From 54e09e3e30d80e3ae82c9ba16d3fa30f6ce4ba5f Mon Sep 17 00:00:00 2001 From: Aaron Kimbre Date: Tue, 8 Nov 2022 22:06:35 -0600 Subject: [PATCH] invert if else block logic patter Since setting up the comp will be longer han just adding the path will make the readability flow better --- dGame/Entity.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/dGame/Entity.cpp b/dGame/Entity.cpp index be08d99d..8838c0f8 100644 --- a/dGame/Entity.cpp +++ b/dGame/Entity.cpp @@ -699,10 +699,10 @@ void Entity::Initialize() { // else if we are a movement path } else if (path->pathType == PathType::Movement) { auto movementAIcomp = GetComponent(); - if (!movementAIcomp){ - // TODO: create movementAIcomp and set path - } else { + if (movementAIcomp){ // TODO: set path in existing movementAIComp + } else { + // TODO: create movementAIcomp and set path } } }