diff --git a/dGame/dComponents/TriggerComponent.cpp b/dGame/dComponents/TriggerComponent.cpp index f6a5c917..6be9e64b 100644 --- a/dGame/dComponents/TriggerComponent.cpp +++ b/dGame/dComponents/TriggerComponent.cpp @@ -16,8 +16,9 @@ #include "PlayerManager.h" #include "Game.h" #include "EntityManager.h" +#include "MovementAIComponent.h" -TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo): Component(parent) { +TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo) : Component(parent) { m_Parent = parent; m_Trigger = nullptr; @@ -44,7 +45,7 @@ void TriggerComponent::TriggerEvent(eTriggerEventType event, Entity* optionalTar } void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity* optionalTarget) { - auto argArray = GeneralUtils::SplitString(command->args, ','); + auto argArray = GeneralUtils::SplitString(command->args, ','); // determine targets std::vector targetEntities = GatherTargets(command, optionalTarget); @@ -56,119 +57,119 @@ void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity if (!targetEntity) continue; switch (command->id) { - case eTriggerCommandType::ZONE_PLAYER: break; - case eTriggerCommandType::FIRE_EVENT: - HandleFireEvent(targetEntity, command->args); - break; - case eTriggerCommandType::DESTROY_OBJ: - HandleDestroyObject(targetEntity, command->args); - break; - case eTriggerCommandType::TOGGLE_TRIGGER: - HandleToggleTrigger(targetEntity, command->args); - break; - case eTriggerCommandType::RESET_REBUILD: - HandleResetRebuild(targetEntity, command->args); - break; - case eTriggerCommandType::SET_PATH: - HandleSetPath(targetEntity, argArray); - break; - case eTriggerCommandType::SET_PICK_TYPE: break; - case eTriggerCommandType::MOVE_OBJECT: - HandleMoveObject(targetEntity, argArray); - break; - case eTriggerCommandType::ROTATE_OBJECT: - HandleRotateObject(targetEntity, argArray); - break; - case eTriggerCommandType::PUSH_OBJECT: - HandlePushObject(targetEntity, argArray); - break; - case eTriggerCommandType::REPEL_OBJECT: - HandleRepelObject(targetEntity, command->args); - break; - case eTriggerCommandType::SET_TIMER: - HandleSetTimer(targetEntity, argArray); - break; - case eTriggerCommandType::CANCEL_TIMER: - HandleCancelTimer(targetEntity, command->args); - break; - case eTriggerCommandType::PLAY_CINEMATIC: - HandlePlayCinematic(targetEntity, argArray); - break; - case eTriggerCommandType::TOGGLE_BBB: - HandleToggleBBB(targetEntity, command->args); - break; - case eTriggerCommandType::UPDATE_MISSION: - HandleUpdateMission(targetEntity, argArray); - break; - case eTriggerCommandType::SET_BOUNCER_STATE: break; - case eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER: break; - case eTriggerCommandType::TURN_AROUND_ON_PATH: - HandleTurnAroundOnPath(targetEntity); - break; - case eTriggerCommandType::GO_FORWARD_ON_PATH: - HandleGoForwardOnPath(targetEntity); - break; - case eTriggerCommandType::GO_BACKWARD_ON_PATH: - HandleGoBackwardOnPath(targetEntity); - break; - case eTriggerCommandType::STOP_PATHING: - HandleStopPathing(targetEntity); - break; - case eTriggerCommandType::START_PATHING: - HandleStartPathing(targetEntity); - break; - case eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS: break; - case eTriggerCommandType::PLAY_EFFECT: - HandlePlayEffect(targetEntity, argArray); - break; - case eTriggerCommandType::STOP_EFFECT: - GameMessages::SendStopFXEffect(targetEntity, true, command->args); - break; - case eTriggerCommandType::CAST_SKILL: - HandleCastSkill(targetEntity, command->args); - break; - case eTriggerCommandType::DISPLAY_ZONE_SUMMARY: - GameMessages::SendDisplayZoneSummary(targetEntity->GetObjectID(), targetEntity->GetSystemAddress(), false, command->args == "1", m_Parent->GetObjectID()); - break; - case eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT: - HandleSetPhysicsVolumeEffect(targetEntity, argArray); - break; - case eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS: - HandleSetPhysicsVolumeStatus(targetEntity, command->args); - break; - case eTriggerCommandType::SET_MODEL_TO_BUILD: break; - case eTriggerCommandType::SPAWN_MODEL_BRICKS: break; - case eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK: - HandleActivateSpawnerNetwork(command->args); - break; - case eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK: - HandleDeactivateSpawnerNetwork(command->args); - break; - case eTriggerCommandType::RESET_SPAWNER_NETWORK: - HandleResetSpawnerNetwork(command->args); - break; - case eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS: - HandleDestroySpawnerNetworkObjects(command->args); - break; - case eTriggerCommandType::GO_TO_WAYPOINT: break; - case eTriggerCommandType::ACTIVATE_PHYSICS: - HandleActivatePhysics(targetEntity, command->args); - break; + case eTriggerCommandType::ZONE_PLAYER: break; + case eTriggerCommandType::FIRE_EVENT: + HandleFireEvent(targetEntity, command->args); + break; + case eTriggerCommandType::DESTROY_OBJ: + HandleDestroyObject(targetEntity, command->args); + break; + case eTriggerCommandType::TOGGLE_TRIGGER: + HandleToggleTrigger(targetEntity, command->args); + break; + case eTriggerCommandType::RESET_REBUILD: + HandleResetRebuild(targetEntity, command->args); + break; + case eTriggerCommandType::SET_PATH: + HandleSetPath(targetEntity, argArray); + break; + case eTriggerCommandType::SET_PICK_TYPE: break; + case eTriggerCommandType::MOVE_OBJECT: + HandleMoveObject(targetEntity, argArray); + break; + case eTriggerCommandType::ROTATE_OBJECT: + HandleRotateObject(targetEntity, argArray); + break; + case eTriggerCommandType::PUSH_OBJECT: + HandlePushObject(targetEntity, argArray); + break; + case eTriggerCommandType::REPEL_OBJECT: + HandleRepelObject(targetEntity, command->args); + break; + case eTriggerCommandType::SET_TIMER: + HandleSetTimer(targetEntity, argArray); + break; + case eTriggerCommandType::CANCEL_TIMER: + HandleCancelTimer(targetEntity, command->args); + break; + case eTriggerCommandType::PLAY_CINEMATIC: + HandlePlayCinematic(targetEntity, argArray); + break; + case eTriggerCommandType::TOGGLE_BBB: + HandleToggleBBB(targetEntity, command->args); + break; + case eTriggerCommandType::UPDATE_MISSION: + HandleUpdateMission(targetEntity, argArray); + break; + case eTriggerCommandType::SET_BOUNCER_STATE: break; + case eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER: break; + case eTriggerCommandType::TURN_AROUND_ON_PATH: + HandleTurnAroundOnPath(targetEntity); + break; + case eTriggerCommandType::GO_FORWARD_ON_PATH: + HandleGoForwardOnPath(targetEntity); + break; + case eTriggerCommandType::GO_BACKWARD_ON_PATH: + HandleGoBackwardOnPath(targetEntity); + break; + case eTriggerCommandType::STOP_PATHING: + HandleStopPathing(targetEntity); + break; + case eTriggerCommandType::START_PATHING: + HandleStartPathing(targetEntity); + break; + case eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS: break; + case eTriggerCommandType::PLAY_EFFECT: + HandlePlayEffect(targetEntity, argArray); + break; + case eTriggerCommandType::STOP_EFFECT: + GameMessages::SendStopFXEffect(targetEntity, true, command->args); + break; + case eTriggerCommandType::CAST_SKILL: + HandleCastSkill(targetEntity, command->args); + break; + case eTriggerCommandType::DISPLAY_ZONE_SUMMARY: + GameMessages::SendDisplayZoneSummary(targetEntity->GetObjectID(), targetEntity->GetSystemAddress(), false, command->args == "1", m_Parent->GetObjectID()); + break; + case eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT: + HandleSetPhysicsVolumeEffect(targetEntity, argArray); + break; + case eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS: + HandleSetPhysicsVolumeStatus(targetEntity, command->args); + break; + case eTriggerCommandType::SET_MODEL_TO_BUILD: break; + case eTriggerCommandType::SPAWN_MODEL_BRICKS: break; + case eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK: + HandleActivateSpawnerNetwork(command->args); + break; + case eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK: + HandleDeactivateSpawnerNetwork(command->args); + break; + case eTriggerCommandType::RESET_SPAWNER_NETWORK: + HandleResetSpawnerNetwork(command->args); + break; + case eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS: + HandleDestroySpawnerNetworkObjects(command->args); + break; + case eTriggerCommandType::GO_TO_WAYPOINT: break; + case eTriggerCommandType::ACTIVATE_PHYSICS: + HandleActivatePhysics(targetEntity, command->args); + break; // DEPRECATED BLOCK START - case eTriggerCommandType::ACTIVATE_MUSIC_CUE: break; - case eTriggerCommandType::DEACTIVATE_MUSIC_CUE: break; - case eTriggerCommandType::FLASH_MUSIC_CUE: break; - case eTriggerCommandType::SET_MUSIC_PARAMETER: break; - case eTriggerCommandType::PLAY_2D_AMBIENT_SOUND: break; - case eTriggerCommandType::STOP_2D_AMBIENT_SOUND: break; - case eTriggerCommandType::PLAY_3D_AMBIENT_SOUND: break; - case eTriggerCommandType::STOP_3D_AMBIENT_SOUND: break; - case eTriggerCommandType::ACTIVATE_MIXER_PROGRAM: break; - case eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM: break; + case eTriggerCommandType::ACTIVATE_MUSIC_CUE: break; + case eTriggerCommandType::DEACTIVATE_MUSIC_CUE: break; + case eTriggerCommandType::FLASH_MUSIC_CUE: break; + case eTriggerCommandType::SET_MUSIC_PARAMETER: break; + case eTriggerCommandType::PLAY_2D_AMBIENT_SOUND: break; + case eTriggerCommandType::STOP_2D_AMBIENT_SOUND: break; + case eTriggerCommandType::PLAY_3D_AMBIENT_SOUND: break; + case eTriggerCommandType::STOP_3D_AMBIENT_SOUND: break; + case eTriggerCommandType::ACTIVATE_MIXER_PROGRAM: break; + case eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM: break; // DEPRECATED BLOCK END - default: - LOG_DEBUG("Event %i was not handled!", command->id); - break; + default: + LOG_DEBUG("Event %i was not handled!", command->id); + break; } } } @@ -177,20 +178,25 @@ std::vector TriggerComponent::GatherTargets(LUTriggers::Command* comman std::vector entities = {}; if (command->target == "self") entities.push_back(m_Parent); - else if (command->target == "zone") { /*TODO*/ } - else if (command->target == "target" && optionalTarget) entities.push_back(optionalTarget); - else if (command->target == "targetTeam" && optionalTarget) { + else if (command->target == "zone") { + /*TODO*/ + } else if (command->target == "target" && optionalTarget) { + entities.push_back(optionalTarget); + } else if (command->target == "targetTeam" && optionalTarget) { auto* team = TeamManager::Instance()->GetTeam(optionalTarget->GetObjectID()); for (const auto memberId : team->members) { auto* member = Game::entityManager->GetEntity(memberId); if (member) entities.push_back(member); } - } else if (command->target == "objGroup") entities = Game::entityManager->GetEntitiesInGroup(command->targetName); - else if (command->target == "allPlayers") { + } else if (command->target == "objGroup") { + entities = Game::entityManager->GetEntitiesInGroup(command->targetName); + } else if (command->target == "allPlayers") { for (auto* player : PlayerManager::GetAllPlayers()) { entities.push_back(player); } - } else if (command->target == "allNPCs") { /*UNUSED*/ } + } else if (command->target == "allNPCs") { + /*UNUSED*/ + } return entities; } @@ -199,12 +205,12 @@ void TriggerComponent::HandleFireEvent(Entity* targetEntity, std::string args) { targetEntity->GetScript()->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0); } -void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args){ +void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args) { const eKillType killType = GeneralUtils::TryParse(args).value_or(eKillType::VIOLENT); targetEntity->Smash(m_Parent->GetObjectID(), killType); } -void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string args){ +void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string args) { auto* triggerComponent = targetEntity->GetComponent(); if (!triggerComponent) { LOG_DEBUG("Trigger component not found!"); @@ -213,7 +219,7 @@ void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string arg triggerComponent->SetTriggerEnabled(args == "1"); } -void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args){ +void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args) { auto* quickBuildComponent = targetEntity->GetComponent(); if (!quickBuildComponent) { LOG_DEBUG("Rebuild component not found!"); @@ -222,19 +228,7 @@ void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args quickBuildComponent->ResetQuickBuild(args == "1"); } -void TriggerComponent::HandleSetPath(Entity* targetEntity, std::vector argArray){ - auto* movementAIComponent = targetEntity->GetComponent(); - if (!movementAIComponent) return; - movementAIComponent->SetupPath(argArray.at(0)); - if (argArray.size() >= 2) { - auto index = GeneralUtils::TryParse(argArray.at(1)); - if (!index) return; - movementAIComponent->SetPathStartingWaypointIndex(index.value()); - } - if (argArray.size() >= 3 && argArray.at(2) == "1") movementAIComponent->ReversePath(); -} - -void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector argArray){ +void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector argArray) { if (argArray.size() <= 2) return; NiPoint3 position = targetEntity->GetPosition(); @@ -244,7 +238,7 @@ void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vectorSetPosition(position); } -void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector argArray){ +void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector argArray) { if (argArray.size() <= 2) return; const NiPoint3 vector = GeneralUtils::TryParse(argArray).value_or(NiPoint3Constant::ZERO); @@ -253,7 +247,7 @@ void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vectorSetRotation(rotation); } -void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector argArray){ +void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector argArray) { if (argArray.size() < 3) return; auto* phantomPhysicsComponent = m_Parent->GetComponent(); @@ -271,7 +265,7 @@ void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vectorGetComponent(); if (!phantomPhysicsComponent) { LOG_DEBUG("Phantom Physics component not found!"); @@ -295,7 +289,7 @@ void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args) Game::entityManager->SerializeEntity(m_Parent); } -void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector argArray){ +void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector argArray) { if (argArray.size() != 2) { LOG_DEBUG("Not enough variables!"); return; @@ -304,7 +298,7 @@ void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vectorAddTimer(argArray.at(0), time); } -void TriggerComponent::HandleCancelTimer(Entity* targetEntity, std::string args){ +void TriggerComponent::HandleCancelTimer(Entity* targetEntity, std::string args) { m_Parent->CancelTimer(args); } @@ -352,7 +346,7 @@ void TriggerComponent::HandleUpdateMission(Entity* targetEntity, std::vectorGetComponent(); - if (!missionComponent){ + if (!missionComponent) { LOG_DEBUG("Mission component not found!"); return; } @@ -394,7 +388,7 @@ void TriggerComponent::HandlePlayEffect(Entity* targetEntity, std::vector(argArray.at(1)); if (!effectID) return; std::u16string effectType = GeneralUtils::UTF8ToUTF16(argArray.at(2)); - + float priority = 1; if (argArray.size() == 4) { priority = GeneralUtils::TryParse(argArray.at(3)).value_or(priority); @@ -403,7 +397,7 @@ void TriggerComponent::HandlePlayEffect(Entity* targetEntity, std::vectorGetComponent(); if (!skillComponent) { LOG_DEBUG("Skill component not found!"); @@ -431,7 +425,7 @@ void TriggerComponent::HandleSetPhysicsVolumeEffect(Entity* targetEntity, std::v phantomPhysicsComponent->SetEffectType(effectType); phantomPhysicsComponent->SetDirectionalMultiplier(std::stof(argArray.at(1))); if (argArray.size() > 4) { - const NiPoint3 direction = + const NiPoint3 direction = GeneralUtils::TryParse(argArray.at(2), argArray.at(3), argArray.at(4)).value_or(NiPoint3Constant::ZERO); phantomPhysicsComponent->SetDirection(direction); @@ -457,25 +451,25 @@ void TriggerComponent::HandleSetPhysicsVolumeStatus(Entity* targetEntity, std::s Game::entityManager->SerializeEntity(targetEntity); } -void TriggerComponent::HandleActivateSpawnerNetwork(std::string args){ +void TriggerComponent::HandleActivateSpawnerNetwork(std::string args) { for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) { if (spawner) spawner->Activate(); } } -void TriggerComponent::HandleDeactivateSpawnerNetwork(std::string args){ +void TriggerComponent::HandleDeactivateSpawnerNetwork(std::string args) { for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) { if (spawner) spawner->Deactivate(); } } -void TriggerComponent::HandleResetSpawnerNetwork(std::string args){ +void TriggerComponent::HandleResetSpawnerNetwork(std::string args) { for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) { if (spawner) spawner->Reset(); } } -void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args){ +void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args) { for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) { if (spawner) spawner->DestroyAllEntities(); } @@ -484,9 +478,50 @@ void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args){ void TriggerComponent::HandleActivatePhysics(Entity* targetEntity, std::string args) { if (args == "true") { // TODO add physics entity if there isn't one - } else if (args == "false"){ + } else if (args == "false") { // TODO remove Phsyics entity if there is one } else { LOG_DEBUG("Invalid argument for ActivatePhysics Trigger: %s", args.c_str()); } } + +void TriggerComponent::HandleSetPath(Entity* targetEntity, std::vector argArray) { + auto* movementAIComponent = targetEntity->GetComponent(); + if (!movementAIComponent) return; + // movementAIComponent->SetupPath(argArray.at(0)); + if (argArray.size() >= 2) { + auto index = GeneralUtils::TryParse(argArray.at(1)); + if (!index) return; + // movementAIComponent->SetPathStartingWaypointIndex(index.value()); + } + if (argArray.size() >= 3 && argArray.at(2) == "1") { + // movementAIComponent->ReversePath(); + } +} + +void TriggerComponent::HandleTurnAroundOnPath(Entity* targetEntity) { + auto* movementAIComponent = targetEntity->GetComponent(); + // if (movementAIComponent) movementAIComponent->ReversePath(); +} + +void TriggerComponent::HandleGoForwardOnPath(Entity* targetEntity) { + auto* movementAIComponent = targetEntity->GetComponent(); + if (!movementAIComponent) return; + // if (movementAIComponent->GetIsInReverse()) movementAIComponent->ReversePath(); +} + +void TriggerComponent::HandleGoBackwardOnPath(Entity* targetEntity) { + auto* movementAIComponent = targetEntity->GetComponent(); + if (!movementAIComponent) return; + // if (!movementAIComponent->GetIsInReverse()) movementAIComponent->ReversePath(); +} + +void TriggerComponent::HandleStopPathing(Entity* targetEntity) { + auto* movementAIComponent = targetEntity->GetComponent(); + // if (movementAIComponent) movementAIComponent->Pause(); +} + +void TriggerComponent::HandleStartPathing(Entity* targetEntity) { + auto* movementAIComponent = targetEntity->GetComponent(); + // if (movementAIComponent) movementAIComponent->Resume(); +} diff --git a/dGame/dComponents/TriggerComponent.h b/dGame/dComponents/TriggerComponent.h index ca6b72b9..09a8e828 100644 --- a/dGame/dComponents/TriggerComponent.h +++ b/dGame/dComponents/TriggerComponent.h @@ -50,6 +50,12 @@ private: void HandleResetSpawnerNetwork(std::string args); void HandleDestroySpawnerNetworkObjects(std::string args); void HandleActivatePhysics(Entity* targetEntity, std::string args); + void HandleTurnAroundOnPath(Entity* targetEntity); + void HandleGoForwardOnPath(Entity* targetEntity); + void HandleGoBackwardOnPath(Entity* targetEntity); + void HandleStopPathing(Entity* targetEntity); + void HandleStartPathing(Entity* targetEntity); + void HandleSetPath(Entity* targetEntity, std::vector argArray); LUTriggers::Trigger* m_Trigger; }; diff --git a/dScripts/02_server/Map/General/StoryBoxInteractServer.cpp b/dScripts/02_server/Map/General/StoryBoxInteractServer.cpp index dd0a86d9..4ad78d6a 100644 --- a/dScripts/02_server/Map/General/StoryBoxInteractServer.cpp +++ b/dScripts/02_server/Map/General/StoryBoxInteractServer.cpp @@ -29,7 +29,7 @@ void StoryBoxInteractServer::OnUse(Entity* self, Entity* user) { return; } - if (!self->HasVar(u"storyText") || !self->HasVar(u"altFlagID")) return; + if (!self->HasVar(u"storyText")) return; const auto storyText = self->GetVarAsString(u"storyText"); if (storyText.length() > 2) { auto storyValue = GeneralUtils::TryParse(storyText.substr(storyText.length() - 2)); diff --git a/dZoneManager/Zone.cpp b/dZoneManager/Zone.cpp index 7dc2efaa..e49ac49c 100644 --- a/dZoneManager/Zone.cpp +++ b/dZoneManager/Zone.cpp @@ -453,18 +453,20 @@ void Zone::LoadPath(std::istream& file) { std::string value; BinaryIO::ReadString(file, value, BinaryIO::ReadType::WideString); - LDFBaseData* ldfConfig = nullptr; if (path.pathType == PathType::Movement || path.pathType == PathType::Rail) { // cause NetDevil puts spaces in things that don't need spaces parameter.erase(std::remove_if(parameter.begin(), parameter.end(), ::isspace), parameter.end()); auto waypointCommand = WaypointCommandType::StringToWaypointCommandType(parameter); if (waypointCommand == eWaypointCommandType::DELAY) value.erase(std::remove_if(value.begin(), value.end(), ::isspace), value.end()); - if (waypointCommand != eWaypointCommandType::INVALID) waypoint.commands.push_back(WaypointCommand(waypointCommand, value)); - else LOG("Tried to load invalid waypoint command '%s'", parameter.c_str()); + if (waypointCommand != eWaypointCommandType::INVALID) { + auto& command = waypoint.commands.emplace_back(); + command.command = waypointCommand; + command.data = value; + } else LOG("Tried to load invalid waypoint command '%s'", parameter.c_str()); } else { - ldfConfig = LDFBaseData::DataFromString(parameter + "=" + value); - if (ldfConfig) waypoint.config.push_back(ldfConfig); + waypoint.config.emplace_back(LDFBaseData::DataFromString(parameter + "=" + value)); } + } } diff --git a/dZoneManager/Zone.h b/dZoneManager/Zone.h index f596c998..c5bac6a6 100644 --- a/dZoneManager/Zone.h +++ b/dZoneManager/Zone.h @@ -14,15 +14,13 @@ namespace LUTriggers { class Level; enum class eWaypointCommandType : uint32_t; + struct WaypointCommand { eWaypointCommandType command; std::string data; - WaypointCommand(eWaypointCommandType command, std::string data){ - this->command = command; - this->data = data; - } }; + struct SceneRef { std::string filename; uint32_t id;