diff --git a/dGame/dComponents/InventoryComponent.cpp b/dGame/dComponents/InventoryComponent.cpp index cbf61544..a026fb09 100644 --- a/dGame/dComponents/InventoryComponent.cpp +++ b/dGame/dComponents/InventoryComponent.cpp @@ -1052,14 +1052,6 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks) void InventoryComponent::UnEquipItem(Item* item) { - // if (item->GetLot() == 8092 && m_Parent->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR && hasCarEquipped == true) - // { - // auto *playerInstance = dynamic_cast(m_Parent); - // playerInstance->SendToZone(1200); - - // equippedCarEntity->Kill(); - // return; - // } if (!item->IsEquipped()) { return;