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https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
Repaired some bugs
- Fixed Team loot - LMI dropping for team sizes - No more > 4 player teams
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0afba0d1d3
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9440af0d67
@ -351,6 +351,12 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet)
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return;
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}
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if (team->memberIDs.size() > 3) {
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// no more teams greater than 4
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Game::logger->Log("ChatPacketHandler", "Someone tried to invite a 5th player to a team");
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}
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SendTeamInvite(other, player);
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Game::logger->Log("ChatPacketHandler", "Got team invite: %llu -> %s\n", playerID, invitedPlayer.c_str());
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@ -769,25 +769,32 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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if (team != nullptr && m_Parent->GetComponent<BaseCombatAIComponent>() != nullptr)
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{
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LWOOBJID specificOwner = LWOOBJID_EMPTY;
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auto* scriptedActivityComponent = m_Parent->GetComponent<ScriptedActivityComponent>();
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uint32_t teamSize = team->members.size();
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uint32_t lootMatrixId = GetLootMatrixID();
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if (team->lootOption == 0) // Round robin
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{
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specificOwner = TeamManager::Instance()->GetNextLootOwner(team);
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if (scriptedActivityComponent) {
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lootMatrixId = scriptedActivityComponent->GetLootMatrixForTeamSize(teamSize);
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}
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for (const auto memberId : team->members)
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{
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if (specificOwner != LWOOBJID_EMPTY && memberId != specificOwner) continue;
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if (team->lootOption == 0) { // Round robin
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specificOwner = TeamManager::Instance()->GetNextLootOwner(team);
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auto* member = EntityManager::Instance()->GetEntity(memberId);
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auto* member = EntityManager::Instance()->GetEntity(specificOwner);
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if (member == nullptr) continue;
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if (member) LootGenerator::Instance().DropLoot(member, m_Parent, lootMatrixId, GetMinCoins(), GetMaxCoins());
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}
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else {
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for (const auto memberId : team->members) { // Free for all
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auto* member = EntityManager::Instance()->GetEntity(memberId);
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LootGenerator::Instance().DropLoot(member, m_Parent, GetLootMatrixID(), GetMinCoins(), GetMaxCoins());
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if (member == nullptr) continue;
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LootGenerator::Instance().DropLoot(member, m_Parent, lootMatrixId, GetMinCoins(), GetMaxCoins());
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}
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}
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}
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else
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{
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else { // drop loot for non team user
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LootGenerator::Instance().DropLoot(owner, m_Parent, GetLootMatrixID(), GetMinCoins(), GetMaxCoins());
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}
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}
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@ -16,6 +16,7 @@
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#include "GeneralUtils.h"
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#include "dZoneManager.h"
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#include "dConfig.h"
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#include "DestroyableComponent.h"
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ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activityID) : Component(parent)
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{
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@ -43,6 +44,31 @@ ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activit
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}
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}
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}
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auto* destroyableComponent = m_Parent->GetComponent<DestroyableComponent>();
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if (destroyableComponent) {
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// check for LMIs and set the loot LMIs
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CDActivityRewardsTable* activityRewardsTable = CDClientManager::Instance()->GetTable<CDActivityRewardsTable>("ActivityRewards");
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std::vector<CDActivityRewards> activityRewards = activityRewardsTable->Query([=](CDActivityRewards entry) {return (entry.LootMatrixIndex == destroyableComponent->GetLootMatrixID()); });
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uint32_t startingLMI = 0;
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if (activityRewards.size() > 0) {
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startingLMI = activityRewards[0].LootMatrixIndex;
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}
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if (startingLMI > 0) {
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// now time for bodge :)
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std::vector<CDActivityRewards> objectTemplateActivities = activityRewardsTable->Query([=](CDActivityRewards entry) {return (activityRewards[0].objectTemplate == entry.objectTemplate); });
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for (const auto& item : objectTemplateActivities) {
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if (item.activityRating > 0 && item.activityRating < 5) {
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m_ActivityLootMatrices.insert({ item.activityRating, item.LootMatrixIndex });
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}
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}
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}
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}
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}
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ScriptedActivityComponent::~ScriptedActivityComponent()
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@ -328,6 +328,13 @@ public:
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* @param mapID the map ID to set
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*/
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void SetInstanceMapID(uint32_t mapID) { m_ActivityInfo.instanceMapID = mapID; };
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/**
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* Returns the LMI that this activity points to for a team size
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* @param teamSize the team size to get the LMI for
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* @return the LMI that this activity points to for a team size
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*/
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uint32_t GetLootMatrixForTeamSize(uint32_t teamSize) { return m_ActivityLootMatrices[teamSize]; }
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private:
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/**
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@ -349,6 +356,11 @@ private:
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* All the activity score for the players in this activity
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*/
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std::vector<ActivityPlayer*> m_ActivityPlayers;
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/**
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* LMIs for team sizes
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*/
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std::unordered_map<uint32_t, uint32_t> m_ActivityLootMatrices;
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};
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#endif // SCRIPTEDACTIVITYCOMPONENT_H
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