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https://github.com/DarkflameUniverse/DarkflameServer
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fix a bug with timer erasing
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parent
002f3b6c0e
commit
7bead89e39
@ -1222,13 +1222,19 @@ void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
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}
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void Entity::Update(const float deltaTime) {
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for (int i = 0; i < m_Timers.size(); i++) {
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int timerSize = m_Timers.size();
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for (int i = 0; i < timerSize; i++) {
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m_Timers[i]->Update(deltaTime);
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if (m_Timers[i]->GetTime() <= 0) {
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const auto timerName = m_Timers[i]->GetName();
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delete m_Timers[i];
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m_Timers.erase(m_Timers.begin() + i);
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do { //sometimes, due to a race condition, m_Timers.erase doesn't actually erase, repeat until it does
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if (m_Timers[i]->GetName() != timerName) {
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break;
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}
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delete m_Timers[i];
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m_Timers.erase(m_Timers.begin() + i);
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} while (m_Timers.size() == timerSize); //timer size indicates whether it's actually successfully been erased or not
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnTimerDone(this, timerName);
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