diff --git a/dGame/dComponents/BaseCombatAIComponent.cpp b/dGame/dComponents/BaseCombatAIComponent.cpp index ae929d57..858b129d 100644 --- a/dGame/dComponents/BaseCombatAIComponent.cpp +++ b/dGame/dComponents/BaseCombatAIComponent.cpp @@ -192,7 +192,7 @@ void BaseCombatAIComponent::Update(const float deltaTime) { return; } - if (m_Stunned || m_SkillTime > 0) { + if (m_Stunned) { m_MovementAI->Stop(); return; @@ -358,7 +358,7 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) { return; } - m_Downtime = 0.5f; // TODO: find out if this is necessary + m_Downtime = 0.5f; auto* target = GetTargetEntity();