From 94e0ef77a963d4075112f2de12a9a38449191adc Mon Sep 17 00:00:00 2001 From: EmosewaMC <39972741+EmosewaMC@users.noreply.github.com> Date: Tue, 29 Mar 2022 19:49:54 -0700 Subject: [PATCH] performance cost is still a float --- dGame/dComponents/PropertyEntranceComponent.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dGame/dComponents/PropertyEntranceComponent.h b/dGame/dComponents/PropertyEntranceComponent.h index 4ba7a74f..fdb9240d 100644 --- a/dGame/dComponents/PropertyEntranceComponent.h +++ b/dGame/dComponents/PropertyEntranceComponent.h @@ -59,7 +59,7 @@ class PropertyEntranceComponent : public Component { [[nodiscard]] LWOMAPID GetMapID() const { return m_MapID; }; PropertySelectQueryProperty SetPropertyValues(PropertySelectQueryProperty property, LWOCLONEID cloneId = LWOCLONEID_INVALID, std::string ownerName = "", std::string propertyName = "", std::string propertyDescription = "", - float reputation = 0, bool isBFF = false, bool isFriend = false, bool isModeratorApproved = false, bool isAlt = false, bool isOwned = false, uint32_t privacyOption = 0, uint32_t timeLastUpdated = 0, uint64_t performanceCost = 0); + float reputation = 0, bool isBFF = false, bool isFriend = false, bool isModeratorApproved = false, bool isAlt = false, bool isOwned = false, uint32_t privacyOption = 0, uint32_t timeLastUpdated = 0, float performanceCost = 0.0f); std::string BuildQuery(Entity* entity, int32_t sortMethod);