mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
parent
8d37d9b681
commit
8880486c8b
@ -394,7 +394,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
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uint8_t channel = 0;
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inStream.Read(channel);
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std::string message = PacketUtils::ReadString(0x66, packet, true);
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std::string message = PacketUtils::ReadString(0x66, packet, true, 512);
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Game::logger->Log("ChatPacketHandler", "Got a message from (%s) [%d]: %s", senderName.c_str(), channel, message.c_str());
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@ -436,7 +436,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
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void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
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LWOOBJID senderID = PacketUtils::ReadPacketS64(0x08, packet);
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std::string receiverName = PacketUtils::ReadString(0x66, packet, true);
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std::string message = PacketUtils::ReadString(0xAA, packet, true);
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std::string message = PacketUtils::ReadString(0xAA, packet, true, 512);
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//Get the bois:
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auto goonA = playerContainer.GetPlayerData(senderID);
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