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https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
Fix MasterServer not always closing database connection on exit
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parent
1e01423a93
commit
910448b0e7
@ -66,7 +66,7 @@ int main(int argc, char** argv) {
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//Create all the objects we need to run our service:
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Game::logger = SetupLogger();
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if (!Game::logger) return 0;
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if (!Game::logger) return -1;
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Game::logger->Log("MasterServer", "Starting Master server...\n");
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Game::logger->Log("MasterServer", "Version: %i.%i\n", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
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@ -118,7 +118,7 @@ int main(int argc, char** argv) {
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Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
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} catch (sql::SQLException& ex) {
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Game::logger->Log("MasterServer", "Got an error while connecting to the database: %s\n", ex.what());
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return 0;
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return -1;
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}
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//If the first command line argument is -a or --account then make the user
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@ -166,6 +166,10 @@ int main(int argc, char** argv) {
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delete statement;
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std::cout << "Account created successfully!\n";
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Database::Destroy();
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delete Game::logger;
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return 0;
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}
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@ -266,7 +270,8 @@ int main(int argc, char** argv) {
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//10m shutdown for universe kill command
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if (shouldShutdown) {
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if (framesSinceKillUniverseCommand >= 40000) {
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std::exit(0);
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//Break main loop and exit
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break;
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}
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else
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framesSinceKillUniverseCommand++;
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