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https://github.com/DarkflameUniverse/DarkflameServer
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@ -19,7 +19,7 @@ void NjRailPostServer::OnNotifyObject(Entity* self, Entity* sender, const std::s
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}
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void NjRailPostServer::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state == REBUILD_COMPLETED) {
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if (state == eRebuildState::COMPLETED) {
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auto* relatedRail = GetRelatedRail(self);
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if (relatedRail == nullptr)
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return;
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@ -30,7 +30,7 @@ void NjRailPostServer::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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return;
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self->SetNetworkVar(NetworkNotActiveVariable, false);
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} else if (state == REBUILD_RESETTING) {
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} else if (state == eRebuildState::RESETTING) {
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auto* relatedRail = GetRelatedRail(self);
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if (relatedRail == nullptr)
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return;
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