Breakout rest of the enums from dCommonVars and clean it up (#1061)

* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
This commit is contained in:
Aaron Kimbrell
2023-05-02 17:39:21 -05:00
committed by GitHub
parent e8590a5853
commit 6aa90ad5b2
161 changed files with 960 additions and 776 deletions

View File

@ -11,6 +11,6 @@ void SpecialCoinSpawner::OnProximityUpdate(Entity* self, Entity* entering, const
auto character = entering->GetCharacter();
if (!character) return;
GameMessages::SendPlayFXEffect(self, -1, u"pickup", "", LWOOBJID_EMPTY, 1, 1, true);
character->SetCoins(character->GetCoins() + this->m_CurrencyDenomination, eLootSourceType::LOOT_SOURCE_CURRENCY);
character->SetCoins(character->GetCoins() + this->m_CurrencyDenomination, eLootSourceType::CURRENCY);
self->Smash(entering->GetObjectID(), eKillType::SILENT);
}