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https://github.com/DarkflameUniverse/DarkflameServer
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crash and log fix
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parent
bb79528c0e
commit
79bc6e73ff
@ -16,7 +16,7 @@ Writer::~Writer() {
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}
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void Writer::Log(const char* time, const char* message) {
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if (!m_Outfile) return;
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if (!m_Outfile || !m_Enabled) return;
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fputs(time, m_Outfile);
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fputs(message, m_Outfile);
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@ -95,10 +95,16 @@ void BuffComponent::Update(float deltaTime) {
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if (buff.second.time <= 0.0f) {
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RemoveBuff(buff.first);
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break;
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}
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}
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if (m_BuffsToRemove.empty()) return;
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for (const auto& buff : m_BuffsToRemove) {
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m_Buffs.erase(buff);
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}
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m_BuffsToRemove.clear();
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}
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const std::string& GetFxName(const std::string& buffname) {
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@ -216,7 +222,7 @@ void BuffComponent::RemoveBuff(int32_t id, bool fromUnEquip, bool removeImmunity
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GameMessages::SendRemoveBuff(m_Parent, fromUnEquip, removeImmunity, id);
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m_Buffs.erase(iter);
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m_BuffsToRemove.push_back(id);
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RemoveBuffEffect(id);
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}
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@ -140,6 +140,9 @@ private:
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*/
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std::map<int32_t, Buff> m_Buffs;
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// Buffs to remove at the end of the update frame.
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std::vector<int32_t> m_BuffsToRemove;
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/**
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* Parameters (=effects) for each buff
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*/
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