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https://github.com/DarkflameUniverse/DarkflameServer
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@ -273,68 +273,61 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Lead
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va_end(args);
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}
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std::string FormatInsert(const char* columns, const char* format, va_list args) {
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auto queryBase = "INSERT INTO leaderboard (%s) VALUES (%s)";
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std::string FormatInsert(const std::string& columns, const std::string& format, va_list args, bool update) {
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const char* insert = "INSERT";
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const char* update = "UPDATE";
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auto queryBase = "%s leaderboard SET %s WHERE id = ?;";
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constexpr uint16_t STRING_LENGTH = 400;
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char formattedInsert[STRING_LENGTH];
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char finishedQuery[STRING_LENGTH];
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snprintf(formattedInsert, STRING_LENGTH, queryBase, columns, format);
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snprintf(formattedInsert, STRING_LENGTH, queryBase, columns.c_str(), format.c_str());
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vsnprintf(finishedQuery, STRING_LENGTH, formattedInsert, args);
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return finishedQuery;
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}
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void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, va_list args) {
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std::string insertStatement;
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// use replace into to update the score if it already exists instead of needing an update and an insert
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std::unique_ptr<sql::PreparedStatement> lookup(Database::CreatePreppedStmt("SELECT * FROM leaderboard WHERE playerID = ? AND gameID = ?"));
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lookup->setInt64(1, playerID);
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lookup->setInt(2, gameID);
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std::unique_ptr<sql::ResultSet> lookupResult(lookup->executeQuery());
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std::string selectedColumns;
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std::string insertFormat;
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// If ResultSet is empty, just insert our score.
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std::va_list argsCopy;
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va_copy(argsCopy, args);
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switch (leaderboardType) {
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case Leaderboard::Type::ShootingGallery: {
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auto lookupResult = lookup->executeQuery();
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if (lookupResult->next()) {
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} else {
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auto result = FormatInsert("hitPercentage, score, streak", "%f, %i, %i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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}
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selectedColumns = "score, hitPercentage, streak";
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insertFormat = "score=%i, hitPercentage=%f, streak=%i";
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break;
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}
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case Leaderboard::Type::Racing: {
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auto result = FormatInsert("bestLapTime, bestTime", "%f, %f", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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selectedColumns = "bestLapTime, bestTime";
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insertFormat = "bestLapTime=%f, bestTime=%f";
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break;
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}
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case Leaderboard::Type::UnusedLeaderboard4: {
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auto result = FormatInsert("points", "%i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::MonumentRace: {
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auto result = FormatInsert("time", "%i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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selectedColumns = "score";
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insertFormat = "score=%i";
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break;
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}
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case Leaderboard::Type::MonumentRace:
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case Leaderboard::Type::FootRace: {
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auto result = FormatInsert("time", "%i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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selectedColumns = "time";
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insertFormat = "time=%i";
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break;
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}
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case Leaderboard::Type::Survival: {
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auto result = FormatInsert("points, time", "%i, %i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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selectedColumns = "points, time";
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insertFormat = "points=%i, time=%i";
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break;
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}
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case Leaderboard::Type::SurvivalNS: {
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auto result = FormatInsert("time, wave", "%i, %i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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selectedColumns = "time, wave";
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insertFormat = "time=%i, wave=%i";
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break;
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}
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case Leaderboard::Type::Donations: {
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auto result = FormatInsert("score", "%i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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selectedColumns = "score";
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insertFormat = "score=%i";
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break;
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}
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case Leaderboard::Type::None: {
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@ -346,7 +339,115 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Lead
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return;
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}
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}
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const char* lookup = "SELECT %s FROM leaderboard WHERE character_id = ? AND game_id = ?;";
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constexpr uint16_t STRING_LENGTH = 400;
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char lookupBuffer[STRING_LENGTH];
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snprintf(lookupBuffer, STRING_LENGTH, lookup, selectedColumns.c_str());
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std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookupBuffer));
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query->setInt(1, playerID);
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query->setInt(2, gameID);
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std::unique_ptr<sql::ResultSet> myScoreResult(query->executeQuery());
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switch (leaderboardType) {
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case Leaderboard::Type::ShootingGallery: {
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int32_t oldScore = myScoreResult->getInt("score");
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int32_t score;
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score = va_arg(argsCopy, int32_t);
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float oldHitPercentage = myScoreResult->getFloat("hitPercentage");
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float hitPercentage;
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hitPercentage = va_arg(argsCopy, double);
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int32_t oldStreak = myScoreResult->getInt("streak");
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int32_t streak;
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streak = va_arg(argsCopy, int32_t);
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if (
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score > oldScore || // If score is better
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(score == oldScore && hitPercentage > oldHitPercentage) || // or if the score is tied and the hitPercentage is better
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(score == oldScore && hitPercentage == oldHitPercentage && streak > oldStreak)) { // or if the score and hitPercentage are tied and the streak is better
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// Save
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}
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break;
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}
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case Leaderboard::Type::Racing: {
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float oldLapTime = myScoreResult->getFloat("bestLapTime");
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float lapTime;
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lapTime = va_arg(argsCopy, double);
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float oldTime = myScoreResult->getFloat("bestTime");
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float oldTime;
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oldTime = va_arg(argsCopy, double);
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int32_t oldNumWins = myScoreResult->getInt("numWins");
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bool won;
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won = va_arg(argsCopy, int32_t);
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// Compare bestTime, if LOWER save
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// Compare bestLapTime, if LOWER save
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// Increment numWins if player won
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break;
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}
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case Leaderboard::Type::UnusedLeaderboard4: {
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int32_t oldScore = myScoreResult->getInt("score");
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int32_t points;
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points = va_arg(argsCopy, int32_t);
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// Compare score, if HIGHER save
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break;
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}
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case Leaderboard::Type::MonumentRace: {
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int32_t oldTime = myScoreResult->getInt("time");
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int32_t time;
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time = va_arg(argsCopy, int32_t);
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// Compare time, if LOWER save
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break;
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}
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case Leaderboard::Type::FootRace: {
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int32_t oldTime = myScoreResult->getInt("time");
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int32_t time;
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time = va_arg(argsCopy, int32_t);
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// Compare time, if HIGHER save
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break;
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}
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case Leaderboard::Type::Survival: {
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int32_t oldPoints = myScoreResult->getInt("points");
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int32_t points;
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points = va_arg(argsCopy, int32_t);
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int32_t oldTime = myScoreResult->getInt("time");
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int32_t time;
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time = va_arg(argsCopy, int32_t);
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// Compare points, if HIGHER save, if TIED compare time, if LOWER save
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// If classic_survival_scoring is 1, reverse the order of the points and time columns
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break;
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}
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case Leaderboard::Type::SurvivalNS: {
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int32_t oldTime = myScoreResult->getInt("time");
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int32_t time;
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time = va_arg(argsCopy, int32_t);
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int32_t oldWave = myScoreResult->getInt("wave");
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int32_t wave;
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wave = va_arg(argsCopy, int32_t);
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// Compare wave, if HIGHER save, if TIED compare time, if LOWER save
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break;
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}
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case Leaderboard::Type::Donations: {
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int32_t oldScore = myScoreResult->getInt("score");
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int32_t score;
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score = va_arg(argsCopy, int32_t);
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// Compare score, if HIGHER save
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break;
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}
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case Leaderboard::Type::None: {
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// This type is included here simply to resolve a compiler warning on mac about unused enum types
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Game::logger->Log("LeaderboardManager", "Warning: Saving score for leaderboard of type None. Are you sure this is intended?");
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break;
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}
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default:
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Game::logger->Log("LeaderboardManager", "Unknown leaderboard type %i. Cannot save score!", leaderboardType);
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break;
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}
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va_end(argsCopy);
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}
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void LeaderboardManager::SendLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID targetID, LWOOBJID playerID) {
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@ -3,6 +3,7 @@ ALTER TABLE leaderboard
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ADD COLUMN streak INT NOT NULL DEFAULT 0,
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ADD COLUMN bestLapTime FLOAT NOT NULL DEFAULT 0,
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ADD COLUMN numWins INT NOT NULL DEFAULT 0,
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ADD COLUMN timesPlayed INT NOT NULL DEFAULT 0,
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MODIFY time FLOAT NOT NULL DEFAULT 0;
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ALTER TABLE leaderboard CHANGE time bestTime float;
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@ -75,19 +75,19 @@ TEST_F(LeaderboardTests, LeaderboardSpeedTest) {
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RunTests(1864, Leaderboard::Type::ShootingGallery , Leaderboard::InfoType::Top);
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RunTests(1864, Leaderboard::Type::ShootingGallery, Leaderboard::InfoType::MyStanding);
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RunTests(1864, Leaderboard::Type::ShootingGallery, Leaderboard::InfoType::Friends);
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// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::ShootingGallery, 3, 3000, 15.0f, 100);
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LeaderboardManager::Instance().SaveScore(14231, 0, Leaderboard::Type::ShootingGallery, 3, 3000, 15.0f, 100);
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// RunTests(0, Leaderboard::Type::Racing);
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// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::Racing, 2, 260.0f, 250.0f);
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LeaderboardManager::Instance().SaveScore(14231, 0, Leaderboard::Type::Racing, 3, 260.0f, 250.0f, true);
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// RunTests(0, Leaderboard::Type::MonumentRace);
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// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::MonumentRace, 1, 150);
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LeaderboardManager::Instance().SaveScore(14231, 0, Leaderboard::Type::MonumentRace, 1, 150);
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// RunTests(0, Leaderboard::Type::FootRace);
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// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::FootRace, 1, 150);
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LeaderboardManager::Instance().SaveScore(14231, 0, Leaderboard::Type::FootRace, 1, 150);
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// RunTests(0, Leaderboard::Type::UnusedLeaderboard4);
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// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::UnusedLeaderboard4, 1, 100);
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LeaderboardManager::Instance().SaveScore(14231, 0, Leaderboard::Type::UnusedLeaderboard4, 1, 100);
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// RunTests(0, Leaderboard::Type::Survival);
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// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::Survival, 2, 3000, 15);
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LeaderboardManager::Instance().SaveScore(14231, 0, Leaderboard::Type::Survival, 2, 3000, 15);
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// RunTests(0, Leaderboard::Type::SurvivalNS);
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// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::SurvivalNS, 2, 300, 15);
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LeaderboardManager::Instance().SaveScore(14231, 0, Leaderboard::Type::SurvivalNS, 2, 300, 15);
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// RunTests(0, Leaderboard::Type::Donations);
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// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::Donations, 1, 300000);
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LeaderboardManager::Instance().SaveScore(14231, 0, Leaderboard::Type::Donations, 1, 300000);
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}
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