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chore: Misc. component cleanup (#1433)
* Misc component cleanup * Update InventoryComponent.h * Update MissionComponent.h * Update PropertyManagementComponent.h * Update PropertyVendorComponent.h * Update SkillComponent.h maximum pedantry B) * SoundTriggerComponent.h braces gone * Rename SoundTriggerComponent.h braces gone to SoundTriggerComponent.h I was tired
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@ -24,10 +24,9 @@ class AchievementCacheKey;
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* The mission inventory of an entity. Tracks mission state for each mission that can be accepted and allows for
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* progression of each of the mission task types (see eMissionTaskType).
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*/
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class MissionComponent : public Component
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{
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class MissionComponent final : public Component {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MISSION;
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MISSION;
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explicit MissionComponent(Entity* parent);
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~MissionComponent() override;
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