBuffer);
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// create and execute query here
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std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(queryBuffer));
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query->setInt(1, this->gameID);
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std::unique_ptr<sql::ResultSet> result(query->executeQuery());
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if (result->rowsCount() == 0) return;
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uint32_t myRanking = 1;
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uint32_t myCharacterId = 0;
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// Find my ranking in the leaderboard
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while (result->next()) {
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if (result->getInt("character_id") != myCharacterId) myRanking++;
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else break;
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}
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// Once you've found my ranking, figure out if we need to adjust the
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// row pointer to get the top 11 or the bottom 11.
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int32_t lowestRanking = result->rowsCount() - 5;
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if (lowestRanking > 0 && myRanking >= lowestRanking) { // I am in the bottom 10, so set row pointer back to the top of the bottom 6
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for (uint32_t i = myRanking - lowestRanking; i > lowestRanking; i--) {
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result->previous();
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}
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}
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uint32_t startRanking = 1; // Default to top 11
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if (myRanking >= 6) startRanking = myRanking - 5; // If i am not in the top 5, set row pointer to 5 above my ranking
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else if (myRanking > result->rowsCount()) { // If i am in the bottom 10, set the row pointer to the top of the bottom 11
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startRanking = result->rowsCount() - 10;
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}
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for (uint32_t i = myRanking - 5; i > 0; i--) { // Adjust first row gotten to be 5 above my ranking.
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result->previous();
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}
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for (uint32_t i = 11; i > 0; i--) {
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this->entries.push_back(LDFData<uint64_t>(u"CharacterID", result->getInt("character_id")));
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this->entries.push_back(LDFData<uint64_t>(u"LastPlayed", result->getUInt64("lastPlayed")));
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this->entries.push_back(LDFData<int32_t>(u"NumPlayed", 1));
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this->entries.push_back(LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(result->getString("name").c_str())));
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this->entries.push_back(LDFData<int32_t>(u"RowNumber", startRanking + i));
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}
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}
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void Leaderboard::Send(LWOOBJID targetID) const {
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@ -166,70 +210,70 @@ std::string FormatInsert(const char* columns, const char* format, va_list args)
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return finishedQuery;
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}
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void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, va_list args){
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void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, va_list args) {
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std::string insertStatement;
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// use replace into to update the score if it already exists instead of needing an update and an insert
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switch (leaderboardType) {
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case Leaderboard::Type::ShootingGallery: {
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// Check that the score exists and is better. If the score is better update it.
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// If the score is the same but the streak is better, update it.
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// If the score is the same and the streak is the same but the hit percentage is better, update it.
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// If the score doesn't exist, insert it.
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auto lookup = Database::CreatePreppedStmt("SELECT score, streak, hitPercentage FROM leaderboard WHERE playerID = ? AND gameID = ?");
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lookup->setInt64(1, playerID);
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lookup->setInt(2, gameID);
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auto lookupResult = lookup->executeQuery();
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if (lookupResult->next()) {
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case Leaderboard::Type::ShootingGallery: {
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// Check that the score exists and is better. If the score is better update it.
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// If the score is the same but the streak is better, update it.
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// If the score is the same and the streak is the same but the hit percentage is better, update it.
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// If the score doesn't exist, insert it.
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auto lookup = Database::CreatePreppedStmt("SELECT score, streak, hitPercentage FROM leaderboard WHERE playerID = ? AND gameID = ?");
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lookup->setInt64(1, playerID);
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lookup->setInt(2, gameID);
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auto lookupResult = lookup->executeQuery();
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if (lookupResult->next()) {
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} else {
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auto result = FormatInsert("hitPercentage, score, streak", "%f, %i, %i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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}
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break;
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}
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case Leaderboard::Type::Racing: {
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auto result = FormatInsert("bestLapTime, bestTime", "%f, %f", args);
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} else {
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auto result = FormatInsert("hitPercentage, score, streak", "%f, %i, %i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::UnusedLeaderboard4: {
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auto result = FormatInsert("points", "%i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::MonumentRace: {
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auto result = FormatInsert("time", "%i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::FootRace: {
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auto result = FormatInsert("time", "%i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::Survival: {
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auto result = FormatInsert("points, time", "%i, %i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::SurvivalNS: {
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auto result = FormatInsert("time, wave", "%i, %i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::Donations: {
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auto result = FormatInsert("score", "%i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::None: {
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Game::logger->Log("LeaderboardManager", "Warning: Saving leaderboard of type None. Are you sure this is intended?");
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break;
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}
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default: {
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Game::logger->Log("LeaderboardManager", "Unknown leaderboard type %i. Cannot save score!", leaderboardType);
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return;
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}
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break;
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}
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case Leaderboard::Type::Racing: {
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auto result = FormatInsert("bestLapTime, bestTime", "%f, %f", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::UnusedLeaderboard4: {
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auto result = FormatInsert("points", "%i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::MonumentRace: {
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auto result = FormatInsert("time", "%i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::FootRace: {
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auto result = FormatInsert("time", "%i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::Survival: {
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auto result = FormatInsert("points, time", "%i, %i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::SurvivalNS: {
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auto result = FormatInsert("time, wave", "%i, %i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::Donations: {
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auto result = FormatInsert("score", "%i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::None: {
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Game::logger->Log("LeaderboardManager", "Warning: Saving leaderboard of type None. Are you sure this is intended?");
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break;
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}
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default: {
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Game::logger->Log("LeaderboardManager", "Unknown leaderboard type %i. Cannot save score!", leaderboardType);
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return;
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}
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}
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}
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@ -15,15 +15,15 @@ typedef uint32_t GameID;
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class Leaderboard {
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public:
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struct Entry {
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LWOOBJID playerID;
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uint32_t time;
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uint32_t score;
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uint32_t placement;
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time_t lastPlayed;
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std::string playerName;
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};
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typedef std::vector<Entry> LeaderboardEntries;
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// struct Entry {
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// LWOOBJID playerID;
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// uint32_t time;
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// uint32_t score;
|
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// uint32_t placement;
|
||||
// time_t lastPlayed;
|
||||
// std::string playerName;
|
||||
// };
|
||||
typedef std::vector<LDFBaseData> LeaderboardEntries;
|
||||
|
||||
// Enums for leaderboards
|
||||
enum InfoType : uint32_t {
|
||||
@ -76,7 +76,7 @@ public:
|
||||
* Adds a new entry to the leaderboard
|
||||
* Used for debug only!
|
||||
*/
|
||||
void AddEntry(Entry entry) { entries.push_back(entry); }
|
||||
void AddEntry(LDFBaseData& entry) { entries.push_back(entry); }
|
||||
private:
|
||||
template<class TypeToWrite>
|
||||
inline void WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, const std::string& key, const eLDFType& ldfType, const TypeToWrite& value) const;
|
||||
|
@ -35,10 +35,11 @@ protected:
|
||||
void RunTests(Leaderboard::Type type) {
|
||||
Game::logger->Log("LeaderboardTests", "Testing leaderboard %i for Serialize speed", type);
|
||||
Leaderboard leaderboard(0, Leaderboard::InfoType::Top, false, type);
|
||||
TestLeaderboard(leaderboard, 1);
|
||||
TestLeaderboard(leaderboard, 10);
|
||||
TestLeaderboard(leaderboard, 100);
|
||||
TestLeaderboard(leaderboard, 1000);
|
||||
leaderboard.SetupLeaderboard();
|
||||
// TestLeaderboard(leaderboard, 1);
|
||||
// TestLeaderboard(leaderboard, 10);
|
||||
// TestLeaderboard(leaderboard, 100);
|
||||
// TestLeaderboard(leaderboard, 1000);
|
||||
}
|
||||
|
||||
CBITSTREAM;
|
||||
@ -77,20 +78,20 @@ protected:
|
||||
*/
|
||||
|
||||
TEST_F(LeaderboardTests, LeaderboardSpeedTest) {
|
||||
// RunTests(Leaderboard::Type::ShootingGallery);
|
||||
LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::ShootingGallery, 3, 3000, 15.0f, 100);
|
||||
// RunTests(Leaderboard::Type::Racing);
|
||||
LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::Racing, 2, 260.0f, 250.0f);
|
||||
// RunTests(Leaderboard::Type::MonumentRace);
|
||||
LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::MonumentRace, 1, 150);
|
||||
// RunTests(Leaderboard::Type::FootRace);
|
||||
LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::FootRace, 1, 150);
|
||||
// RunTests(Leaderboard::Type::UnusedLeaderboard4);
|
||||
LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::UnusedLeaderboard4, 1, 100);
|
||||
// RunTests(Leaderboard::Type::Survival);
|
||||
LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::Survival, 2, 3000, 15);
|
||||
// RunTests(Leaderboard::Type::SurvivalNS);
|
||||
LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::SurvivalNS, 2, 300, 15);
|
||||
// RunTests(Leaderboard::Type::Donations);
|
||||
LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::Donations, 1, 300000);
|
||||
RunTests(Leaderboard::Type::ShootingGallery);
|
||||
// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::ShootingGallery, 3, 3000, 15.0f, 100);
|
||||
RunTests(Leaderboard::Type::Racing);
|
||||
// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::Racing, 2, 260.0f, 250.0f);
|
||||
RunTests(Leaderboard::Type::MonumentRace);
|
||||
// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::MonumentRace, 1, 150);
|
||||
RunTests(Leaderboard::Type::FootRace);
|
||||
// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::FootRace, 1, 150);
|
||||
RunTests(Leaderboard::Type::UnusedLeaderboard4);
|
||||
// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::UnusedLeaderboard4, 1, 100);
|
||||
RunTests(Leaderboard::Type::Survival);
|
||||
// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::Survival, 2, 3000, 15);
|
||||
RunTests(Leaderboard::Type::SurvivalNS);
|
||||
// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::SurvivalNS, 2, 300, 15);
|
||||
RunTests(Leaderboard::Type::Donations);
|
||||
// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::Donations, 1, 300000);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user