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https://github.com/DarkflameUniverse/DarkflameServer
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@ -1,6 +1,8 @@
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#include "BaseConsoleTeleportServer.h"
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#include "GameMessages.h"
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#include "Player.h"
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#include "eTerminateType.h"
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#include "eStateChangeType.h"
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void BaseConsoleTeleportServer::BaseOnUse(Entity* self, Entity* user) {
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auto* player = user;
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@ -52,7 +54,7 @@ void BaseConsoleTeleportServer::BaseOnMessageBoxResponse(Entity* self, Entity* s
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GameMessages::SendDisplayZoneSummary(playerID, player->GetSystemAddress(), false, false, self->GetObjectID());
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});
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} else if (button == -1 || button == 0) {
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GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, player->GetObjectID());
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GameMessages::SendTerminateInteraction(player->GetObjectID(), eTerminateType::FROM_INTERACTION, player->GetObjectID());
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}
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}
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@ -88,7 +90,7 @@ void BaseConsoleTeleportServer::TransferPlayer(Entity* self, Entity* player, int
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true, true, true, true, true, true, true
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);
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GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, player->GetObjectID());
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GameMessages::SendTerminateInteraction(player->GetObjectID(), eTerminateType::FROM_INTERACTION, player->GetObjectID());
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const auto& teleportZone = self->GetVar<std::u16string>(u"transferZoneID");
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