diff --git a/dGame/dComponents/PropertyManagementComponent.cpp b/dGame/dComponents/PropertyManagementComponent.cpp index a433aa56..f2f6e0eb 100644 --- a/dGame/dComponents/PropertyManagementComponent.cpp +++ b/dGame/dComponents/PropertyManagementComponent.cpp @@ -79,7 +79,7 @@ PropertyManagementComponent::PropertyManagementComponent(Entity* parent) : Compo this->reputation = propertyEntry->getUInt(14); Load(); - } + } delete propertyLookup; } @@ -209,8 +209,8 @@ void PropertyManagementComponent::Claim(const LWOOBJID playerId) auto* insertion = Database::CreatePreppedStmt( "INSERT INTO properties" - "(id, owner_id, template_id, clone_id, name, description, rent_amount, rent_due, privacy_option, last_updated, time_claimed, rejection_reason, reputation, zone_id)" - "VALUES (?, ?, ?, ?, ?, '', 0, 0, 0, UNIX_TIMESTAMP(), UNIX_TIMESTAMP(), '', 0, ?)" + "(id, owner_id, template_id, clone_id, name, description, rent_amount, rent_due, privacy_option, last_updated, time_claimed, rejection_reason, reputation, zone_id, performance_cost)" + "VALUES (?, ?, ?, ?, ?, '', 0, 0, 0, UNIX_TIMESTAMP(), UNIX_TIMESTAMP(), '', 0, ?, 0.0)" ); insertion->setUInt64(1, propertyId); insertion->setUInt64(2, (uint32_t) playerId);