diff --git a/dGame/dComponents/PhantomPhysicsComponent.cpp b/dGame/dComponents/PhantomPhysicsComponent.cpp index ea88c16d..cef9cc36 100644 --- a/dGame/dComponents/PhantomPhysicsComponent.cpp +++ b/dGame/dComponents/PhantomPhysicsComponent.cpp @@ -162,6 +162,8 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : Component(par dpWorld::Instance().AddEntity(m_dpEntity); } else if (info->physicsAsset == "miscellaneous\\misc_phys_640x640.hkx") { + // Move this down by 13.521004 units so it is still effectively at the same height as before + m_Position = m_Position - NiPoint3::UNIT_Y * 13.521004f; // TODO Fix physics simulation to do simulation at high velocities due to bullet through paper problem... m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1638.4f, 13.521004f * 2.0f, 1638.4f);