diff --git a/dCommon/dCommonVars.h b/dCommon/dCommonVars.h index 680c0c1e..cbecdd37 100644 --- a/dCommon/dCommonVars.h +++ b/dCommon/dCommonVars.h @@ -493,7 +493,7 @@ enum eLootSourceType : int32_t { LOOT_SOURCE_CLAIMCODE, LOOT_SOURCE_CONSUMPTION, LOOT_SOURCE_CRAFTING, - LOOT_SOURCE_LEVELREWARD, + LOOT_SOURCE_LEVEL_REWARD, LOOT_SOURCE_RELOCATE }; diff --git a/dGame/Character.cpp b/dGame/Character.cpp index d396382c..ce61ae70 100644 --- a/dGame/Character.cpp +++ b/dGame/Character.cpp @@ -534,7 +534,7 @@ void Character::OnZoneLoad() */ if (HasPermission(PermissionMap::Old)) { if (GetCoins() > 1000000) { - SetCoins(1000000, LOOT_SOURCE_NONE); + SetCoins(1000000, eLootSourceType::LOOT_SOURCE_NONE); } } diff --git a/dGame/Entity.cpp b/dGame/Entity.cpp index 57b7af14..75d8d8b6 100644 --- a/dGame/Entity.cpp +++ b/dGame/Entity.cpp @@ -1637,7 +1637,7 @@ void Entity::PickupItem(const LWOOBJID& objectID) { } } else { - inv->AddItem(p.second.lot, p.second.count, INVALID, {}, LWOOBJID_EMPTY, true, false, LWOOBJID_EMPTY, INVALID, 1); + inv->AddItem(p.second.lot, p.second.count, eLootSourceType::LOOT_SOURCE_PICKUP, eInventoryType::INVALID, {}, LWOOBJID_EMPTY, true, false, LWOOBJID_EMPTY, eInventoryType::INVALID, 1); } } } diff --git a/dGame/TradingManager.cpp b/dGame/TradingManager.cpp index 0963aa6f..04a0501d 100644 --- a/dGame/TradingManager.cpp +++ b/dGame/TradingManager.cpp @@ -151,8 +151,8 @@ void Trade::Complete() if (inventoryA == nullptr || inventoryB == nullptr || characterA == nullptr || characterB == nullptr || missionsA == nullptr || missionsB == nullptr) return; - characterA->SetCoins(characterA->GetCoins() - m_CoinsA + m_CoinsB, LOOT_SOURCE_TRADE); - characterB->SetCoins(characterB->GetCoins() - m_CoinsB + m_CoinsA, LOOT_SOURCE_TRADE); + characterA->SetCoins(characterA->GetCoins() - m_CoinsA + m_CoinsB, eLootSourceType::LOOT_SOURCE_TRADE); + characterB->SetCoins(characterB->GetCoins() - m_CoinsB + m_CoinsA, eLootSourceType::LOOT_SOURCE_TRADE); for (const auto& tradeItem : m_ItemsA) { @@ -170,12 +170,12 @@ void Trade::Complete() for (const auto& tradeItem : m_ItemsA) { - inventoryB->AddItem(tradeItem.itemLot, tradeItem.itemCount); + inventoryB->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::LOOT_SOURCE_TRADE); } for (const auto& tradeItem : m_ItemsB) { - inventoryA->AddItem(tradeItem.itemLot, tradeItem.itemCount); + inventoryA->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::LOOT_SOURCE_TRADE); } TradingManager::Instance()->CancelTrade(m_TradeId); diff --git a/dGame/dComponents/CharacterComponent.cpp b/dGame/dComponents/CharacterComponent.cpp index 590758b6..815a3d59 100644 --- a/dGame/dComponents/CharacterComponent.cpp +++ b/dGame/dComponents/CharacterComponent.cpp @@ -217,11 +217,11 @@ void CharacterComponent::HandleLevelUp() switch (reward->rewardType) { case 0: - inventoryComponent->AddItem(reward->value, reward->count); + inventoryComponent->AddItem(reward->value, reward->count, eLootSourceType::LOOT_SOURCE_LEVEL_REWARD); break; case 4: { - auto* items = inventoryComponent->GetInventory(ITEMS); + auto* items = inventoryComponent->GetInventory(eInventoryType::ITEMS); items->SetSize(items->GetSize() + reward->value); } break; diff --git a/dGame/dComponents/DestroyableComponent.cpp b/dGame/dComponents/DestroyableComponent.cpp index 0e348182..2c906253 100644 --- a/dGame/dComponents/DestroyableComponent.cpp +++ b/dGame/dComponents/DestroyableComponent.cpp @@ -819,7 +819,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType coinsTotal -= coinsToLoose; LootGenerator::Instance().DropLoot(m_Parent, m_Parent, -1, coinsToLoose, coinsToLoose); - character->SetCoins(coinsTotal, LOOT_SOURCE_PICKUP); + character->SetCoins(coinsTotal, eLootSourceType::LOOT_SOURCE_PICKUP); } } diff --git a/dGame/dComponents/InventoryComponent.cpp b/dGame/dComponents/InventoryComponent.cpp index 5d3dda2e..d2292168 100644 --- a/dGame/dComponents/InventoryComponent.cpp +++ b/dGame/dComponents/InventoryComponent.cpp @@ -88,7 +88,9 @@ Inventory* InventoryComponent::GetInventory(const eInventoryType type) case eInventoryType::VAULT_ITEMS: size = 40u; break; - + case eInventoryType::VENDOR_BUYBACK: + size = 27u; + break; default: break; } @@ -139,6 +141,7 @@ const EquipmentMap& InventoryComponent::GetEquippedItems() const void InventoryComponent::AddItem( const LOT lot, const uint32_t count, + eLootSourceType lootSourceType, eInventoryType inventoryType, const std::vector& config, const LWOOBJID parent, @@ -178,7 +181,7 @@ void InventoryComponent::AddItem( if (!config.empty() || bound) { - const auto slot = inventory->FindEmptySlot(); + const auto slot = preferredSlot != -1 && inventory->IsSlotEmpty(preferredSlot) ? preferredSlot : inventory->FindEmptySlot(); if (slot == -1) { @@ -186,8 +189,7 @@ void InventoryComponent::AddItem( return; } - - auto* item = new Item(lot, inventory, slot, count, config, parent, showFlyingLoot, isModMoveAndEquip, subKey, bound); + auto* item = new Item(lot, inventory, slot, count, config, parent, showFlyingLoot, isModMoveAndEquip, subKey, bound, lootSourceType); if (missions != nullptr && !IsTransferInventory(inventoryType)) { @@ -205,7 +207,7 @@ void InventoryComponent::AddItem( auto stack = static_cast(info.stackSize); - if (inventoryType == BRICKS) + if (inventoryType == eInventoryType::BRICKS) { stack = 999; } @@ -222,7 +224,7 @@ void InventoryComponent::AddItem( left -= delta; - existing->SetCount(existing->GetCount() + delta, false, true, showFlyingLoot); + existing->SetCount(existing->GetCount() + delta, false, true, showFlyingLoot, lootSourceType); if (isModMoveAndEquip) { @@ -282,8 +284,7 @@ void InventoryComponent::AddItem( continue; } - - auto* item = new Item(lot, inventory, slot, size, {}, parent, showFlyingLoot, isModMoveAndEquip, subKey); + auto* item = new Item(lot, inventory, slot, size, {}, parent, showFlyingLoot, isModMoveAndEquip, subKey, false, lootSourceType); isModMoveAndEquip = false; } @@ -367,7 +368,7 @@ void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType in left -= delta; - AddItem(lot, delta, inventory, {}, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, LWOOBJID_EMPTY, origin->GetType(), 0, false, preferredSlot); + AddItem(lot, delta, eLootSourceType::LOOT_SOURCE_NONE, inventory, {}, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, LWOOBJID_EMPTY, origin->GetType(), 0, false, preferredSlot); item->SetCount(item->GetCount() - delta, false, false); @@ -385,7 +386,7 @@ void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType in const auto delta = std::min(item->GetCount(), count); - AddItem(lot, delta, inventory, config, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, LWOOBJID_EMPTY, origin->GetType(), 0, item->GetBound(), preferredSlot); + AddItem(lot, delta, eLootSourceType::LOOT_SOURCE_NONE, inventory, config, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, LWOOBJID_EMPTY, origin->GetType(), 0, item->GetBound(), preferredSlot); item->SetCount(item->GetCount() - delta, false, false); } diff --git a/dGame/dComponents/InventoryComponent.h b/dGame/dComponents/InventoryComponent.h index 0a4cfdb3..bf18d132 100644 --- a/dGame/dComponents/InventoryComponent.h +++ b/dGame/dComponents/InventoryComponent.h @@ -87,10 +87,12 @@ public: * @param sourceType the source of the item, used to determine if the item is dropped or mailed if the inventory is full * @param bound whether this item is bound * @param preferredSlot the preferred slot to store this item + * @param lootSourceType The source of the loot. Defaults to none. */ void AddItem( LOT lot, uint32_t count, + eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE, eInventoryType inventoryType = INVALID, const std::vector& config = {}, LWOOBJID parent = LWOOBJID_EMPTY, diff --git a/dGame/dComponents/PetComponent.cpp b/dGame/dComponents/PetComponent.cpp index a5c1168d..97c7e95b 100644 --- a/dGame/dComponents/PetComponent.cpp +++ b/dGame/dComponents/PetComponent.cpp @@ -615,7 +615,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) GameMessages::SendRegisterPetDBID(m_Tamer, petSubKey, tamer->GetSystemAddress()); - inventoryComponent->AddItem(m_Parent->GetLOT(), 1, MODELS, {}, LWOOBJID_EMPTY, true, false, petSubKey); + inventoryComponent->AddItem(m_Parent->GetLOT(), 1, eLootSourceType::LOOT_SOURCE_ACTIVITY, eInventoryType::MODELS, {}, LWOOBJID_EMPTY, true, false, petSubKey); auto* item = inventoryComponent->FindItemBySubKey(petSubKey, MODELS); if (item == nullptr) diff --git a/dGame/dComponents/PropertyManagementComponent.cpp b/dGame/dComponents/PropertyManagementComponent.cpp index f982326c..0a428e04 100644 --- a/dGame/dComponents/PropertyManagementComponent.cpp +++ b/dGame/dComponents/PropertyManagementComponent.cpp @@ -491,7 +491,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet settings.push_back(propertyObjectID); settings.push_back(modelType); - inventoryComponent->AddItem(6662, 1, HIDDEN, settings, LWOOBJID_EMPTY, false, false, spawnerId, INVALID, 13, false, -1); + inventoryComponent->AddItem(6662, 1, eLootSourceType::LOOT_SOURCE_DELETION, eInventoryType::HIDDEN, settings, LWOOBJID_EMPTY, false, false, spawnerId); auto* item = inventoryComponent->FindItemBySubKey(spawnerId); if (item == nullptr) { @@ -526,7 +526,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet return; } - inventoryComponent->AddItem(model->GetLOT(), 1, INVALID, {}, LWOOBJID_EMPTY, false); + inventoryComponent->AddItem(model->GetLOT(), 1, eLootSourceType::LOOT_SOURCE_DELETION, INVALID, {}, LWOOBJID_EMPTY, false); auto* item = inventoryComponent->FindItemByLot(model->GetLOT()); diff --git a/dGame/dGameMessages/GameMessages.cpp b/dGame/dGameMessages/GameMessages.cpp index 9e68941c..a1fbdb47 100644 --- a/dGame/dGameMessages/GameMessages.cpp +++ b/dGame/dGameMessages/GameMessages.cpp @@ -411,7 +411,7 @@ void GameMessages::SendGMLevelBroadcast(const LWOOBJID& objectID, uint8_t level) SEND_PACKET_BROADCAST } -void GameMessages::SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey) { +void GameMessages::SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey, eLootSourceType lootSourceType) { CBITSTREAM CMSGHEADER @@ -421,9 +421,8 @@ void GameMessages::SendAddItemToInventoryClientSync(Entity* entity, const System bitStream.Write(item->GetInfo().isBOE); bitStream.Write(item->GetInfo().isBOP); - bitStream.Write0(); // Loot source - //if (invType != LOOTTYPE_NONE) bitStream.Write(invType); - + bitStream.Write(lootSourceType != eLootSourceType::LOOT_SOURCE_NONE); // Loot source + if (lootSourceType != eLootSourceType::LOOT_SOURCE_NONE) bitStream.Write(lootSourceType); LWONameValue extraInfo; auto config = item->GetConfig(); @@ -451,8 +450,8 @@ void GameMessages::SendAddItemToInventoryClientSync(Entity* entity, const System auto* inventory = item->GetInventory(); const auto inventoryType = inventory->GetType(); - bitStream.Write(inventoryType != INVENTORY_DEFAULT); - if (inventoryType != INVENTORY_DEFAULT) bitStream.Write(inventoryType); + bitStream.Write(inventoryType != eInventoryType::ITEMS); + if (inventoryType != eInventoryType::ITEMS) bitStream.Write(inventoryType); bitStream.Write(itemCount != 1); if (itemCount != 1) bitStream.Write(itemCount); @@ -566,8 +565,8 @@ void GameMessages::SendModifyLEGOScore(Entity* entity, const SystemAddress& sysA bitStream.Write((uint16_t)GAME_MSG_MODIFY_LEGO_SCORE); bitStream.Write(score); - bitStream.Write(sourceType != LOOT_SOURCE_NONE); - if (sourceType != LOOT_SOURCE_NONE) bitStream.Write(sourceType); + bitStream.Write(sourceType != eLootSourceType::LOOT_SOURCE_NONE); + if (sourceType != eLootSourceType::LOOT_SOURCE_NONE) bitStream.Write(sourceType); SEND_PACKET } @@ -4700,7 +4699,7 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti inv->RemoveItem(tokenId, altCurrencyCost); - inv->AddItem(item, count); + inv->AddItem(item, count, eLootSourceType::LOOT_SOURCE_VENDOR); } else { @@ -4725,8 +4724,8 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti inv->RemoveItem(itemComp.currencyLOT, altCurrencyCost); } - character->SetCoins(character->GetCoins() - (coinCost), LOOT_SOURCE_VENDOR); - inv->AddItem(item, count); + character->SetCoins(character->GetCoins() - (coinCost), eLootSourceType::LOOT_SOURCE_VENDOR); + inv->AddItem(item, count, eLootSourceType::LOOT_SOURCE_VENDOR); } GameMessages::SendVendorTransactionResult(entity, sysAddr); @@ -4769,12 +4768,12 @@ void GameMessages::HandleSellToVendor(RakNet::BitStream* inStream, Entity* entit if (Inventory::IsValidItem(itemComp.currencyLOT)) { const auto altCurrency = (itemComp.altCurrencyCost * sellScalar) * count; - inv->AddItem(itemComp.currencyLOT, std::floor(altCurrency)); // Return alt currencies like faction tokens. + inv->AddItem(itemComp.currencyLOT, std::floor(altCurrency), eLootSourceType::LOOT_SOURCE_VENDOR); // Return alt currencies like faction tokens. } //inv->RemoveItem(count, -1, iObjID); - inv->MoveItemToInventory(item, VENDOR_BUYBACK, count, true, false, true); - character->SetCoins(std::floor(character->GetCoins() + ((itemComp.baseValue * sellScalar)*count)), LOOT_SOURCE_VENDOR); + inv->MoveItemToInventory(item, eInventoryType::VENDOR_BUYBACK, count, true, false, true); + character->SetCoins(std::floor(character->GetCoins() + ((itemComp.baseValue * sellScalar)*count)), eLootSourceType::LOOT_SOURCE_VENDOR); //EntityManager::Instance()->SerializeEntity(player); // so inventory updates GameMessages::SendVendorTransactionResult(entity, sysAddr); } @@ -4836,7 +4835,7 @@ void GameMessages::HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity* //inv->RemoveItem(count, -1, iObjID); inv->MoveItemToInventory(item, Inventory::FindInventoryTypeForLot(item->GetLot()), count, true, false); - character->SetCoins(character->GetCoins() - cost, LOOT_SOURCE_VENDOR); + character->SetCoins(character->GetCoins() - cost, eLootSourceType::LOOT_SOURCE_VENDOR); //EntityManager::Instance()->SerializeEntity(player); // so inventory updates GameMessages::SendVendorTransactionResult(entity, sysAddr); } @@ -5103,7 +5102,7 @@ void GameMessages::HandleModularBuildConvertModel(RakNet::BitStream* inStream, E item->Disassemble(TEMP_MODELS); - item->SetCount(item->GetCount() - 1, false, false); + item->SetCount(item->GetCount() - 1, false, false, true, eLootSourceType::LOOT_SOURCE_QUICKBUILD); } void GameMessages::HandleSetFlag(RakNet::BitStream* inStream, Entity* entity) { @@ -5269,7 +5268,7 @@ void GameMessages::HandlePickupCurrency(RakNet::BitStream* inStream, Entity* ent auto* ch = entity->GetCharacter(); if (entity->CanPickupCoins(currency)) { - ch->SetCoins(ch->GetCoins() + currency, LOOT_SOURCE_PICKUP); + ch->SetCoins(ch->GetCoins() + currency, eLootSourceType::LOOT_SOURCE_PICKUP); } } @@ -5484,8 +5483,8 @@ void GameMessages::HandleMoveItemInInventory(RakNet::BitStream* inStream, Entity } void GameMessages::HandleMoveItemBetweenInventoryTypes(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) { - int inventoryTypeA; - int inventoryTypeB; + eInventoryType inventoryTypeA; + eInventoryType inventoryTypeB; LWOOBJID objectID; bool showFlyingLoot = true; bool stackCountIsDefault = false; @@ -5502,7 +5501,7 @@ void GameMessages::HandleMoveItemBetweenInventoryTypes(RakNet::BitStream* inStre inStream->Read(templateIDIsDefault); if (templateIDIsDefault) inStream->Read(templateID); - InventoryComponent* inv = static_cast(entity->GetComponent(COMPONENT_TYPE_INVENTORY)); + auto inv = entity->GetComponent(); if (!inv) return; auto* item = inv->FindItemById(objectID); @@ -5523,7 +5522,7 @@ void GameMessages::HandleMoveItemBetweenInventoryTypes(RakNet::BitStream* inStre } } - inv->MoveItemToInventory(item, static_cast(inventoryTypeB), stackCount, showFlyingLoot, false); + inv->MoveItemToInventory(item, inventoryTypeB, stackCount, showFlyingLoot); EntityManager::Instance()->SerializeEntity(entity); } @@ -5590,11 +5589,11 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity* if (count == 3) { - inv->AddItem(6416, 1, MODELS, config); + inv->AddItem(6416, 1, eLootSourceType::LOOT_SOURCE_QUICKBUILD, eInventoryType::MODELS, config); } else if (count == 7) { - inv->AddItem(8092, 1, MODELS, config); + inv->AddItem(8092, 1, eLootSourceType::LOOT_SOURCE_QUICKBUILD, eInventoryType::MODELS, config); } auto* missionComponent = character->GetComponent(); @@ -5624,7 +5623,7 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity* for (auto* item : items) { - inv->MoveItemToInventory(item, MODELS, item->GetCount(), false); + inv->MoveItemToInventory(item, eInventoryType::MODELS, item->GetCount(), false); } } @@ -5739,7 +5738,7 @@ void GameMessages::HandleDoneArrangingWithItem(RakNet::BitStream* inStream, Enti for (auto* item : items) { - inv->MoveItemToInventory(item, MODELS, item->GetCount(), false, false); + inv->MoveItemToInventory(item, eInventoryType::MODELS, item->GetCount(), false, false); } } @@ -5765,7 +5764,7 @@ void GameMessages::HandleModularBuildMoveAndEquip(RakNet::BitStream* inStream, E return; } - inv->MoveItemToInventory(item, MODELS, 1, false, true); + inv->MoveItemToInventory(item, eInventoryType::MODELS, 1, false, true); } void GameMessages::HandlePickupItem(RakNet::BitStream* inStream, Entity* entity) { diff --git a/dGame/dGameMessages/GameMessages.h b/dGame/dGameMessages/GameMessages.h index ababed5f..f3997200 100644 --- a/dGame/dGameMessages/GameMessages.h +++ b/dGame/dGameMessages/GameMessages.h @@ -61,7 +61,7 @@ namespace GameMessages { void SendGMLevelBroadcast(const LWOOBJID& objectID, uint8_t level); void SendChatModeUpdate(const LWOOBJID& objectID, uint8_t level); - void SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey = LWOOBJID_EMPTY); + void SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey = LWOOBJID_EMPTY, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE); void SendNotifyClientFlagChange(const LWOOBJID& objectID, int iFlagID, bool bFlag, const SystemAddress& sysAddr); void SendChangeObjectWorldState(const LWOOBJID& objectID, int state, const SystemAddress& sysAddr); diff --git a/dGame/dInventory/Inventory.cpp b/dGame/dInventory/Inventory.cpp index b77be4b2..ae1715d7 100644 --- a/dGame/dInventory/Inventory.cpp +++ b/dGame/dInventory/Inventory.cpp @@ -90,17 +90,17 @@ int32_t Inventory::FindEmptySlot() { if (free <= 6) // Up from 1 { - if (type != ITEMS && type != VAULT_ITEMS) + if (type != ITEMS && type != VAULT_ITEMS && type != eInventoryType::VAULT_MODELS) { uint32_t newSize = size; - if (type == MODELS || type == VAULT_MODELS) + if (type == MODELS) { newSize = 240; } - else + else if (type == eInventoryType::VENDOR_BUYBACK) { - newSize += 20; + newSize += 9u; } if (newSize > GetSize()) diff --git a/dGame/dInventory/Item.cpp b/dGame/dInventory/Item.cpp index 20f5321a..a8e8d408 100644 --- a/dGame/dInventory/Item.cpp +++ b/dGame/dInventory/Item.cpp @@ -14,7 +14,7 @@ class Inventory; -Item::Item(const LWOOBJID id, const LOT lot, Inventory* inventory, const uint32_t slot, const uint32_t count, const bool bound, const std::vector& config, const LWOOBJID parent, LWOOBJID subKey) +Item::Item(const LWOOBJID id, const LOT lot, Inventory* inventory, const uint32_t slot, const uint32_t count, const bool bound, const std::vector& config, const LWOOBJID parent, LWOOBJID subKey, eLootSourceType lootSourceType) { if (!Inventory::IsValidItem(lot)) { @@ -46,7 +46,8 @@ Item::Item( bool showFlyingLoot, bool isModMoveAndEquip, LWOOBJID subKey, - bool bound) + bool bound, + eLootSourceType lootSourceType) { if (!Inventory::IsValidItem(lot)) { @@ -80,8 +81,7 @@ Item::Item( inventory->AddManagedItem(this); auto* entity = inventory->GetComponent()->GetParent(); - - GameMessages::SendAddItemToInventoryClientSync(entity, entity->GetSystemAddress(), this, id, showFlyingLoot, static_cast(this->count), subKey); + GameMessages::SendAddItemToInventoryClientSync(entity, entity->GetSystemAddress(), this, id, showFlyingLoot, static_cast(this->count), subKey, lootSourceType); if (isModMoveAndEquip) { @@ -148,7 +148,7 @@ PreconditionExpression* Item::GetPreconditionExpression() const return preconditions; } -void Item::SetCount(const uint32_t value, const bool silent, const bool disassemble, const bool showFlyingLoot) +void Item::SetCount(const uint32_t value, const bool silent, const bool disassemble, const bool showFlyingLoot, eLootSourceType lootSourceType) { if (value == count) { @@ -176,7 +176,7 @@ void Item::SetCount(const uint32_t value, const bool silent, const bool disassem if (value > count) { - GameMessages::SendAddItemToInventoryClientSync(entity, entity->GetSystemAddress(), this, id, showFlyingLoot, delta); + GameMessages::SendAddItemToInventoryClientSync(entity, entity->GetSystemAddress(), this, id, showFlyingLoot, delta, LWOOBJID_EMPTY, lootSourceType); } else { @@ -340,7 +340,7 @@ bool Item::UseNonEquip() return false; } - LootGenerator::Instance().GiveLoot(inventory->GetComponent()->GetParent(), result); + LootGenerator::Instance().GiveLoot(inventory->GetComponent()->GetParent(), result, eLootSourceType::LOOT_SOURCE_CONSUMPTION); } inventory->GetComponent()->RemoveItem(lot, 1); @@ -374,7 +374,7 @@ void Item::Disassemble(const eInventoryType inventoryType) for (const auto mod : modArray) { - inventory->GetComponent()->AddItem(mod, 1, inventoryType); + inventory->GetComponent()->AddItem(mod, 1, eLootSourceType::LOOT_SOURCE_DELETION, inventoryType); } } } @@ -472,7 +472,7 @@ void Item::DisassembleModel() continue; } - GetInventory()->GetComponent()->AddItem(brickID[0].NDObjectID, 1); + GetInventory()->GetComponent()->AddItem(brickID[0].NDObjectID, 1, eLootSourceType::LOOT_SOURCE_DELETION); } } diff --git a/dGame/dInventory/Item.h b/dGame/dInventory/Item.h index 83ebb633..0be9449a 100644 --- a/dGame/dInventory/Item.h +++ b/dGame/dInventory/Item.h @@ -36,7 +36,8 @@ public: bool bound, const std::vector& config, LWOOBJID parent, - LWOOBJID subKey + LWOOBJID subKey, + eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE ); /** @@ -62,7 +63,8 @@ public: bool showFlyingLoot = true, bool isModMoveAndEquip = false, LWOOBJID subKey = LWOOBJID_EMPTY, - bool bound = false + bool bound = false, + eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE ); ~Item(); @@ -86,7 +88,7 @@ public: * @param disassemble if items were removed, this returns all the sub parts of the item individually if it had assembly part lots * @param showFlyingLoot shows flying loot to the client, if not silent */ - void SetCount(uint32_t value, bool silent = false, bool disassemble = true, bool showFlyingLoot = true); + void SetCount(uint32_t value, bool silent = false, bool disassemble = true, bool showFlyingLoot = true, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE); /** * Returns the number of items this item represents (e.g. for stacks) diff --git a/dGame/dMission/Mission.cpp b/dGame/dMission/Mission.cpp index a7d67c50..31987505 100644 --- a/dGame/dMission/Mission.cpp +++ b/dGame/dMission/Mission.cpp @@ -430,7 +430,7 @@ void Mission::YieldRewards() { int32_t coinsToSend = 0; if (info->LegoScore > 0) { - eLootSourceType lootSource = info->isMission ? LOOT_SOURCE_MISSION : LOOT_SOURCE_ACHIEVEMENT; + eLootSourceType lootSource = info->isMission ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT; if(characterComponent->GetLevel() >= dZoneManager::Instance()->GetMaxLevel()) { // Since the character is at the level cap we reward them with coins instead of UScore. coinsToSend += info->LegoScore * dZoneManager::Instance()->GetLevelCapCurrencyConversion(); @@ -463,11 +463,11 @@ void Mission::YieldRewards() { count = 0; } - inventoryComponent->AddItem(pair.first, count); + inventoryComponent->AddItem(pair.first, count, IsMission() ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT); } if (info->reward_currency_repeatable > 0 || coinsToSend > 0) { - eLootSourceType lootSource = info->isMission ? LOOT_SOURCE_MISSION : LOOT_SOURCE_ACHIEVEMENT; + eLootSourceType lootSource = info->isMission ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT; character->SetCoins(character->GetCoins() + info->reward_currency_repeatable + coinsToSend, lootSource); } @@ -496,11 +496,11 @@ void Mission::YieldRewards() { count = 0; } - inventoryComponent->AddItem(pair.first, count); + inventoryComponent->AddItem(pair.first, count, IsMission() ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT); } if (info->reward_currency > 0 || coinsToSend > 0) { - eLootSourceType lootSource = info->isMission ? LOOT_SOURCE_MISSION : LOOT_SOURCE_ACHIEVEMENT; + eLootSourceType lootSource = info->isMission ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT; character->SetCoins(character->GetCoins() + info->reward_currency + coinsToSend, lootSource); } diff --git a/dGame/dUtilities/Loot.cpp b/dGame/dUtilities/Loot.cpp index 635b2620..8305e152 100644 --- a/dGame/dUtilities/Loot.cpp +++ b/dGame/dUtilities/Loot.cpp @@ -268,15 +268,15 @@ std::unordered_map LootGenerator::RollLootMatrix(uint32_t matrixIn return drops; } -void LootGenerator::GiveLoot(Entity* player, uint32_t matrixIndex) { +void LootGenerator::GiveLoot(Entity* player, uint32_t matrixIndex, eLootSourceType lootSourceType) { player = player->GetOwner(); // If the owner is overwritten, we collect that here std::unordered_map result = RollLootMatrix(player, matrixIndex); - GiveLoot(player, result); + GiveLoot(player, result, lootSourceType); } -void LootGenerator::GiveLoot(Entity* player, std::unordered_map& result) { +void LootGenerator::GiveLoot(Entity* player, std::unordered_map& result, eLootSourceType lootSourceType) { player = player->GetOwner(); // if the owner is overwritten, we collect that here auto* inventoryComponent = player->GetComponent(); @@ -285,7 +285,7 @@ void LootGenerator::GiveLoot(Entity* player, std::unordered_map& r return; for (const auto& pair : result) { - inventoryComponent->AddItem(pair.first, pair.second); + inventoryComponent->AddItem(pair.first, pair.second, lootSourceType); } } @@ -314,13 +314,13 @@ void LootGenerator::GiveActivityLoot(Entity* player, Entity* source, uint32_t ac maxCoins = currencyTable[0].maxvalue; } - GiveLoot(player, selectedReward->LootMatrixIndex); + GiveLoot(player, selectedReward->LootMatrixIndex, eLootSourceType::LOOT_SOURCE_ACTIVITY); uint32_t coins = (int)(minCoins + GeneralUtils::GenerateRandomNumber(0, 1) * (maxCoins - minCoins)); auto* character = player->GetCharacter(); - character->SetCoins(character->GetCoins() + coins, LOOT_SOURCE_ACTIVITY); + character->SetCoins(character->GetCoins() + coins, eLootSourceType::LOOT_SOURCE_ACTIVITY); } void LootGenerator::DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins) { diff --git a/dGame/dUtilities/Loot.h b/dGame/dUtilities/Loot.h index 23c6463d..b16c834a 100644 --- a/dGame/dUtilities/Loot.h +++ b/dGame/dUtilities/Loot.h @@ -47,8 +47,8 @@ class LootGenerator : public Singleton { std::unordered_map RollLootMatrix(Entity* player, uint32_t matrixIndex); std::unordered_map RollLootMatrix(uint32_t matrixIndex); - void GiveLoot(Entity* player, uint32_t matrixIndex); - void GiveLoot(Entity* player, std::unordered_map& result); + void GiveLoot(Entity* player, uint32_t matrixIndex, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE); + void GiveLoot(Entity* player, std::unordered_map& result, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE); void GiveActivityLoot(Entity* player, Entity* source, uint32_t activityID, int32_t rating = 0); void DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins); void DropLoot(Entity* player, Entity* killedObject, std::unordered_map& result, uint32_t minCoins, uint32_t maxCoins); diff --git a/dGame/dUtilities/Mail.cpp b/dGame/dUtilities/Mail.cpp index 302ba1cd..79e99c7d 100644 --- a/dGame/dUtilities/Mail.cpp +++ b/dGame/dUtilities/Mail.cpp @@ -262,7 +262,7 @@ void Mail::HandleSendMail(RakNet::BitStream* packet, const SystemAddress& sysAdd } Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::Success); - entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost, LOOT_SOURCE_MAIL); + entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost, eLootSourceType::LOOT_SOURCE_MAIL); Game::logger->Log("Mail", "Seeing if we need to remove item with ID/count/LOT: %i %i %i\n", itemID, attachmentCount, itemLOT); @@ -363,7 +363,7 @@ void Mail::HandleAttachmentCollect(RakNet::BitStream* packet, const SystemAddres auto inv = static_cast(player->GetComponent(COMPONENT_TYPE_INVENTORY)); if (!inv) return; - inv->AddItem(attachmentLOT, attachmentCount); + inv->AddItem(attachmentLOT, attachmentCount, eLootSourceType::LOOT_SOURCE_MAIL); Mail::SendAttachmentRemoveConfirm(sysAddr, mailID); diff --git a/dGame/dUtilities/SlashCommandHandler.cpp b/dGame/dUtilities/SlashCommandHandler.cpp index 2e3e2be7..324da751 100644 --- a/dGame/dUtilities/SlashCommandHandler.cpp +++ b/dGame/dUtilities/SlashCommandHandler.cpp @@ -794,7 +794,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit InventoryComponent * inventory = static_cast(entity->GetComponent(COMPONENT_TYPE_INVENTORY)); - inventory->AddItem(itemLOT, 1); + inventory->AddItem(itemLOT, 1, eLootSourceType::LOOT_SOURCE_MODERATION); } else if(args.size() == 2) { uint32_t itemLOT; @@ -814,7 +814,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit InventoryComponent* inventory = static_cast(entity->GetComponent(COMPONENT_TYPE_INVENTORY)); - inventory->AddItem(itemLOT, count); + inventory->AddItem(itemLOT, count, eLootSourceType::LOOT_SOURCE_MODERATION); } else { ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /gmadditem "); @@ -1293,7 +1293,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit CharacterComponent* character = entity->GetComponent(); if (character) character->SetUScore(character->GetUScore() + uscore); // LOOT_SOURCE_MODERATION should work but it doesn't. Relog to see uscore changes - GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, LOOT_SOURCE_MODERATION); + GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, eLootSourceType::LOOT_SOURCE_MODERATION); } if (chatCommand == "pos" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { @@ -1337,7 +1337,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit } auto* ch = entity->GetCharacter(); - ch->SetCoins(ch->GetCoins() + money, LOOT_SOURCE_MODERATION); + ch->SetCoins(ch->GetCoins() + money, eLootSourceType::LOOT_SOURCE_MODERATION); } if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { @@ -1350,7 +1350,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit } auto* ch = entity->GetCharacter(); - ch->SetCoins(money, LOOT_SOURCE_MODERATION); + ch->SetCoins(money, eLootSourceType::LOOT_SOURCE_MODERATION); } // Allow for this on even while not a GM, as it sometimes toggles incorrrectly. @@ -1626,7 +1626,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit std::vector data {}; data.push_back(new LDFData(u"reforgedLOT", reforgedItem)); - inventoryComponent->AddItem(baseItem, 1, INVALID, data); + inventoryComponent->AddItem(baseItem, 1, eLootSourceType::LOOT_SOURCE_MODERATION, eInventoryType::INVALID, data); } if (chatCommand == "crash" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR) diff --git a/dScripts/AmDropshipComputer.cpp b/dScripts/AmDropshipComputer.cpp index 4101f526..836b09b0 100644 --- a/dScripts/AmDropshipComputer.cpp +++ b/dScripts/AmDropshipComputer.cpp @@ -32,7 +32,7 @@ void AmDropshipComputer::OnUse(Entity* self, Entity* user) return; } - inventoryComponent->AddItem(12323, 1); + inventoryComponent->AddItem(12323, 1, eLootSourceType::LOOT_SOURCE_NONE); } void AmDropshipComputer::OnDie(Entity* self, Entity* killer) diff --git a/dScripts/NPCAddRemoveItem.cpp b/dScripts/NPCAddRemoveItem.cpp index 7d36c1e1..58c46ac0 100644 --- a/dScripts/NPCAddRemoveItem.cpp +++ b/dScripts/NPCAddRemoveItem.cpp @@ -11,7 +11,7 @@ void NPCAddRemoveItem::OnMissionDialogueOK(Entity *self, Entity *target, int mis for (const auto& itemSetting : missionSetting.second) { for (const auto& lot : itemSetting.items) { if (itemSetting.add && (missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)) { - inventory->AddItem(lot, 1); + inventory->AddItem(lot, 1, eLootSourceType::LOOT_SOURCE_NONE); } else if (itemSetting.remove && (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE)) { inventory->RemoveItem(lot, 1); } diff --git a/dScripts/NjColeNPC.cpp b/dScripts/NjColeNPC.cpp index 54d38bda..1b889445 100644 --- a/dScripts/NjColeNPC.cpp +++ b/dScripts/NjColeNPC.cpp @@ -54,6 +54,6 @@ void NjColeNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, return; } - inventoryComponent->AddItem(16644, 1); + inventoryComponent->AddItem(16644, 1, eLootSourceType::LOOT_SOURCE_NONE); } } diff --git a/dScripts/NjScrollChestServer.cpp b/dScripts/NjScrollChestServer.cpp index ba3fda7a..b72f93cf 100644 --- a/dScripts/NjScrollChestServer.cpp +++ b/dScripts/NjScrollChestServer.cpp @@ -12,6 +12,6 @@ void NjScrollChestServer::OnUse(Entity *self, Entity *user) { playerInventory->RemoveItem(keyLOT, 1); // Reward the player with the item set - playerInventory->AddItem(rewardItemLOT, 1); + playerInventory->AddItem(rewardItemLOT, 1, eLootSourceType::LOOT_SOURCE_NONE); } } diff --git a/dScripts/NpcCowboyServer.cpp b/dScripts/NpcCowboyServer.cpp index 7ec031b9..9223dcd4 100644 --- a/dScripts/NpcCowboyServer.cpp +++ b/dScripts/NpcCowboyServer.cpp @@ -23,7 +23,7 @@ void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int miss { if (inventoryComponent->GetLotCount(14378) == 0) { - inventoryComponent->AddItem(14378, 1); + inventoryComponent->AddItem(14378, 1, eLootSourceType::LOOT_SOURCE_NONE); } } else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) diff --git a/dScripts/NpcPirateServer.cpp b/dScripts/NpcPirateServer.cpp index 4a1db1f6..04c62b47 100644 --- a/dScripts/NpcPirateServer.cpp +++ b/dScripts/NpcPirateServer.cpp @@ -9,7 +9,7 @@ void NpcPirateServer::OnMissionDialogueOK(Entity *self, Entity *target, int miss // Add or remove the lucky shovel based on whether the mission was completed or started if ((missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE) && luckyShovel == nullptr) { - inventory->AddItem(14591, 1); + inventory->AddItem(14591, 1, eLootSourceType::LOOT_SOURCE_NONE); } else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) { inventory->RemoveItem(14591, 1); } diff --git a/dScripts/NpcWispServer.cpp b/dScripts/NpcWispServer.cpp index 2f94236d..03c8f071 100644 --- a/dScripts/NpcWispServer.cpp +++ b/dScripts/NpcWispServer.cpp @@ -20,7 +20,7 @@ void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missio // For the daily we add the maelstrom vacuum if the player doesn't have it yet if (missionID == 1883 && (missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE) && maelstromVacuum == nullptr) { - inventory->AddItem(maelstromVacuumLot, 1); + inventory->AddItem(maelstromVacuumLot, 1, eLootSourceType::LOOT_SOURCE_NONE); } else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) { inventory->RemoveItem(maelstromVacuumLot, 1); } diff --git a/dScripts/NsConcertInstrument.cpp b/dScripts/NsConcertInstrument.cpp index f0257c93..92341ee9 100644 --- a/dScripts/NsConcertInstrument.cpp +++ b/dScripts/NsConcertInstrument.cpp @@ -195,7 +195,7 @@ void NsConcertInstrument::EquipInstruments(Entity *self, Entity *player) { // Equip the left hand instrument const auto leftInstrumentLot = instrumentLotLeft.find(GetInstrumentLot(self))->second; if (leftInstrumentLot != LOT_NULL) { - inventory->AddItem(leftInstrumentLot, 1, TEMP_ITEMS, {}, LWOOBJID_EMPTY, false); + inventory->AddItem(leftInstrumentLot, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY); auto* leftInstrument = inventory->FindItemByLot(leftInstrumentLot, TEMP_ITEMS); leftInstrument->Equip(); } @@ -203,7 +203,7 @@ void NsConcertInstrument::EquipInstruments(Entity *self, Entity *player) { // Equip the right hand instrument const auto rightInstrumentLot = instrumentLotRight.find(GetInstrumentLot(self))->second; if (rightInstrumentLot != LOT_NULL) { - inventory->AddItem(rightInstrumentLot, 1, TEMP_ITEMS, {}, LWOOBJID_EMPTY, false); + inventory->AddItem(rightInstrumentLot, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY); auto* rightInstrument = inventory->FindItemByLot(rightInstrumentLot, TEMP_ITEMS); rightInstrument->Equip(); } diff --git a/dScripts/NsTokenConsoleServer.cpp b/dScripts/NsTokenConsoleServer.cpp index f6b022d0..0e9ac09e 100644 --- a/dScripts/NsTokenConsoleServer.cpp +++ b/dScripts/NsTokenConsoleServer.cpp @@ -47,24 +47,29 @@ void NsTokenConsoleServer::OnUse(Entity* self, Entity* user) { GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, useSound); } + + // Player must be in faction to interact with this entity. + LOT tokenLOT = 0; if (character->GetPlayerFlag(46)) { - inventoryComponent->AddItem(8321, 5); + tokenLOT = 8321; } else if (character->GetPlayerFlag(47)) { - inventoryComponent->AddItem(8318, 5); + tokenLOT = 8318; } else if (character->GetPlayerFlag(48)) { - inventoryComponent->AddItem(8320, 5); + tokenLOT = 8320; } else if (character->GetPlayerFlag(49)) { - inventoryComponent->AddItem(8319, 5); + tokenLOT = 8319; } + inventoryComponent->AddItem(tokenLOT, 5, eLootSourceType::LOOT_SOURCE_NONE); + missionComponent->ForceProgressTaskType(863, 1, 1, false); GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID()); diff --git a/dScripts/NtDukeServer.cpp b/dScripts/NtDukeServer.cpp index 0f56d6cc..fe196811 100644 --- a/dScripts/NtDukeServer.cpp +++ b/dScripts/NtDukeServer.cpp @@ -29,7 +29,7 @@ void NtDukeServer::OnMissionDialogueOK(Entity *self, Entity *target, int mission auto lotCount = inventoryComponent->GetLotCount(m_SwordLot); if ((state == MissionState::MISSION_STATE_AVAILABLE || state == MissionState::MISSION_STATE_ACTIVE) && lotCount < 1) { - inventoryComponent->AddItem(m_SwordLot, 1); + inventoryComponent->AddItem(m_SwordLot, 1, eLootSourceType::LOOT_SOURCE_NONE); } else if (state == MissionState::MISSION_STATE_READY_TO_COMPLETE) { inventoryComponent->RemoveItem(m_SwordLot, lotCount); } diff --git a/dScripts/SGCannon.cpp b/dScripts/SGCannon.cpp index 4b991253..a5c2c843 100644 --- a/dScripts/SGCannon.cpp +++ b/dScripts/SGCannon.cpp @@ -574,7 +574,7 @@ void SGCannon::StopGame(Entity *self, bool cancel) { auto* inventory = player->GetComponent(); if (inventory != nullptr) { for (const auto rewardLot : self->GetVar>(RewardsVariable)) { - inventory->AddItem(rewardLot, 1, eInventoryType::MODELS); + inventory->AddItem(rewardLot, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY, eInventoryType::MODELS); } } diff --git a/dScripts/TokenConsoleServer.cpp b/dScripts/TokenConsoleServer.cpp index dcefe2f2..58565869 100644 --- a/dScripts/TokenConsoleServer.cpp +++ b/dScripts/TokenConsoleServer.cpp @@ -21,15 +21,17 @@ void TokenConsoleServer::OnUse(Entity* self, Entity* user) { //figure out which faction the player belongs to: auto character = user->GetCharacter(); if (!character) return; - + // At this point the player has to be in a faction. + LOT tokenLOT = 0; if (character->GetPlayerFlag(ePlayerFlags::VENTURE_FACTION)) //venture - inv->AddItem(8321, tokensToGive); + tokenLOT = 8321; else if (character->GetPlayerFlag(ePlayerFlags::ASSEMBLY_FACTION)) //assembly - inv->AddItem(8318, tokensToGive); + tokenLOT = 8318; else if (character->GetPlayerFlag(ePlayerFlags::PARADOX_FACTION)) //paradox - inv->AddItem(8320, tokensToGive); + tokenLOT = 8320; else if (character->GetPlayerFlag(ePlayerFlags::SENTINEL_FACTION)) //sentinel - inv->AddItem(8319, tokensToGive); + tokenLOT = 8319; + inv->AddItem(tokenLOT, tokensToGive, eLootSourceType::LOOT_SOURCE_NONE); } GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); diff --git a/dScripts/VeBricksampleServer.cpp b/dScripts/VeBricksampleServer.cpp index 42ccd460..f42cd9a4 100644 --- a/dScripts/VeBricksampleServer.cpp +++ b/dScripts/VeBricksampleServer.cpp @@ -10,7 +10,7 @@ void VeBricksampleServer::OnUse(Entity *self, Entity *user) { auto* inventoryComponent = user->GetComponent(); if (loot && inventoryComponent != nullptr && inventoryComponent->GetLotCount(loot) == 0) { - inventoryComponent->AddItem(loot, 1); + inventoryComponent->AddItem(loot, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY); for (auto* brickEntity : EntityManager::Instance()->GetEntitiesInGroup("Bricks")) { GameMessages::SendNotifyClientObject(brickEntity->GetObjectID(), u"Pickedup"); diff --git a/dScripts/VeMissionConsole.cpp b/dScripts/VeMissionConsole.cpp index 4a506dac..f815ebdc 100644 --- a/dScripts/VeMissionConsole.cpp +++ b/dScripts/VeMissionConsole.cpp @@ -8,7 +8,7 @@ void VeMissionConsole::OnUse(Entity *self, Entity *user) { auto* inventoryComponent = user->GetComponent(); if (inventoryComponent != nullptr) { - inventoryComponent->AddItem(12547, 1); // Add the panel required for pickup + inventoryComponent->AddItem(12547, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY); // Add the panel required for pickup } // The flag to set is 101