fix compile errors

This commit is contained in:
Aaron Kimbre 2022-11-12 08:56:56 -06:00
parent 9a75d2a3e1
commit 8533ad3b8d
2 changed files with 13 additions and 14 deletions

View File

@ -9,6 +9,7 @@
#include "dpWorld.h"
#include "EntityManager.h"
#include "SimplePhysicsComponent.h"
#include "dZoneManager.h"
std::map<LOT, float> MovementAIComponent::m_PhysicsSpeedCache = {};
@ -183,7 +184,7 @@ NiPoint3 MovementAIComponent::GetCurrentWaypoint() const {
}
auto source = GetCurrentPosition();
auto destination = m_CurrentPa.at(m_PathIndex);
auto destination = m_CurrentPath.at(m_PathIndex);
if (dpWorld::Instance().IsLoaded()) {
destination.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(destination);
}
@ -195,7 +196,7 @@ NiPoint3 MovementAIComponent::GetCurrentWaypoint() const {
void MovementAIComponent::ArrivedAtPathWaypoint(){
// TODO: Call scripts here
PathWaypoint waypoint = m_CurrentPath->pathWaypoints.at(m_WaypointPathIndex);
PathWaypoint waypoint = m_MovementPath->pathWaypoints.at(m_PathIndex);
if (waypoint.config.size() > 0) {
@ -204,7 +205,7 @@ void MovementAIComponent::ArrivedAtPathWaypoint(){
// delay: has time as float
if (action->GetKey() == u"delay"){
m_WaitingTime += std::stof(action->GetValueAsString());
m_Timer += std::stof(action->GetValueAsString());
SetVelocity(NiPoint3::ZERO);
EntityManager::Instance()->SerializeEntity(m_Parent);
@ -212,13 +213,13 @@ void MovementAIComponent::ArrivedAtPathWaypoint(){
} else if (action->GetKey() == u"emote"){
GameMessages::SendPlayAnimation(m_Parent, GeneralUtils::UTF8ToUTF16(action->GetValueAsString()));
// TODO Get proper animation time and add to wait
m_WaitingTime += 1;
m_Timer += 1;
SetVelocity(NiPoint3::ZERO);
EntityManager::Instance()->SerializeEntity(m_Parent);
// pathspeed: has pathing speed as a float
} else if (action->GetKey() == u"pathspeed") {
m_PathSpeed = std::stof(action->GetValueAsString());
m_BaseSpeed = std::stof(action->GetValueAsString());
// changeWP: <path to change to>,<waypoint to use> the command and waypoint are optional
} else if (action->GetKey() == u"changeWP") {
@ -230,15 +231,15 @@ void MovementAIComponent::ArrivedAtPathWaypoint(){
if (intermed.find(",") != std::string::npos){
auto datas = GeneralUtils::SplitString(intermed, ',');
path_string = datas[0];
m_WaypointPathIndex = stoi(datas[1]) - 1; // becuase 0 vs 1 indexed
m_PathIndex = stoi(datas[1]) - 1;
} else {
path_string = intermed;
m_WaypointPathIndex = 0;
m_PathIndex = 0;
}
if (path_string != "") {
m_CurrentPath = const_cast<Path*>(dZoneManager::Instance()->GetZone()->GetPath(path_string));
} else m_CurrentPath = nullptr;
SetMovementPath(const_cast<Path*>(dZoneManager::Instance()->GetZone()->GetPath(path_string)));
} else m_MovementPath = nullptr;
} else {
// We don't recognize the action, let a dev know
@ -247,10 +248,6 @@ void MovementAIComponent::ArrivedAtPathWaypoint(){
}
}
}
if (m_WaitingTime == 0) { // if we don't have any time to wait
m_Waiting = false;
}
}
NiPoint3 MovementAIComponent::GetNextWaypoint() const {
@ -528,7 +525,7 @@ void MovementAIComponent::SetDestination(const NiPoint3& value) {
m_CurrentPath.push_back(point);
}
m_CurrentPath.push_back(computedPath.at(computedPath.size() - 1]));
m_CurrentPath.push_back(computedPath.at(computedPath.size() - 1));
m_PathIndex = 0;

View File

@ -222,6 +222,8 @@ public:
*/
static float GetBaseSpeed(LOT lot);
void ArrivedAtPathWaypoint();
private:
/**