diff --git a/dGame/EntityManager.cpp b/dGame/EntityManager.cpp index 67553b41..22c31291 100644 --- a/dGame/EntityManager.cpp +++ b/dGame/EntityManager.cpp @@ -69,6 +69,10 @@ void EntityManager::Initialize() { m_HardcoreUscoreEnemiesMultiplier = hcUscoreMult.empty() ? 2 : std::stoi(hcUscoreMult); auto hcDropInv = Game::config->GetValue("hardcore_dropinventory_on_death"); m_HardcoreDropinventoryOnDeath = hcDropInv.empty() ? false : (hcDropInv == "1"); + + // If cloneID is not zero, then hardcore mode is disabled + // aka minigames and props + if (dZoneManager::Instance()->GetZoneID().GetCloneID() != 0) m_HardcoreMode = false; } EntityManager::~EntityManager() {